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								 Allanis | 5a87b2da77 | [Change] MAJOR AI rehaul, split all the lua stuff into generic templates. [Add] Bomber attack routines.
[Fix] Bug with AI forgetting about you if another enemy attacks. | 2013-11-10 05:03:59 +00:00 |  | 
			
				
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								 Allanis | db18dd0516 | [Change] Unified attack thinking in ai scripts. | 2013-11-10 01:41:50 +00:00 |  | 
			
				
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								 Allanis | 56d10e603b | [Add] attack_closestenemy to basic.lua. Pushed the land function into basic.lua. | 2013-11-09 23:57:03 +00:00 |  | 
			
				
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								 Allanis | 01b3f2f77b | [Change] AI now use more weapon types and uses them more wisely. [Add] Draktharr gets mace rockets. | 2013-08-28 15:08:22 +01:00 |  | 
			
				
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								 Allanis | 972189e567 | [Change] Updated TODO | 2013-08-15 13:20:32 +01:00 |  | 
			
				
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								 Allanis | 719bb753a2 | [Change] Improved enemy and turret ai, they hit a lot now! -- also improved the global attack() ai. | 2013-08-14 16:48:32 +01:00 |  | 
			
				
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								 Allanis | 869a6d7dbe | [Change] Pilots now try to aim somewhat with missiles. | 2013-08-10 12:58:59 +01:00 |  | 
			
				
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								 Allanis | afa05f0ff8 | [Change] Moved hyperspace() to scripts/ai/include/basic.lua | 2013-08-10 12:18:05 +01:00 |  | 
			
				
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								 Allanis | ef5a8e5a5f | [Fix] Few lua script fixes. | 2013-07-06 21:42:29 +01:00 |  | 
			
				
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								 Allanis | 19cbc18ff3 | [Add] Check for weapon range when running away with turrets. | 2013-07-06 20:01:49 +01:00 |  | 
			
				
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								 Allanis | 71fdcffd07 | [Add] Ai now calculates optimal distance when shooting. | 2013-07-06 16:28:00 +01:00 |  | 
			
				
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								 Allanis | 7a03a6f377 | [Add] Now all ai include "ai/include/basic.lua" to share attack and runaway functions. | 2013-07-01 17:17:14 +01:00 |  |