Allanis
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b9fce0adbf
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[Add] Merchants now have cargo that you can steal upon boarding.
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2013-03-17 14:22:10 +00:00 |
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Allanis
|
5d2f604703
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[Add] ai.cargofree() to lua API.
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2013-03-17 13:49:25 +00:00 |
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Allanis
|
8a375a58e1
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[Change] Merchants will now run away from the last attacker.
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2013-03-16 23:05:28 +00:00 |
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Allanis
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8b03dfe8f5
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[Fix] None random credits.
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2013-03-16 22:57:31 +00:00 |
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Allanis
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82e074044e
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[Fix] AI target loss.
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2013-03-16 22:56:25 +00:00 |
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Allanis
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910eb656a5
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[Add] More verbose ai logging and more monies.
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2013-03-16 22:41:24 +00:00 |
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Allanis
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abb1a6e647
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[Add] Added new AI API calls to API docs.
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2013-03-16 22:19:52 +00:00 |
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Allanis
|
88fed6f40c
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[Add] ai now controls ship's credits/loot. Some more API calls and cargo stuff.
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2013-03-16 22:14:53 +00:00 |
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Allanis
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9710d7721b
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[Change] Made ai a *little* less dumb.
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2013-03-16 19:13:05 +00:00 |
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Allanis
|
875b6be208
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[Fix] Empire units shouldn't need to face you as they have turrets.
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2013-03-16 18:46:05 +00:00 |
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Allanis
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56bacc473d
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[Fix] Militia warning was too long.
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2013-03-14 22:00:44 +00:00 |
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Allanis
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63f814c695
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[Fix] Fleet balancing, minor ai fix and removed obsolete ai.
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2013-03-14 21:49:44 +00:00 |
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Allanis
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309ac8a648
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[Add] New factions, ship, station, system. Empire and Collective wage war against each other.
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2013-03-14 21:43:48 +00:00 |
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Allanis
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d246c2cbe2
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[Add] More thingies.. Factions!!
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2013-03-13 22:39:52 +00:00 |
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Allanis
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11629d1526
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[Fix] Attack for Militia faction.
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2013-03-12 23:56:23 +00:00 |
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Allanis
|
4b07e86acd
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[Add] Militia faction. Changed Test pilot to Militia and added ai_create
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2013-03-12 23:45:29 +00:00 |
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Allanis
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d31b9dad30
|
[Add] Empty StarSystem and made ai use it!
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2013-03-10 16:31:55 +00:00 |
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Allanis
|
9d966458d7
|
[Add] Mule ship, and applied turrets to them.
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2013-02-28 21:22:06 +00:00 |
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Allanis
|
9fc0c72e71
|
[Add] If you don't kill the merchant so soon, It will attempt to jump hyperspace when running away.
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2013-02-24 15:53:36 +00:00 |
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Allanis
|
34a6be43df
|
[Add] Merchant vessels are now able to go to hyperspace.
[Change] Overpowered merchant ship a little for testing purposes.
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2013-02-24 15:40:34 +00:00 |
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Allanis
|
5841d23f54
|
[Change] Sanitized lua ai api a little.
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2013-02-23 17:53:31 +00:00 |
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Allanis
|
7e013e5b91
|
[Add] AI Lua API calls for secondary weapons.
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2013-02-15 20:26:41 +00:00 |
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Allanis
|
dc9f089abe
|
[Fix] *Now* it's fixed.. Forgot to correct lua and xml files.
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2013-02-15 02:34:40 +00:00 |
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Allanis
|
ad006788c5
|
[Fix] Oops. Forgot to run that hack on header and text files..
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2013-02-15 02:22:35 +00:00 |
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Allanis
|
29b8b5ba18
|
[Add] A few more AI calls.
[Add] Ai protection and some tweaks.
-- eg. Once armor/shield is regenerated, enemy will come back for another round.
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2013-02-10 18:32:02 +00:00 |
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Allanis
|
ebd95e3ba4
|
[Change] Keep forgetting to update API documentation when I chance AI API.
|
2013-02-10 05:25:05 +00:00 |
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Allanis
|
a89395a54f
|
[Add] We can now have multiple enemies.
[Add] You are able to get other ship's health from AI now.
|
2013-02-10 05:21:09 +00:00 |
|
Allanis
|
2d428e83f1
|
[Fix] Grammar!!!
|
2013-02-09 22:26:09 +00:00 |
|
Allanis
|
de14fa58ea
|
[Add] Updating the AI API file.
|
2013-02-09 22:15:44 +00:00 |
|
Allanis
|
d1c02773bf
|
[Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
|
2013-02-09 22:06:02 +00:00 |
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Allanis
|
9d57f0ddfc
|
[Add] About time I added timer support for AI.
[Fix] Buffer overflow in AI.
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2013-02-09 18:58:50 +00:00 |
|
Allanis
|
eac16dacdd
|
[Fix] control_rate is now applied properly.
[Fix] Targetted now renders over the pilot's below.
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2013-02-09 16:11:53 +00:00 |
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Allanis
|
7c435e526a
|
[Add] Added additional Lua functon calls to API.
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2013-02-09 01:02:02 +00:00 |
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Allanis
|
58e7c9b3d7
|
[Add] Ai profile support.
|
2013-02-09 00:53:37 +00:00 |
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Allanis
|
dbfef7b7f0
|
[Add] Documentation for new Lua calls.
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2013-02-08 20:29:34 +00:00 |
|
Allanis
|
08f9cb3781
|
[Add] Ai now responds on being attacked.
|
2013-02-08 20:26:39 +00:00 |
|
Allanis
|
acf4150079
|
[Add] Per pixel collision.
[Fix] Fleets now start at random location.
-- Still needs improvement.
|
2013-02-08 18:29:07 +00:00 |
|
Allanis
|
91f29c9511
|
[Add] AI API functions, faction checks
|
2013-02-08 16:38:44 +00:00 |
|
Allanis
|
6dad718ef2
|
[Add] Random number generator to lua/ai.
|
2013-02-08 14:34:09 +00:00 |
|
Allanis
|
a392c2c67b
|
[Add] Faction support.
|
2013-02-07 23:59:17 +00:00 |
|
Allanis
|
5386ad0f82
|
[Fix] I don't quite understand this. Lua error on intel with ';' at end statements.
|
2013-02-07 21:44:45 +00:00 |
|
Allanis
|
d2c548218d
|
[Add] Message system.
[Fix] Spinning lazer thingy.
|
2013-02-07 20:54:34 +00:00 |
|
Allanis
|
ccdeb8d13b
|
[Add] Add Lua calls to pew pew lazers. Now you can have a fake battle with the AI. :D
|
2013-02-05 19:26:59 +00:00 |
|
Allanis
|
b13ecc66bb
|
[Add] Outfit loading.. Not fully done yet.
|
2013-02-04 17:44:53 +00:00 |
|
Allanis
|
c10b1f24fb
|
[Add] A few more AI(Lua) calls.
[Add] A little more documentation for Lua.
|
2013-02-04 14:10:59 +00:00 |
|
Allanis
|
d57941331a
|
[Add] Data files can be defined at runtime!
|
2013-02-04 13:26:23 +00:00 |
|
Allanis
|
6a2f07b5b7
|
[Change] Optimized ai API some.
[Fix] Few mem leaks.
|
2013-02-04 11:00:32 +00:00 |
|
Allanis
|
f90a2a273c
|
[Change] Load fonts from project directory, throw it in data pack.
|
2013-02-04 09:32:03 +00:00 |
|
Allanis
|
86feaa0336
|
[Add] Lua wrapper calls.
|
2013-02-03 14:44:03 +00:00 |
|
Allanis
|
2619277baf
|
[Change] Playing with Lua script a little.
|
2013-02-03 14:10:13 +00:00 |
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