Commit Graph

534 Commits

Author SHA1 Message Date
Allanis
ef108e9f2e [Change] Small change to secondary weapon display. 2013-02-15 09:24:53 +00:00
Allanis
36f1936667 [Add] Secondary weapons.
[Add] Preliminary seeker missile.
2013-02-15 07:31:59 +00:00
Allanis
627240c5a4 [Change] Now we can get confused as to when to use Color and Colour. Won't that be fun? 2013-02-15 02:57:51 +00:00
Allanis
dc9f089abe [Fix] *Now* it's fixed.. Forgot to correct lua and xml files. 2013-02-15 02:34:40 +00:00
Allanis
ad006788c5 [Fix] Oops. Forgot to run that hack on header and text files.. 2013-02-15 02:22:35 +00:00
Allanis
2b3852c25b [Fix] Guess who found out the correct spelling of armour!
-- find . -iname \*.c -exec sed -i -e "s/armor/armour/g" {} \;
2013-02-15 02:18:09 +00:00
Allanis
de91004814 [Remove] Blunder. 2013-02-14 21:34:01 +00:00
Allanis
3f5a6f91e1 [Fix] Might as well add it propperly.. 2013-02-14 21:31:08 +00:00
Allanis
30e659c253 [Add] Profiling flag to makefile. 2013-02-14 21:24:38 +00:00
Tamir Atias
d0f599a853 [Fix] mkspr was not linking libpng. 2013-02-15 00:59:43 +02:00
Allanis
263256974d [Add] 'f' key to face target. 2013-02-14 20:52:24 +00:00
Tamir Atias
2f1618ee81 [Add] Missing linker flag. 2013-02-14 23:34:01 +02:00
Allanis
70c9585302 [Add] Rudimentary screenshots. 2013-02-14 19:29:26 +00:00
Allanis
7dbe3d2598 [Add] It is now possible to disable ships - No death yet.
[Add] Player start location. ship etc can now be defined in data file.
2013-02-14 17:55:31 +00:00
Allanis
e269911055 [Fix] S credits was giving bogus output values. 2013-02-14 16:15:37 +00:00
Allanis
23cb72bffd [Add] Utilising all GUI elements.
-- Minimal right now.
2013-02-14 16:07:19 +00:00
Allanis
9fae81c389 [Fix] AI's landing, it's still not as good as I wish however.
[Add] A few more xml macros and cleaned up a little code to use them.
2013-02-14 14:25:32 +00:00
Allanis
184d527abf [Add Gui's NAV and WEAPON monitors are now utilised. 2013-02-13 18:57:44 +00:00
Allanis
6ace8da900 [Add] New ship: Leapard! 2013-02-13 16:42:42 +00:00
Allanis
c4e7a8a9ee [Change] Thrown XML crap into a single header.
-- player.c currently uses this.
2013-02-13 15:48:36 +00:00
Allanis
dc76d96432 Update README 2013-02-13 15:01:11 +00:00
Allanis
b75f0f1d6b [Fix] Squished an offset bug in splite britting. 2013-02-13 14:38:01 +00:00
Allanis
053d7b75b6 [Change] Target color changes based on target. 2013-02-13 14:30:17 +00:00
Allanis
c20a20e103 [Change] Target png's made transparent.
-- Enables me to change target color based on faction etc..
2013-02-13 14:10:23 +00:00
Allanis
543ca9a7ae [Change] Added slight transparency to new gui. 2013-02-13 14:03:13 +00:00
Allanis
74ed3e094b [Add] New GUI.
[Fix] Circular radar.
2013-02-13 13:59:38 +00:00
Allanis
d288a2db9f [Fix] Silly collision bug. Pixel-Perfect collision should now be *perfect*(tm). 2013-02-12 20:22:35 +00:00
Allanis
e1b23f928b [Change] GUI's are now saved in XML and thrown into data pack file.
-- This allows for multiple gui's.
  -- Each ship can also have it's own gui if it so chooses.
2013-02-12 19:34:47 +00:00
Allanis
e0f78e40a3 [Add] Absolutely nothing. Just need my commit for the day. Too lazy to code. 2013-02-11 19:42:33 +00:00
Allanis
34b01c7545 [Add] More input error checking and safety crap.
-- This also fixes a segmentation fault on application close.
2013-02-10 21:45:06 +00:00
Allanis
3db7241663 [Fix] Configuration file issues. 2013-02-10 21:06:08 +00:00
Allanis
782e11918c [Add] Some scripts that are pissing me off beyond belief! 2013-02-10 20:45:29 +00:00
Allanis
29b8b5ba18 [Add] A few more AI calls.
[Add] Ai protection and some tweaks.
  -- eg. Once armor/shield is regenerated, enemy will come back for another round.
2013-02-10 18:32:02 +00:00
Allanis
12073b29e0 [Add] mksprite utility. 2013-02-10 17:43:04 +00:00
Allanis
74161ff223 [Change] Adding a little more distance on ship start locations. 2013-02-10 05:35:41 +00:00
Allanis
ebd95e3ba4 [Change] Keep forgetting to update API documentation when I chance AI API. 2013-02-10 05:25:05 +00:00
Allanis
a89395a54f [Add] We can now have multiple enemies.
[Add] You are able to get other ship's health from AI now.
2013-02-10 05:21:09 +00:00
Allanis
f107574b38 [Fix] Silly hostility bug. 2013-02-10 04:20:27 +00:00
Allanis
f6f1677614 [Add] keybinding 'r' to grab nearest enemy target -- Tamir's request. 2013-02-10 04:12:05 +00:00
Allanis
2d428e83f1 [Fix] Grammar!!! 2013-02-09 22:26:09 +00:00
Allanis
de14fa58ea [Add] Updating the AI API file. 2013-02-09 22:15:44 +00:00
Allanis
d1c02773bf [Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
2013-02-09 22:06:02 +00:00
Allanis
9d57f0ddfc [Add] About time I added timer support for AI.
[Fix] Buffer overflow in AI.
2013-02-09 18:58:50 +00:00
Allanis
eac16dacdd [Fix] control_rate is now applied properly.
[Fix] Targetted now renders over the pilot's below.
2013-02-09 16:11:53 +00:00
Allanis
7c435e526a [Add] Added additional Lua functon calls to API. 2013-02-09 01:02:02 +00:00
Allanis
58e7c9b3d7 [Add] Ai profile support. 2013-02-09 00:53:37 +00:00
Allanis
dbfef7b7f0 [Add] Documentation for new Lua calls. 2013-02-08 20:29:34 +00:00
Allanis
08f9cb3781 [Add] Ai now responds on being attacked. 2013-02-08 20:26:39 +00:00
Allanis
acf4150079 [Add] Per pixel collision.
[Fix] Fleets now start at random location.
    -- Still needs improvement.
2013-02-08 18:29:07 +00:00
Allanis
28c5b6ea73 [Fix] Last commit was crappy. 2013-02-08 16:43:53 +00:00