Commit Graph

134 Commits

Author SHA1 Message Date
Allanis
b2a887ba45 [Change] Improved transition into hyperspace a little. 2013-02-20 20:10:36 +00:00
Allanis
44c6ea6ed6 [Add] Rudementory Hyperspace travel. Still a work in progress. ;) 2013-02-20 19:34:30 +00:00
Allanis
a99544804e [Add] Small boarding menu, along with a function to get windows based on name rather than id. 2013-02-19 22:58:10 +00:00
Allanis
bfc3582d1e [Change] pilot and star stack won't lower memory allocation now. 2013-02-19 22:17:31 +00:00
Allanis
4384adec98 [Add] Spaceport bar. (no missions or hirelings or alchol available yet). 2013-02-19 20:04:04 +00:00
Allanis
1307661363 [Add] We now have some unimplmented planet services. 2013-02-19 18:50:17 +00:00
Allanis
9a9ace4a42 [Add] Text word wrapping/block text. Allowing for lovely descriptons of planets. 2013-02-19 14:18:55 +00:00
Allanis
13473611ae [Add] Actual landing image. 2013-02-19 00:41:47 +00:00
Allanis
bf9d422150 [Add] Support for images of planets within toolkit.
[Change] blit functions use doubles instead of vectors.
[Change] Took some time out to clean up space.c bringing it up to xml.h standards.
2013-02-19 00:10:57 +00:00
Allanis
c0cc0a9346 [Add] Start of toolkit framework, we will manage windows etc here.
[Add] Pause/Resume
2013-02-16 20:01:00 +00:00
Allanis
9fae81c389 [Fix] AI's landing, it's still not as good as I wish however.
[Add] A few more xml macros and cleaned up a little code to use them.
2013-02-14 14:25:32 +00:00
Allanis
c4e7a8a9ee [Change] Thrown XML crap into a single header.
-- player.c currently uses this.
2013-02-13 15:48:36 +00:00
Allanis
053d7b75b6 [Change] Target color changes based on target. 2013-02-13 14:30:17 +00:00
Allanis
74ed3e094b [Add] New GUI.
[Fix] Circular radar.
2013-02-13 13:59:38 +00:00
Allanis
29b8b5ba18 [Add] A few more AI calls.
[Add] Ai protection and some tweaks.
  -- eg. Once armor/shield is regenerated, enemy will come back for another round.
2013-02-10 18:32:02 +00:00
Allanis
74161ff223 [Change] Adding a little more distance on ship start locations. 2013-02-10 05:35:41 +00:00
Allanis
d1c02773bf [Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
2013-02-09 22:06:02 +00:00
Allanis
58e7c9b3d7 [Add] Ai profile support. 2013-02-09 00:53:37 +00:00
Allanis
acf4150079 [Add] Per pixel collision.
[Fix] Fleets now start at random location.
    -- Still needs improvement.
2013-02-08 18:29:07 +00:00
Allanis
d46f509ee5 [Add] Faction system almost done.
[Add] Fleets almost complete, just need to randomize start location.
2013-02-08 16:04:24 +00:00
Allanis
943cbecf70 [Add] Fleets. Not actually making use of them yet though.
[Add] More error checking for XML files
2013-02-08 14:26:53 +00:00
Allanis
27fa5d774f [Add] Planets in minimap - Never lose the planet again!!
[Add] NPC's in minimap have different colors based on faction.
2013-02-06 23:49:22 +00:00
Allanis
09f6aea97e [Add] Targetting!!! 2013-02-06 22:21:00 +00:00
Allanis
b13ecc66bb [Add] Outfit loading.. Not fully done yet. 2013-02-04 17:44:53 +00:00
Allanis
6a2f07b5b7 [Change] Optimized ai API some.
[Fix] Few mem leaks.
2013-02-04 11:00:32 +00:00
Allanis
376eedc616 [Add] Star systems.
[Add] Planets.
2013-02-04 09:09:04 +00:00
Allanis
a7546372cc [Add] Vec2 now uses polor coords. 2013-02-02 22:52:58 +00:00
Allanis
54beb595dc [Add] Dynamic key bindind loading from configuration file. 2013-02-02 21:13:25 +00:00
Allanis
c84a11e4a7 [Add] Moving stars.
[Change] optimized opengl.c a little.
2013-02-02 15:12:39 +00:00
Allanis
b5a7ba8919 [Fix] Changing from floating point to doubles. 2013-02-02 14:21:05 +00:00
Allanis
e8ed98b69d [Add] gl_print (FreeType fonts). 2013-02-02 06:15:51 +00:00
Allanis
c124c9fcca [Change] Stars use alpha instead of colors. 2013-02-01 23:12:07 +00:00
Allanis
fd22930673 [Fix] Stars make a bit more sense now! :D 2013-02-01 22:47:04 +00:00
Allanis
246bdff2c8 [Add] Stars!!!! 2013-02-01 22:20:57 +00:00