Steven Arnow
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1f6c84c17a
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This, apparently, makes all valgrind errors go away
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2013-12-31 06:11:14 +01:00 |
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Allanis
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843067a0f3
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[Add] Escorts and fighter bays are starting to work quite nicely.
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2013-12-31 04:01:11 +00:00 |
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Allanis
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8b0fbb8772
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[Change] Moving to target on pilot structure.
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2013-12-29 22:13:28 +00:00 |
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Allanis
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389a7b5746
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[Change] Some corrections for rendering weapons with delta time.
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2013-12-15 17:30:50 +00:00 |
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Allanis
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39c7a4ecd5
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[Fix?] Finally think I fixed it. The dialogue was being called when the weapons were being updated (hook on death) and the main_loop was being handled before the loop was destroyed. So another iteration of weapon_update was being run in the middle of the first one, causing a double weapon_destroy to be triggered. Moving the main_loop() in secondary_loop to the top so that the loop condition is run right after the event handling will solve this as an iteration won't be run in between dialogues.
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2013-11-26 16:03:17 +00:00 |
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Allanis
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96587aac90
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[Fix?] I think this might do it?
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2013-11-26 15:55:42 +00:00 |
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Allanis
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03f20c5a25
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[Fix?] Need second check to avoid segfault..
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2013-11-26 15:51:34 +00:00 |
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Allanis
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c8fe8e8eb8
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[Fix?] Continue in switch case doesn't behave as I thought it did.....
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2013-11-26 15:49:34 +00:00 |
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Allanis
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29f58fe1e4
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[Fix?] FFS! Trying to delete a weapon that doesn't even exist!
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2013-11-26 15:43:28 +00:00 |
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Allanis
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05b1d19e55
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[Add] Added explosions, only being used on deaths right now.
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2013-11-24 21:56:40 +00:00 |
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Allanis
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4b5f11ae28
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[Add] Documented specail effects.
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2013-11-01 19:27:18 +00:00 |
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Allanis
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e70bfacdcd
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[Add] Documented weapons. [Fix] Input dialogues.
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2013-10-20 18:24:03 +01:00 |
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Allanis
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4cac5ba5b2
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[Add] Beam weapons require spfx and proper spfx usage.
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2013-10-04 01:07:12 +01:00 |
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Allanis
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1177685e62
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[Fix] Beam stops moving if enemy got destroyed.
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2013-10-04 00:02:33 +01:00 |
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Allanis
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4340b8042c
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[Change] Tweaked beam aggro chance somewhat.
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2013-10-03 01:17:11 +01:00 |
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Allanis
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62f7986459
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[Change] Make the start of beam not be so abrupt.
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2013-10-03 01:01:39 +01:00 |
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Allanis
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5bf8a0b689
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[Add] Sound should be fully positional now.
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2013-10-02 01:17:01 +01:00 |
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Allanis
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4d8b462359
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[Add] First round to bring more control to beam weapons.
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2013-09-30 22:29:53 +01:00 |
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Allanis
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70d4987a00
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[Add] starting to add sound for beam weapons. Sound system could do with an overhaul tbh.
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2013-09-29 21:25:59 +01:00 |
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Allanis
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8516b33391
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[Add] Beam weapons now render properly.
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2013-09-25 20:45:14 +01:00 |
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Allanis
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f2144b1053
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[Change] Fewer explosions with beam weapons.
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2013-09-24 23:31:44 +01:00 |
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Allanis
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55bb07c560
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[Add] More improvements for beam turrets, they also use energy properly now.
[Add] New outfit: Ragnorak beam.
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2013-09-24 22:22:41 +01:00 |
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Allanis
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71ab2d863f
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[Add] Added outfit states and beam hit function. Also added compile option for clang.
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2013-09-23 22:59:01 +01:00 |
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Allanis
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8bf7a67af7
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[Add] Some more beam support stuff.
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2013-09-19 22:35:06 +01:00 |
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Allanis
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c969041367
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[Add] Making room for some beam weapons.
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2013-09-19 22:15:18 +01:00 |
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Allanis
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2cb22a8b7a
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[Change] Some code quality improvements.
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2013-09-14 01:02:01 +01:00 |
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Allanis
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e9985fc8ca
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[Change] Improved accuracy of collision on explosions.
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2013-09-12 16:10:36 +01:00 |
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Allanis
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74c0297b02
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[Add] New Outfit. Also implemented dumb missiles.
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2013-08-27 20:14:52 +01:00 |
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Allanis
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9bb4b6e90e
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[Add] Primitive positional sound.
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2013-08-23 20:45:49 +01:00 |
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Allanis
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897bc36111
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[Change] Re-wrote entire sound system with SDL_mixer.
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2013-08-23 20:18:04 +01:00 |
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Allanis
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a60c84465f
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[Change] Now using normal distibution for accuracy for weapons (clamped).
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2013-08-16 13:45:42 +01:00 |
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Allanis
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719bb753a2
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[Change] Improved enemy and turret ai, they hit a lot now!
-- also improved the global attack() ai.
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2013-08-14 16:48:32 +01:00 |
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Allanis
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0277fcc750
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[Fix] Turrets causing seg fault when there is no target.
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2013-08-12 09:39:10 +01:00 |
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Allanis
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115fa94cb8
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[Add] Missiles can resist jamming.
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2013-08-08 18:31:06 +01:00 |
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Allanis
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da83f105e0
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[Add] Jammers are now implemented fully.
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2013-08-08 16:31:08 +01:00 |
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Allanis
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790bd9b472
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[Change] Tweaked faction hits from combat a bit.
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2013-08-07 14:30:03 +01:00 |
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Allanis
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48353d7c79
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[Fix] Missiles are working quite nicely now.
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2013-08-07 14:20:02 +01:00 |
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Allanis
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6dbfe22d90
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[Change] Missiles now hack the physics subsystem, Needs fixing.
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2013-08-07 13:30:55 +01:00 |
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Allanis
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f7c10bf329
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[Add] Pilots now keep track of how many weapons are locked onto them.
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2013-07-09 18:53:55 +01:00 |
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Allanis
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1f8e6a22fe
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[Change] Merged together some semi-redundant code in weapon_create.
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2013-07-09 17:17:53 +01:00 |
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Allanis
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30b6dfed77
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[Add] Weapons save their faction and take that into account.
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2013-07-06 16:35:42 +01:00 |
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Allanis
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00fbe34b62
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[Fix] Bug with unlimited range turret bolts.
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2013-07-06 15:34:33 +01:00 |
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Allanis
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bbc46d0eef
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[Fix] Segfault when player dies.
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2013-07-06 15:29:01 +01:00 |
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Allanis
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90707480d9
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[Change] Swithced weapon timer methods to something a little more sane.
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2013-07-05 15:33:07 +01:00 |
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Allanis
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19e3e818a4
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[Change] Renamed pilots and mpilots to pilot_nstack and pilot_mstack.
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2013-07-04 13:33:38 +01:00 |
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Steven Arnow
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a2bb0df939
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All C++-comments in src/ should now be C89 comments
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2013-06-22 22:10:25 +02:00 |
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Allanis
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16baff189e
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[Change] Added a few nazi flags, and fixed code up a little.
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2013-06-11 22:50:04 +01:00 |
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Allanis
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7f74fbfff4
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[Fix] Some sound cleanup and fixed potential bugs.
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2013-06-04 19:43:39 +01:00 |
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Allanis
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65e25f6ce0
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[Change] Moved from damage_armour and co, to just damage and damagetype.
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2013-06-04 12:06:39 +01:00 |
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Allanis
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484b482c4b
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[Fix] Issue with pilot being marked as hostile when not hostile. :/
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2013-05-23 21:36:51 +01:00 |
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