Allanis
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6c4007f5cb
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[Change] Increased landing threshold.
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2013-12-06 20:31:20 +00:00 |
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Allanis
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1f78fa9471
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[Revert] Ain't nobody got time to be sick, there is code to be written!
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2013-12-06 20:29:02 +00:00 |
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Allanis
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5ebea97ab4
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Merge branch 'dev'
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2013-12-06 20:28:38 +00:00 |
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Allanis
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92923111e1
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[Add] Fleets and ai for Detour Liberation Front, along with a few generic ai changes.
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2013-12-06 20:25:59 +00:00 |
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Allanis
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1aca5571db
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I'm ill. going back to bed.
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2013-12-05 22:40:25 +00:00 |
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Allanis
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6d8b591a48
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[Change] "runaway" takes priority over attacking.
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2013-12-05 02:18:44 +00:00 |
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Allanis
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0ce93217da
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[Change] Slight change to commentaries.
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2013-12-05 00:43:04 +00:00 |
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Allanis
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153f99553f
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[Fix] Some more fine tuning on missions.
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2013-12-05 00:40:48 +00:00 |
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Allanis
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2c27f521ae
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[Fix] Some fixes for missions 4 and 5.
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2013-12-05 00:32:41 +00:00 |
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Allanis
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998f81b2ab
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[Add] Fifth tutorial mission added.
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2013-12-04 23:14:09 +00:00 |
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Allanis
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ad12c52cd0
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[Add] Fourth mission in tutorial campaign. Also fixed a few bugs preventing campaign form working.
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2013-12-04 22:04:05 +00:00 |
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Allanis
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a3009760b6
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[Add] Added fleets for Empire ship in the sixth and final mission campaign.
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2013-12-04 00:07:26 +00:00 |
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Allanis
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86db743350
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[Add] Completed sixth and final mission in tutorial campaign.
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2013-12-03 00:39:41 +00:00 |
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Allanis
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fc1215e4ad
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[Fix] Fixed a few sound issues that have been around for some time.
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2013-12-01 23:42:18 +00:00 |
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Allanis
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1c0fb97b7f
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[Change] Made ai noidle aggressive.
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2013-11-30 22:10:59 +00:00 |
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Allanis
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2f2143742a
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[Change] Let's also grey out secondary weapon when we are out of ammo.
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2013-11-30 22:10:05 +00:00 |
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Allanis
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11bbd0854f
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[Change] Secondary weapon greys out when you can't use it again.
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2013-11-29 20:55:41 +00:00 |
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Allanis
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31f2a57fb3
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[Add] Made a start on the sixth and final tutorial mission.
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2013-11-28 22:37:40 +00:00 |
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Allanis
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66c0ef8d9f
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[Add] noidle state.
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2013-11-28 02:46:45 +00:00 |
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Allanis
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8716d14016
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[Add] Let's catch SIGTRAP too.
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2013-11-26 19:32:27 +00:00 |
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Allanis
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58ee934426
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[Change] Use SIGTRAP instead of assert for blowing up on errors.
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2013-11-26 19:27:34 +00:00 |
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Allanis
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2a69789a24
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[Add] Automagically give backtraces in DEBUG mode.
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2013-11-26 18:23:50 +00:00 |
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Allanis
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39c7a4ecd5
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[Fix?] Finally think I fixed it. The dialogue was being called when the weapons were being updated (hook on death) and the main_loop was being handled before the loop was destroyed. So another iteration of weapon_update was being run in the middle of the first one, causing a double weapon_destroy to be triggered. Moving the main_loop() in secondary_loop to the top so that the loop condition is run right after the event handling will solve this as an iteration won't be run in between dialogues.
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2013-11-26 16:03:17 +00:00 |
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Allanis
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96587aac90
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[Fix?] I think this might do it?
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2013-11-26 15:55:42 +00:00 |
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Allanis
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03f20c5a25
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[Fix?] Need second check to avoid segfault..
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2013-11-26 15:51:34 +00:00 |
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Allanis
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c8fe8e8eb8
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[Fix?] Continue in switch case doesn't behave as I thought it did.....
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2013-11-26 15:49:34 +00:00 |
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Allanis
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29f58fe1e4
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[Fix?] FFS! Trying to delete a weapon that doesn't even exist!
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2013-11-26 15:43:28 +00:00 |
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Allanis
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3fc6514861
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[Fix] Bug in weapon system timers.
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2013-11-26 15:36:27 +00:00 |
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Allanis
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01243e12e3
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[Add] Lua logic for traders.
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2013-11-26 15:07:41 +00:00 |
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Allanis
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6c4983120d
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[Fix] Segfault when having active missions.
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2013-11-25 15:51:24 +00:00 |
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Allanis
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05b1d19e55
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[Add] Added explosions, only being used on deaths right now.
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2013-11-24 21:56:40 +00:00 |
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Allanis
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4e054e3cf4
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Merge branch 'master' of github.com:Allanis/Lephisto
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2013-11-23 22:44:02 +00:00 |
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Allanis
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b172453841
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[Fix] Slight bug with loading mission variables.
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2013-11-23 22:43:31 +00:00 |
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Allanis
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f626ac2ac6
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[Fix] 32 bit compiler warnings.
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2013-11-23 14:18:01 +00:00 |
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Allanis
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b831e311e6
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[Change] Disable sound and music if fail to initiailize. [Add] Warn if SDL_Mixer version differs.
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2013-11-23 02:23:13 +00:00 |
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Allanis
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e5d50254d2
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[Add] Spit out warning if SDL major/minor versions differ.
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2013-11-23 01:50:30 +00:00 |
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Allanis
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7dcb5f738c
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[Remove] Duplicated outfit image removed.
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2013-11-23 01:25:03 +00:00 |
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Allanis
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4eca6815bc
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[Add] Cute feature, game doesn't pause with death menu.
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2013-11-21 12:55:04 +00:00 |
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Allanis
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1edbf5b944
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[Add] Pilot:setFaction() added to Lua API.
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2013-11-20 23:07:42 +00:00 |
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Allanis
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4038b56ac6
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[Change] misn.timerStart() now uses milliseconds.
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2013-11-20 22:57:51 +00:00 |
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Allanis
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0c238662c2
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[Add] player.getPilot() to Lua API.
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2013-11-20 20:56:38 +00:00 |
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Allanis
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47a8efa9ee
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[Add] Pilot:alive() and Pilot:broadcast() to Lua API.
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2013-11-19 21:51:04 +00:00 |
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Allanis
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7bbad458e0
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[Add] Simple ai for mission pilots that need to escort the player.
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2013-11-19 21:33:15 +00:00 |
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Allanis
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7344f88916
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[Change] Apparently you can't have two parameters in __add, so made add synonymous (same with __sub).
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2013-11-19 21:26:57 +00:00 |
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Allanis
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67cd35faa5
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[Add] Function to get the player, for usage in mission stuff.
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2013-11-19 21:24:19 +00:00 |
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Allanis
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76bea0092c
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[Add] Created an 'idle' task to run when idle for easy to change idle behaviours.
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2013-11-19 00:27:09 +00:00 |
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Allanis
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4af334e5e4
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[Fix] Mission timers should save and load properly now.
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2013-11-18 23:30:16 +00:00 |
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Allanis
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6ad8d75d2d
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[Add] Mission timers added.
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2013-11-17 14:58:33 +00:00 |
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Allanis
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1becd0d68a
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[Change] When creating a new pilot with pilot.add(), pretend to enter from hyperspace if we have a large distance from planet.
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2013-11-17 14:28:03 +00:00 |
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Allanis
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87771ab892
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[Fix] Pilot boarding hooks fixed.
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2013-11-17 05:56:36 +00:00 |
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