Allanis
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3c4383b325
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[Change] Cleaned up the ai lua wrappers a bit, needs plenty more work.
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2013-06-10 00:42:08 +01:00 |
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Allanis
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b860e38959
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[Add] You can lose faction now, fixed ai to set you as hostile.
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2013-05-23 14:31:41 +01:00 |
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Allanis
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b377e18d62
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[Fix] Typo's.
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2013-05-02 20:01:05 +01:00 |
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Allanis
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6665424d97
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[Add] Couple more commodities.
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2013-04-28 09:23:16 +01:00 |
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Allanis
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926b65d3aa
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[Change] Move AI API to docs.
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2013-04-20 15:31:36 +01:00 |
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Allanis
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5b29539c17
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[Change] Make accel speed dependent, not thrust.
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2013-04-20 15:30:33 +01:00 |
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Allanis
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339662e3c5
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[Change] Tab to spaces in xml/lua.
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2013-03-21 00:46:40 +00:00 |
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Allanis
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5c15cf5265
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[Change] Updated ai API documentation.
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2013-03-20 19:38:41 +00:00 |
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Allanis
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53d5eb6172
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[Add] Militia kinda scans now.
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2013-03-20 19:21:46 +00:00 |
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Allanis
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6fb9e3b468
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[Add] Incomplete outfit descriptions. [Add] Militia stick to last attacker.
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2013-03-19 23:06:48 +00:00 |
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Allanis
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69b8e2bcd6
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[Fix] Typo in lua'z.
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2013-03-17 20:28:49 +00:00 |
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Allanis
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a037112f72
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[Fix] Eheh. Typo affecting merchant ships going to hyperspace..
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2013-03-17 19:55:40 +00:00 |
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Allanis
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b66c6f7ecf
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[Add] Attempted to get modifications actually working. Everything is
brokened. Don't even attempt to play..
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2013-03-17 19:28:45 +00:00 |
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Allanis
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b9fce0adbf
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[Add] Merchants now have cargo that you can steal upon boarding.
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2013-03-17 14:22:10 +00:00 |
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Allanis
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5d2f604703
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[Add] ai.cargofree() to lua API.
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2013-03-17 13:49:25 +00:00 |
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Allanis
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8a375a58e1
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[Change] Merchants will now run away from the last attacker.
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2013-03-16 23:05:28 +00:00 |
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Allanis
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8b03dfe8f5
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[Fix] None random credits.
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2013-03-16 22:57:31 +00:00 |
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Allanis
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82e074044e
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[Fix] AI target loss.
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2013-03-16 22:56:25 +00:00 |
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Allanis
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910eb656a5
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[Add] More verbose ai logging and more monies.
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2013-03-16 22:41:24 +00:00 |
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Allanis
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abb1a6e647
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[Add] Added new AI API calls to API docs.
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2013-03-16 22:19:52 +00:00 |
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Allanis
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88fed6f40c
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[Add] ai now controls ship's credits/loot. Some more API calls and cargo stuff.
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2013-03-16 22:14:53 +00:00 |
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Allanis
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9710d7721b
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[Change] Made ai a *little* less dumb.
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2013-03-16 19:13:05 +00:00 |
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Allanis
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875b6be208
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[Fix] Empire units shouldn't need to face you as they have turrets.
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2013-03-16 18:46:05 +00:00 |
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Allanis
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56bacc473d
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[Fix] Militia warning was too long.
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2013-03-14 22:00:44 +00:00 |
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Allanis
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63f814c695
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[Fix] Fleet balancing, minor ai fix and removed obsolete ai.
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2013-03-14 21:49:44 +00:00 |
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Allanis
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309ac8a648
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[Add] New factions, ship, station, system. Empire and Collective wage war against each other.
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2013-03-14 21:43:48 +00:00 |
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Allanis
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d246c2cbe2
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[Add] More thingies.. Factions!!
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2013-03-13 22:39:52 +00:00 |
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Allanis
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11629d1526
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[Fix] Attack for Militia faction.
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2013-03-12 23:56:23 +00:00 |
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Allanis
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4b07e86acd
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[Add] Militia faction. Changed Test pilot to Militia and added ai_create
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2013-03-12 23:45:29 +00:00 |
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Allanis
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d31b9dad30
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[Add] Empty StarSystem and made ai use it!
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2013-03-10 16:31:55 +00:00 |
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Allanis
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9d966458d7
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[Add] Mule ship, and applied turrets to them.
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2013-02-28 21:22:06 +00:00 |
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Allanis
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9fc0c72e71
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[Add] If you don't kill the merchant so soon, It will attempt to jump hyperspace when running away.
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2013-02-24 15:53:36 +00:00 |
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Allanis
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34a6be43df
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[Add] Merchant vessels are now able to go to hyperspace.
[Change] Overpowered merchant ship a little for testing purposes.
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2013-02-24 15:40:34 +00:00 |
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Allanis
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5841d23f54
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[Change] Sanitized lua ai api a little.
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2013-02-23 17:53:31 +00:00 |
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Allanis
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7e013e5b91
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[Add] AI Lua API calls for secondary weapons.
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2013-02-15 20:26:41 +00:00 |
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Allanis
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dc9f089abe
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[Fix] *Now* it's fixed.. Forgot to correct lua and xml files.
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2013-02-15 02:34:40 +00:00 |
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Allanis
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ad006788c5
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[Fix] Oops. Forgot to run that hack on header and text files..
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2013-02-15 02:22:35 +00:00 |
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Allanis
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29b8b5ba18
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[Add] A few more AI calls.
[Add] Ai protection and some tweaks.
-- eg. Once armor/shield is regenerated, enemy will come back for another round.
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2013-02-10 18:32:02 +00:00 |
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Allanis
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ebd95e3ba4
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[Change] Keep forgetting to update API documentation when I chance AI API.
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2013-02-10 05:25:05 +00:00 |
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Allanis
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a89395a54f
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[Add] We can now have multiple enemies.
[Add] You are able to get other ship's health from AI now.
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2013-02-10 05:21:09 +00:00 |
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Allanis
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2d428e83f1
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[Fix] Grammar!!!
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2013-02-09 22:26:09 +00:00 |
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Allanis
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de14fa58ea
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[Add] Updating the AI API file.
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2013-02-09 22:15:44 +00:00 |
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Allanis
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d1c02773bf
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[Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
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2013-02-09 22:06:02 +00:00 |
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Allanis
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9d57f0ddfc
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[Add] About time I added timer support for AI.
[Fix] Buffer overflow in AI.
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2013-02-09 18:58:50 +00:00 |
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Allanis
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eac16dacdd
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[Fix] control_rate is now applied properly.
[Fix] Targetted now renders over the pilot's below.
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2013-02-09 16:11:53 +00:00 |
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Allanis
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7c435e526a
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[Add] Added additional Lua functon calls to API.
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2013-02-09 01:02:02 +00:00 |
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Allanis
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58e7c9b3d7
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[Add] Ai profile support.
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2013-02-09 00:53:37 +00:00 |
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Allanis
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dbfef7b7f0
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[Add] Documentation for new Lua calls.
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2013-02-08 20:29:34 +00:00 |
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Allanis
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08f9cb3781
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[Add] Ai now responds on being attacked.
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2013-02-08 20:26:39 +00:00 |
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Allanis
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acf4150079
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[Add] Per pixel collision.
[Fix] Fleets now start at random location.
-- Still needs improvement.
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2013-02-08 18:29:07 +00:00 |
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