Commit Graph

12 Commits

Author SHA1 Message Date
Allanis
3c4383b325 [Change] Cleaned up the ai lua wrappers a bit, needs plenty more work. 2013-06-10 00:42:08 +01:00
Allanis
339662e3c5 [Change] Tab to spaces in xml/lua. 2013-03-21 00:46:40 +00:00
Allanis
69b8e2bcd6 [Fix] Typo in lua'z. 2013-03-17 20:28:49 +00:00
Allanis
910eb656a5 [Add] More verbose ai logging and more monies. 2013-03-16 22:41:24 +00:00
Allanis
4b07e86acd [Add] Militia faction. Changed Test pilot to Militia and added ai_create 2013-03-12 23:45:29 +00:00
Allanis
5841d23f54 [Change] Sanitized lua ai api a little. 2013-02-23 17:53:31 +00:00
Allanis
7e013e5b91 [Add] AI Lua API calls for secondary weapons. 2013-02-15 20:26:41 +00:00
Allanis
dc9f089abe [Fix] *Now* it's fixed.. Forgot to correct lua and xml files. 2013-02-15 02:34:40 +00:00
Allanis
29b8b5ba18 [Add] A few more AI calls.
[Add] Ai protection and some tweaks.
  -- eg. Once armor/shield is regenerated, enemy will come back for another round.
2013-02-10 18:32:02 +00:00
Allanis
a89395a54f [Add] We can now have multiple enemies.
[Add] You are able to get other ship's health from AI now.
2013-02-10 05:21:09 +00:00
Allanis
2d428e83f1 [Fix] Grammar!!! 2013-02-09 22:26:09 +00:00
Allanis
d1c02773bf [Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
2013-02-09 22:06:02 +00:00