Allanis
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3c4383b325
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[Change] Cleaned up the ai lua wrappers a bit, needs plenty more work.
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2013-06-10 00:42:08 +01:00 |
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Allanis
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339662e3c5
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[Change] Tab to spaces in xml/lua.
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2013-03-21 00:46:40 +00:00 |
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Allanis
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69b8e2bcd6
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[Fix] Typo in lua'z.
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2013-03-17 20:28:49 +00:00 |
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Allanis
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910eb656a5
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[Add] More verbose ai logging and more monies.
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2013-03-16 22:41:24 +00:00 |
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Allanis
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4b07e86acd
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[Add] Militia faction. Changed Test pilot to Militia and added ai_create
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2013-03-12 23:45:29 +00:00 |
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Allanis
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5841d23f54
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[Change] Sanitized lua ai api a little.
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2013-02-23 17:53:31 +00:00 |
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Allanis
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7e013e5b91
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[Add] AI Lua API calls for secondary weapons.
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2013-02-15 20:26:41 +00:00 |
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Allanis
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dc9f089abe
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[Fix] *Now* it's fixed.. Forgot to correct lua and xml files.
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2013-02-15 02:34:40 +00:00 |
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Allanis
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29b8b5ba18
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[Add] A few more AI calls.
[Add] Ai protection and some tweaks.
-- eg. Once armor/shield is regenerated, enemy will come back for another round.
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2013-02-10 18:32:02 +00:00 |
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Allanis
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a89395a54f
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[Add] We can now have multiple enemies.
[Add] You are able to get other ship's health from AI now.
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2013-02-10 05:21:09 +00:00 |
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Allanis
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2d428e83f1
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[Fix] Grammar!!!
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2013-02-09 22:26:09 +00:00 |
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Allanis
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d1c02773bf
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[Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
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2013-02-09 22:06:02 +00:00 |
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