Allanis
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4384adec98
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[Add] Spaceport bar. (no missions or hirelings or alchol available yet).
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2013-02-19 20:04:04 +00:00 |
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Allanis
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1307661363
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[Add] We now have some unimplmented planet services.
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2013-02-19 18:50:17 +00:00 |
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Allanis
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9a9ace4a42
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[Add] Text word wrapping/block text. Allowing for lovely descriptons of planets.
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2013-02-19 14:18:55 +00:00 |
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Allanis
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13473611ae
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[Add] Actual landing image.
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2013-02-19 00:41:47 +00:00 |
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Allanis
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bf9d422150
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[Add] Support for images of planets within toolkit.
[Change] blit functions use doubles instead of vectors.
[Change] Took some time out to clean up space.c bringing it up to xml.h standards.
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2013-02-19 00:10:57 +00:00 |
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Allanis
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c0cc0a9346
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[Add] Start of toolkit framework, we will manage windows etc here.
[Add] Pause/Resume
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2013-02-16 20:01:00 +00:00 |
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Allanis
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9fae81c389
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[Fix] AI's landing, it's still not as good as I wish however.
[Add] A few more xml macros and cleaned up a little code to use them.
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2013-02-14 14:25:32 +00:00 |
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Allanis
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c4e7a8a9ee
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[Change] Thrown XML crap into a single header.
-- player.c currently uses this.
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2013-02-13 15:48:36 +00:00 |
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Allanis
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053d7b75b6
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[Change] Target color changes based on target.
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2013-02-13 14:30:17 +00:00 |
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Allanis
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74ed3e094b
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[Add] New GUI.
[Fix] Circular radar.
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2013-02-13 13:59:38 +00:00 |
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Allanis
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29b8b5ba18
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[Add] A few more AI calls.
[Add] Ai protection and some tweaks.
-- eg. Once armor/shield is regenerated, enemy will come back for another round.
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2013-02-10 18:32:02 +00:00 |
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Allanis
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74161ff223
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[Change] Adding a little more distance on ship start locations.
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2013-02-10 05:35:41 +00:00 |
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Allanis
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d1c02773bf
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[Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
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2013-02-09 22:06:02 +00:00 |
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Allanis
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58e7c9b3d7
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[Add] Ai profile support.
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2013-02-09 00:53:37 +00:00 |
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Allanis
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acf4150079
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[Add] Per pixel collision.
[Fix] Fleets now start at random location.
-- Still needs improvement.
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2013-02-08 18:29:07 +00:00 |
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Allanis
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d46f509ee5
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[Add] Faction system almost done.
[Add] Fleets almost complete, just need to randomize start location.
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2013-02-08 16:04:24 +00:00 |
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Allanis
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943cbecf70
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[Add] Fleets. Not actually making use of them yet though.
[Add] More error checking for XML files
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2013-02-08 14:26:53 +00:00 |
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Allanis
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27fa5d774f
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[Add] Planets in minimap - Never lose the planet again!!
[Add] NPC's in minimap have different colors based on faction.
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2013-02-06 23:49:22 +00:00 |
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Allanis
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09f6aea97e
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[Add] Targetting!!!
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2013-02-06 22:21:00 +00:00 |
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Allanis
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b13ecc66bb
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[Add] Outfit loading.. Not fully done yet.
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2013-02-04 17:44:53 +00:00 |
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Allanis
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6a2f07b5b7
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[Change] Optimized ai API some.
[Fix] Few mem leaks.
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2013-02-04 11:00:32 +00:00 |
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Allanis
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376eedc616
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[Add] Star systems.
[Add] Planets.
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2013-02-04 09:09:04 +00:00 |
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Allanis
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a7546372cc
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[Add] Vec2 now uses polor coords.
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2013-02-02 22:52:58 +00:00 |
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Allanis
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54beb595dc
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[Add] Dynamic key bindind loading from configuration file.
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2013-02-02 21:13:25 +00:00 |
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Allanis
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c84a11e4a7
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[Add] Moving stars.
[Change] optimized opengl.c a little.
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2013-02-02 15:12:39 +00:00 |
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Allanis
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b5a7ba8919
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[Fix] Changing from floating point to doubles.
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2013-02-02 14:21:05 +00:00 |
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Allanis
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e8ed98b69d
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[Add] gl_print (FreeType fonts).
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2013-02-02 06:15:51 +00:00 |
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Allanis
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c124c9fcca
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[Change] Stars use alpha instead of colors.
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2013-02-01 23:12:07 +00:00 |
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Allanis
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fd22930673
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[Fix] Stars make a bit more sense now! :D
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2013-02-01 22:47:04 +00:00 |
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Allanis
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246bdff2c8
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[Add] Stars!!!!
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2013-02-01 22:20:57 +00:00 |
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