Commit Graph

15 Commits

Author SHA1 Message Date
Allanis
4aaed824c8 [Add] Updated beam graphics that use the wavy beam system implented a
while back.
2014-05-17 13:34:49 +01:00
Allanis
4b5f11ae28 [Add] Documented specail effects. 2013-11-01 19:27:18 +00:00
Allanis
673b83ea6a [Add] More doxygen along with some slight code cleaup. 2013-10-11 23:02:39 +01:00
Allanis
018c3cd39d [Change] Tweaked rumble a bit more. 2013-08-24 13:16:03 +01:00
Allanis
26211ee1f5 [Change] Switched SPFX timers to something more sane. 2013-07-06 13:02:34 +01:00
Steven Arnow
858295b3f4 Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops 2013-06-22 22:17:28 +02:00
Allanis
5060e9b7ba [Change] Just a few bits of cleanup. 2013-05-23 20:13:41 +01:00
Allanis
05ed57907f [Change] Seperated cinematics into spfx. 2013-05-23 15:06:25 +01:00
Allanis
f271a2cbb8 [Add] Let's get ready to RUUUMMMBLLLEEEEE!! 2013-05-18 15:40:18 +01:00
Allanis
6a7c051851 [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
Allanis
4ea444b9ae [Change] All tabs back to spaces. 2013-03-21 00:27:05 +00:00
Allanis
495a9ccb74 [Add] Enemy pilots die with a big ass explosion. :D 2013-02-27 22:16:09 +00:00
Allanis
e87f160e23 [Add] Hopefully this will prevent dt intervels being too big. 2013-02-27 04:43:16 +00:00
Allanis
f603df48cc [Change] Define special effects per outfit. 2013-02-26 23:43:07 +00:00
Allanis
80d78756ad [Add] Primitive special effect system with explosions!! 2013-02-26 23:18:40 +00:00