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								 Allanis | 843c9f138f | [Change] Updated unidiff data. | 2013-12-12 23:38:11 +00:00 |  | 
			
				
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								 Allanis | da3cb1dff7 | [Fix] Fixed new player inheriting last loaded players faction standings. | 2013-12-12 23:22:42 +00:00 |  | 
			
				
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								 Allanis | 313e3a7488 | [Fix] Fixed diffs getting wiped when loading and some cleanup on planet landing. | 2013-12-12 23:14:10 +00:00 |  | 
			
				
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								 Allanis | a2d313a08c | [Fix] Fixed pausing game while player is hyperspacing. | 2013-12-12 00:44:42 +00:00 |  | 
			
				
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								 Allanis | e4b5f54119 | [Add] Check and report failed hunks. | 2013-12-12 00:30:51 +00:00 |  | 
			
				
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								 Allanis | 27292f1770 | [Add] Some commentary so noone else makes the same mistake. | 2013-12-11 23:11:22 +00:00 |  | 
			
				
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								 Allanis | 4ff23aefc8 | [Fix] Fixed diffs not saving correctly. | 2013-12-11 23:09:50 +00:00 |  | 
			
				
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								 Allanis | 69f7f71572 | [Change] Shuffled a few TODO items around a bit. | 2013-12-11 23:05:56 +00:00 |  | 
			
				
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								 Allanis | 35b8d87e1b | [Change] Removed save improvements from TODO file. | 2013-12-11 23:00:05 +00:00 |  | 
			
				
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								 Allanis | 769880c7ac | [Remove] Some useless debugs. | 2013-12-11 22:59:12 +00:00 |  | 
			
				
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								 Allanis | 9a31850ce7 | [Add] Actually chance system faction on planet addition/removal. | 2013-12-11 22:57:48 +00:00 |  | 
			
				
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								 Allanis | 8b1b6e2af0 | [Add] Implemented fleet addition and removal! | 2013-12-11 22:19:06 +00:00 |  | 
			
				
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								 Allanis | 80c45c3067 | [Add] Added propper unidiff cleanup. | 2013-12-11 20:27:07 +00:00 |  | 
			
				
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								 Allanis | fdd5e930f5 | [Add] First release of unidiff - Save changes to the universe in a diff format. | 2013-12-10 22:51:00 +00:00 |  | 
			
				
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								 Allanis | fef6cefe05 | [Fix] A few minor fixes. | 2013-12-10 03:56:18 +00:00 |  | 
			
				
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								 Allanis | b7ddccd309 | [Fix] Fixed segmentation fault when system only has one planet with no factions. | 2013-12-09 22:18:23 +00:00 |  | 
			
				
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								 Allanis | 25660ff7d1 | [Change] Everything now conforms to last nights cleanups. | 2013-12-09 00:48:32 +00:00 |  | 
			
				
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								 Allanis | 5a42e63e4a | [Change] Major rewrite of space.c. Let's pray we don't have a ton of bugs. | 2013-12-07 22:16:01 +00:00 |  | 
			
				
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								 Allanis | da4b261de7 | [Change] Stop firing before starting to jump into hyperspace. | 2013-12-06 20:59:24 +00:00 |  | 
			
				
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								 Allanis | 4176b20749 | [Add] Allow missions to interact with music subsystem. | 2013-12-06 20:52:35 +00:00 |  | 
			
				
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								 Allanis | 6c4007f5cb | [Change] Increased landing threshold. | 2013-12-06 20:31:20 +00:00 |  | 
			
				
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								 Allanis | 1f78fa9471 | [Revert] Ain't nobody got time to be sick, there is code to be written! | 2013-12-06 20:29:02 +00:00 |  | 
			
				
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								 Allanis | 5ebea97ab4 | Merge branch 'dev' | 2013-12-06 20:28:38 +00:00 |  | 
			
				
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								 Allanis | 92923111e1 | [Add] Fleets and ai for Detour Liberation Front, along with a few generic ai changes. | 2013-12-06 20:25:59 +00:00 |  | 
			
				
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								 Allanis | 1aca5571db | I'm ill. going back to bed. | 2013-12-05 22:40:25 +00:00 |  | 
			
				
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								 Allanis | 6d8b591a48 | [Change] "runaway" takes priority over attacking. | 2013-12-05 02:18:44 +00:00 |  | 
			
				
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								 Allanis | 0ce93217da | [Change] Slight change to commentaries. | 2013-12-05 00:43:04 +00:00 |  | 
			
				
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								 Allanis | 153f99553f | [Fix] Some more fine tuning on missions. | 2013-12-05 00:40:48 +00:00 |  | 
			
				
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								 Allanis | 2c27f521ae | [Fix] Some fixes for missions 4 and 5. | 2013-12-05 00:32:41 +00:00 |  | 
			
				
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								 Allanis | 998f81b2ab | [Add] Fifth tutorial mission added. | 2013-12-04 23:14:09 +00:00 |  | 
			
				
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								 Allanis | ad12c52cd0 | [Add] Fourth mission in tutorial campaign. Also fixed a few bugs preventing campaign form working. | 2013-12-04 22:04:05 +00:00 |  | 
			
				
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								 Allanis | a3009760b6 | [Add] Added fleets for Empire ship in the sixth and final mission campaign. | 2013-12-04 00:07:26 +00:00 |  | 
			
				
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								 Allanis | 86db743350 | [Add] Completed sixth and final mission in tutorial campaign. | 2013-12-03 00:39:41 +00:00 |  | 
			
				
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								 Allanis | fc1215e4ad | [Fix] Fixed a few sound issues that have been around for some time. | 2013-12-01 23:42:18 +00:00 |  | 
			
				
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								 Allanis | 1c0fb97b7f | [Change] Made ai noidle aggressive. | 2013-11-30 22:10:59 +00:00 |  | 
			
				
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								 Allanis | 2f2143742a | [Change] Let's also grey out secondary weapon when we are out of ammo. | 2013-11-30 22:10:05 +00:00 |  | 
			
				
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								 Allanis | 11bbd0854f | [Change] Secondary weapon greys out when you can't use it again. | 2013-11-29 20:55:41 +00:00 |  | 
			
				
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								 Allanis | 31f2a57fb3 | [Add] Made a start on the sixth and final tutorial mission. | 2013-11-28 22:37:40 +00:00 |  | 
			
				
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								 Allanis | 66c0ef8d9f | [Add] noidle state. | 2013-11-28 02:46:45 +00:00 |  | 
			
				
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								 Allanis | 8716d14016 | [Add] Let's catch SIGTRAP too. | 2013-11-26 19:32:27 +00:00 |  | 
			
				
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								 Allanis | 58ee934426 | [Change] Use SIGTRAP instead of assert for blowing up on errors. | 2013-11-26 19:27:34 +00:00 |  | 
			
				
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								 Allanis | 2a69789a24 | [Add] Automagically give backtraces in DEBUG mode. | 2013-11-26 18:23:50 +00:00 |  | 
			
				
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								 Allanis | 39c7a4ecd5 | [Fix?] Finally think I fixed it. The dialogue was being called when the weapons were being updated (hook on death) and the main_loop was being handled before the loop was destroyed. So another iteration of weapon_update was being run in the middle of the first one, causing a double weapon_destroy to be triggered. Moving the main_loop() in secondary_loop to the top so that the loop condition is run right after the event handling will solve this as an iteration won't be run in between dialogues. | 2013-11-26 16:03:17 +00:00 |  | 
			
				
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								 Allanis | 96587aac90 | [Fix?] I think this might do it? | 2013-11-26 15:55:42 +00:00 |  | 
			
				
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								 Allanis | 03f20c5a25 | [Fix?] Need second check to avoid segfault.. | 2013-11-26 15:51:34 +00:00 |  | 
			
				
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								 Allanis | c8fe8e8eb8 | [Fix?] Continue in switch case doesn't behave as I thought it did..... | 2013-11-26 15:49:34 +00:00 |  | 
			
				
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								 Allanis | 29f58fe1e4 | [Fix?] FFS! Trying to delete a weapon that doesn't even exist! | 2013-11-26 15:43:28 +00:00 |  | 
			
				
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								 Allanis | 3fc6514861 | [Fix] Bug in weapon system timers. | 2013-11-26 15:36:27 +00:00 |  | 
			
				
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								 Allanis | 01243e12e3 | [Add] Lua logic for traders. | 2013-11-26 15:07:41 +00:00 |  | 
			
				
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								 Allanis | 6c4983120d | [Fix] Segfault when having active missions. | 2013-11-25 15:51:24 +00:00 |  |