[Change] Spoke too soon. Star deformation length is now defined.
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@ -12,6 +12,7 @@
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#define HYPERSPACE_ENGINE_DELAY 3000 // Warm up the engines.
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#define HYPERSPACE_ENGINE_DELAY 3000 // Warm up the engines.
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#define HYPERSPACE_FLY_DELAY 5000 // Time taken to hyperspace.
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#define HYPERSPACE_FLY_DELAY 5000 // Time taken to hyperspace.
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#define HYPERSPACE_STARS_BLUR 3000 // Time stars blur.
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#define HYPERSPACE_STARS_BLUR 3000 // Time stars blur.
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#define HYPERSPACE_STARS_LENGTH 600 // Length the stars blur to at max.
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#define HYPERSPACE_FADEOUT 1000 // Time fadeout.
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#define HYPERSPACE_FADEOUT 1000 // Time fadeout.
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// Aproximation for pilot size.
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// Aproximation for pilot size.
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@ -537,7 +537,7 @@ void space_render(double dt) {
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glBegin(GL_LINES);
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glBegin(GL_LINES);
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// Lines will be based on velocity.
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// Lines will be based on velocity.
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m = 250*(double)(t-timer)/(HYPERSPACE_STARS_BLUR);
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m = HYPERSPACE_STARS_LENGTH * (double)(t-timer) / (HYPERSPACE_STARS_BLUR);
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x = m*cos(VANGLE(player->solid->vel)+M_PI);
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x = m*cos(VANGLE(player->solid->vel)+M_PI);
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y = m*sin(VANGLE(player->solid->vel)+M_PI);
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y = m*sin(VANGLE(player->solid->vel)+M_PI);
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