From fe6f5b27efd8b852e3daefa380a02d4a5e7ae76b Mon Sep 17 00:00:00 2001
From: Allanis <allanis@saracraft.net>
Date: Tue, 17 Dec 2013 20:12:28 +0000
Subject: [PATCH] [Change] Gave afterburn it's own keybind (for joysticks).

---
 src/input.c | 11 +++++++----
 1 file changed, 7 insertions(+), 4 deletions(-)

diff --git a/src/input.c b/src/input.c
index 05213aa..32f7b0c 100644
--- a/src/input.c
+++ b/src/input.c
@@ -31,7 +31,7 @@ static Keybind** input_keybinds; /**< Contains the players keybindings. */
 /* Name of each keybinding. */
 const char* keybindNames[] = {
 	/* Movement. */
-  "accel", "left", "right", "reverse",
+  "accel", "left", "right", "reverse", "afterburn",
   /* Targetting. */
   "target", "target_nearest", "target_hostile",
   /* Fighting. */
@@ -52,8 +52,6 @@ unsigned int input_afterburnSensibility = 200;  /**< ms between taps to afterbur
 /* From player.c */
 extern double player_turn;
 extern unsigned int player_target;
-/* Grabbed from main.c */
-extern int show_fps;
 
 
 /**
@@ -64,6 +62,7 @@ extern int show_fps;
 void input_setDefault(void) {
   /* Movement. */
   input_setKeybind("accel",           KEYBIND_KEYBOARD, SDLK_w,           0);
+  input_setKeybind("afterburn",       KEYBIND_KEYBOARD, SDLK_UNKNOWN,     0); /* Not set. */
   input_setKeybind("left",            KEYBIND_KEYBOARD, SDLK_a,           0);
   input_setKeybind("right",           KEYBIND_KEYBOARD, SDLK_d,           0);
   input_setKeybind("reverse",         KEYBIND_KEYBOARD, SDLK_s,           0);
@@ -203,6 +202,10 @@ static void input_key(int keynum, double value, int kabs) {
 
     if(value == KEY_PRESS) input_accelLast = t;
   }
+  else if(KEY("afterburn") && INGAME() && NOHYP()) {
+    if(value == KEY_PRESS) player_afterburn();
+    else if(value == KEY_RELEASE) player_afterburnOver();
+  }
   /* Turning left. */
   else if(KEY("left")) {
   	player_abortAutonav();
@@ -212,7 +215,7 @@ static void input_key(int keynum, double value, int kabs) {
 
     if(kabs) { player_turn = -value; }
     else { player_turn -= value; }
-    if(player_turn < -1.) { player_turn = -1.; }/* Make sure value is sane. */
+    if(player_turn < -1.) player_turn = -1.; /* Make sure value is sane. */
   }
   /* Turning right. */
   else if(KEY("right")) {