[Change] Reorganized TODO priorities.
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TODO
29
TODO
@ -4,22 +4,22 @@ Vital:
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-- Possibly predefine changes for easy update.
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Major:
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-- Unique pilot system (besides mission uniques).
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-- Real news.
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-- Nicer AI.
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-- Ship fleet movement (Maybe based on boids?)
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-- Escorts (boarding taking over too).
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-- Escort commands.
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-- Improved graphics.
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-- Have ships flying in nebulae leave traces.
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-- Missile smoke.
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-- Engine glow -> need models.
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-- More special effects.
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-- Cloaking effects?
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-- Maybe some fancy displacement effects for some ships.
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-- More outfits.
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-- Beam weapons.
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-- Hangar bays -> Need escorts.
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-- Dynamic economy.
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-- Options menu needs to do something.
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-- Configuration app for keybindings.
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-- Players should be able to configure what outfits they want as secondary.
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-- Players should also be able to set hotkeys for secondary weapons.
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-- Hybrid Ships.
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-- Start out with X skillpoints that get spread out by use, use fast at first.
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-- Can't use normal gear.
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@ -30,23 +30,22 @@ Major:
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-- Planet space graphics should be ondemand.
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Minor:
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-- Unique pilot system (besides mission uniques).
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-- Real news.
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-- Dynamic economy.
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-- Improved graphics.
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-- Have ships flying in nebulae leave traces.
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-- Missile smoke.
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-- Engine glow -> need models.
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-- More special effects.
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-- Cloaking effects?
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-- Maybe some fancy displacement effects for some ships.
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-- Dynamic politics - Faction wide ai.
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-- Cinematic scenes.
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-- Options menu needs implementing..
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-- Allow for subsystems getting damaged.
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-- Allow mouse movement (steering).
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-- Configuration app for keybindings.
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-- Pilot titles.
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-- Would usually indicate changes on the base ship equipment.
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-- Players should be able to configure the secondary outfit they want.
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-- Players should also be able to set hotkeys for secondary weapons.
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-- Radar improvements.
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-- Non-linear - See alot more data then currently possible.
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-- Objects always in sight (depending on resolution).
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-- Keybindings for secondary weapons.
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SOMEDAY!! MAYBE...:
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-- Multiplayer.
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