[Change] Just some standardization
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@ -13,8 +13,6 @@
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#define vect_dist(v,u) MOD((v)->x-(u)->x, (v)->y-(u)->y)
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#define vect_dist(v,u) MOD((v)->x-(u)->x, (v)->y-(u)->y)
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#define vect_odist(v) MOD((v)->x, (v)->y)
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#define vect_odist(v) MOD((v)->x, (v)->y)
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// Misc
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double angle_diff(const double ref, double a);
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// Base of 2D vectors.
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// Base of 2D vectors.
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typedef struct Vec2_ {
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typedef struct Vec2_ {
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@ -22,6 +20,8 @@ typedef struct Vec2_ {
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double mod, angle; // Polar values.
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double mod, angle; // Polar values.
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} Vec2;
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} Vec2;
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// Misc
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double angle_diff(const double ref, double a);
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void limit_speed(Vec2* vel, const double speed, const double dt);
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void limit_speed(Vec2* vel, const double speed, const double dt);
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// Vector manupulation.
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// Vector manupulation.
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@ -608,10 +608,10 @@ static Fleet* fleet_parse(const xmlNodePtr parent) {
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} while((cur = cur->next));
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} while((cur = cur->next));
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}
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}
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} while((node = node->next));
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} while((node = node->next));
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#define MELEMENT(o,s) if((o) == NULL) WARN("Fleet '%s' missing '"s"' element", tmp->name)
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#define MELEMENT(o,s) if(o) WARN("Fleet '%s' missing '"s"' element", tmp->name)
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MELEMENT(tmp->ai, "ai");
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MELEMENT(tmp->ai==NULL, "ai");
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MELEMENT(tmp->faction, "faction");
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MELEMENT(tmp->faction==NULL, "faction");
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MELEMENT(tmp->pilots, "pilots");
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MELEMENT(tmp->pilots==NULL, "pilots");
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#undef MELEMENT
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#undef MELEMENT
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return tmp;
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return tmp;
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