[Change] Small change to secondary weapon display.

This commit is contained in:
Allanis 2013-02-15 09:24:53 +00:00
parent 36f1936667
commit ef108e9f2e

View File

@ -250,6 +250,7 @@ void player_render(void) {
Pilot* p;
Vec2 v;
glColour* c;
gl_font* f;
// Render the player target graphics.
if(player_target != PLAYER_ID) {
@ -349,20 +350,34 @@ void player_render(void) {
vect_csetmin(&v, VX(gui.pos_weapon) + (gui.weapon.w - i)/2., VY(gui.pos_weapon) - 10 - gl_defFont.h);
gl_print(&gui.smallFont, &v, &cGrey, "None");
} else {
f = &gl_defFont;
if(player->ammo == NULL) {
i = gl_printWidth(&gui.smallFont, "%s", player->secondary->outfit->name);
i = gl_printWidth(f, "%s", player->secondary->outfit->name);
if(i > gui.weapon.w) {
// Font is too big.
f = &gui.smallFont;
i = gl_printWidth(f, "%s", player->secondary->outfit->name);
}
vect_csetmin(&v, VX(gui.pos_weapon) + (gui.weapon.w - i)/2.,
VY(gui.pos_weapon) - (gui.weapon.h - gui.smallFont.h)/2.);
gl_print(&gui.smallFont, &v, &cConsole, "%s", player->secondary->outfit->name);
VY(gui.pos_weapon) - (gui.weapon.h - f->h)/2.);
gl_print(f, &v, &cConsole, "%s", player->secondary->outfit->name);
} else {
i = gl_printWidth(&gui.smallFont, "%s", player->secondary->outfit->name);
// Use the ammunitions name.
i = gl_printWidth(f, "%s", player->secondary->outfit->name);
if(i > gui.weapon.w) {
// Font is too big.
f = &gui.smallFont;
i = gl_printWidth(f, "%s", player->ammo->outfit->name);
}
vect_csetmin(&v, VX(gui.pos_weapon) + (gui.weapon.w - i)/2.,
VY(gui.pos_weapon) - 5);
gl_print(&gui.smallFont, &v, NULL, "%s", player->ammo->outfit->name);
i = gl_printWidth(NULL, "%d", player->ammo->quantity);
gl_print(f, &v, NULL, "%s", player->ammo->outfit->name);
// Print ammo underneath to the left.
i = gl_printWidth(&gui.smallFont, "%d", player->ammo->quantity);
vect_csetmin(&v, VX(gui.pos_weapon) + (gui.weapon.w - i)/2.,
VY(gui.pos_weapon) - 10 - gl_defFont.h);
gl_print(NULL, &v, &cConsole, "%d", player->ammo->quantity);
gl_print(&gui.smallFont, &v, &cConsole, "%d", player->ammo->quantity);
}
}