[Change] Small change to secondary weapon display.
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parent
36f1936667
commit
ef108e9f2e
29
src/player.c
29
src/player.c
@ -250,6 +250,7 @@ void player_render(void) {
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Pilot* p;
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Pilot* p;
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Vec2 v;
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Vec2 v;
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glColour* c;
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glColour* c;
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gl_font* f;
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// Render the player target graphics.
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// Render the player target graphics.
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if(player_target != PLAYER_ID) {
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if(player_target != PLAYER_ID) {
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@ -349,20 +350,34 @@ void player_render(void) {
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vect_csetmin(&v, VX(gui.pos_weapon) + (gui.weapon.w - i)/2., VY(gui.pos_weapon) - 10 - gl_defFont.h);
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vect_csetmin(&v, VX(gui.pos_weapon) + (gui.weapon.w - i)/2., VY(gui.pos_weapon) - 10 - gl_defFont.h);
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gl_print(&gui.smallFont, &v, &cGrey, "None");
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gl_print(&gui.smallFont, &v, &cGrey, "None");
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} else {
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} else {
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f = &gl_defFont;
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if(player->ammo == NULL) {
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if(player->ammo == NULL) {
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i = gl_printWidth(&gui.smallFont, "%s", player->secondary->outfit->name);
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i = gl_printWidth(f, "%s", player->secondary->outfit->name);
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if(i > gui.weapon.w) {
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// Font is too big.
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f = &gui.smallFont;
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i = gl_printWidth(f, "%s", player->secondary->outfit->name);
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}
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vect_csetmin(&v, VX(gui.pos_weapon) + (gui.weapon.w - i)/2.,
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vect_csetmin(&v, VX(gui.pos_weapon) + (gui.weapon.w - i)/2.,
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VY(gui.pos_weapon) - (gui.weapon.h - gui.smallFont.h)/2.);
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VY(gui.pos_weapon) - (gui.weapon.h - f->h)/2.);
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gl_print(&gui.smallFont, &v, &cConsole, "%s", player->secondary->outfit->name);
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gl_print(f, &v, &cConsole, "%s", player->secondary->outfit->name);
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} else {
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} else {
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i = gl_printWidth(&gui.smallFont, "%s", player->secondary->outfit->name);
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// Use the ammunitions name.
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i = gl_printWidth(f, "%s", player->secondary->outfit->name);
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if(i > gui.weapon.w) {
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// Font is too big.
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f = &gui.smallFont;
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i = gl_printWidth(f, "%s", player->ammo->outfit->name);
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}
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vect_csetmin(&v, VX(gui.pos_weapon) + (gui.weapon.w - i)/2.,
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vect_csetmin(&v, VX(gui.pos_weapon) + (gui.weapon.w - i)/2.,
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VY(gui.pos_weapon) - 5);
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VY(gui.pos_weapon) - 5);
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gl_print(&gui.smallFont, &v, NULL, "%s", player->ammo->outfit->name);
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gl_print(f, &v, NULL, "%s", player->ammo->outfit->name);
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i = gl_printWidth(NULL, "%d", player->ammo->quantity);
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// Print ammo underneath to the left.
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i = gl_printWidth(&gui.smallFont, "%d", player->ammo->quantity);
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vect_csetmin(&v, VX(gui.pos_weapon) + (gui.weapon.w - i)/2.,
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vect_csetmin(&v, VX(gui.pos_weapon) + (gui.weapon.w - i)/2.,
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VY(gui.pos_weapon) - 10 - gl_defFont.h);
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VY(gui.pos_weapon) - 10 - gl_defFont.h);
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gl_print(NULL, &v, &cConsole, "%d", player->ammo->quantity);
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gl_print(&gui.smallFont, &v, &cConsole, "%d", player->ammo->quantity);
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}
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}
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}
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}
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