[Change] Minor change to physics.
This commit is contained in:
parent
a6c758aa66
commit
eee3ef3065
@ -62,7 +62,7 @@ void vectnull(Vec2* v) {
|
||||
|
||||
// Get the direction pointed to by two vectors (from ref to v).
|
||||
double vect_angle(const Vec2* ref, const Vec2* v) {
|
||||
return ANGLE(VX(*v)-VX(*ref), VY(*v)-VY(*ref));
|
||||
return ANGLE(v->x - ref->x, v->y - ref->y);
|
||||
}
|
||||
|
||||
void vect_cadd(Vec2* v, const double x, const double y) {
|
||||
@ -148,10 +148,10 @@ static void rk4_update(Solid* obj, const double dt) {
|
||||
double h = dt / (double)N; // Step.
|
||||
|
||||
double px, py, vx, vy;
|
||||
px = VX(obj->pos);
|
||||
py = VY(obj->pos);
|
||||
vx = VX(obj->vel);
|
||||
vy = VY(obj->vel);
|
||||
px = obj->pos.x;
|
||||
py = obj->pos.y;
|
||||
vx = obj->vel.x;
|
||||
vy = obj->vel.y;
|
||||
|
||||
if(obj->force.mod) { // Force applied on object.
|
||||
int i;
|
||||
|
Loading…
Reference in New Issue
Block a user