[Change] Minor change to physics.
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@ -62,7 +62,7 @@ void vectnull(Vec2* v) {
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// Get the direction pointed to by two vectors (from ref to v).
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// Get the direction pointed to by two vectors (from ref to v).
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double vect_angle(const Vec2* ref, const Vec2* v) {
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double vect_angle(const Vec2* ref, const Vec2* v) {
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return ANGLE(VX(*v)-VX(*ref), VY(*v)-VY(*ref));
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return ANGLE(v->x - ref->x, v->y - ref->y);
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}
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}
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void vect_cadd(Vec2* v, const double x, const double y) {
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void vect_cadd(Vec2* v, const double x, const double y) {
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@ -148,10 +148,10 @@ static void rk4_update(Solid* obj, const double dt) {
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double h = dt / (double)N; // Step.
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double h = dt / (double)N; // Step.
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double px, py, vx, vy;
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double px, py, vx, vy;
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px = VX(obj->pos);
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px = obj->pos.x;
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py = VY(obj->pos);
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py = obj->pos.y;
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vx = VX(obj->vel);
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vx = obj->vel.x;
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vy = VY(obj->vel);
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vy = obj->vel.y;
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if(obj->force.mod) { // Force applied on object.
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if(obj->force.mod) { // Force applied on object.
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int i;
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int i;
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