[Add] Make $$ from selling outfits.
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16
src/land.c
16
src/land.c
@ -41,9 +41,6 @@ static int land_wid = 0; // Primary land window.
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static int secondary_wid = 0; // For the second opened land window (We can only have 2 max).
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static Planet* planet = NULL;
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// Extern.
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extern unsigned int player_credits;
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// Commodity excahnge.
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static void commodity_exchange(void);
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static void commodity_exchange_close(char* str);
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@ -192,6 +189,11 @@ static void outfits_buy(char* str) {
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outfit->mass - player_freeSpace());
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return;
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}
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else if(player_outfitOwned(outfitname) >= outfit->max) {
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// Already has too many.
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toolkit_alert("You can only carry %d of this outfit.", outfit->max);
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return;
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}
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pilot_addOutfit(player, outfit, q);
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outfits_update(NULL);
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@ -207,7 +209,13 @@ static void outfits_sell(char* str) {
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outfit = outfit_get(outfitname);
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q = 1;
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pilot_rmOutfit(player, outfit, q);
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if(player_outfitOwned(outfitname) <= 0) {
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// No outfits to sell.
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toolkit_alert("You can't sell something you don't have!");
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return;
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}
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player_credits += outfit->price * pilot_rmOutfit(player, outfit, q);
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outfits_update(NULL);
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}
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14
src/pilot.c
14
src/pilot.c
@ -403,14 +403,14 @@ static void pilot_hyperspace(Pilot* p) {
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}
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}
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void pilot_addOutfit(Pilot* pilot, Outfit* outfit, int quantity) {
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int pilot_addOutfit(Pilot* pilot, Outfit* outfit, int quantity) {
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int i;
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char* s;
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for(i = 0; i < pilot->noutfits; i++)
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if(strcmp(outfit->name, pilot->outfits[i].outfit->name)==0) {
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pilot->outfits[i].quantity += quantity;
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return;
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return quantity;
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}
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s = (pilot->secondary) ? pilot->secondary->outfit->name : NULL;
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@ -425,10 +425,12 @@ void pilot_addOutfit(Pilot* pilot, Outfit* outfit, int quantity) {
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// Hack due to realloc possibility.
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pilot_setSecondary(pilot, s);
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return quantity;
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}
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// Remove an outfit from the pilot.
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void pilot_rmOutfit(Pilot* pilot, Outfit* outfit, int quantity) {
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int pilot_rmOutfit(Pilot* pilot, Outfit* outfit, int quantity) {
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int i;
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char* s;
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@ -436,6 +438,8 @@ void pilot_rmOutfit(Pilot* pilot, Outfit* outfit, int quantity) {
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if(strcmp(outfit->name, pilot->outfits[i].outfit->name)==0) {
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pilot->outfits[i].quantity -= quantity;
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if(pilot->outfits[i].quantity <= 0) {
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// We didn't actually remove the full amount.
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quantity -= pilot->outfits[i].quantity;
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// Hack in case it reallocs - Can happen even when shrinking.
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s = (pilot->secondary) ? pilot->secondary->outfit->name : NULL;
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@ -448,10 +452,12 @@ void pilot_rmOutfit(Pilot* pilot, Outfit* outfit, int quantity) {
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pilot_setSecondary(pilot, s);
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}
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return;
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return quantity;
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}
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WARN("Failure attempting to remove %d '%s' from pilot '%s'",
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quantity, outfit->name, pilot->name);
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return 0;
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}
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// ==Init pilot.===========================================
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@ -118,8 +118,8 @@ void pilot_hit(Pilot* p, const Solid* w, const unsigned int shooter,
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void pilot_setSecondary(Pilot* p, const char* secondary);
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void pilot_setAmmo(Pilot* p);
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double pilot_face(Pilot* p, const float dir);
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void pilot_addOutfit(Pilot* pilot, Outfit* outfit, int quantity);
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void pilot_rmOutfit(Pilot* pilot, Outfit* outfit, int quantity);
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int pilot_addOutfit(Pilot* pilot, Outfit* outfit, int quantity);
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int pilot_rmOutfit(Pilot* pilot, Outfit* outfit, int quantity);
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// Creation.
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void pilot_init(Pilot* dest, Ship* ship, char* name, Faction* faction, AI_Profile* ai,
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12
src/player.c
12
src/player.c
@ -27,13 +27,13 @@
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// Player stuff.
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Pilot* player = NULL; // extern in pilot.h
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// Player global properties.
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char* player_name = NULL; // Player name.
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unsigned int player_credits = 0; // Ze monies.
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unsigned int combat_crating = 0; // Ze rating.
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unsigned int player_flags = 0; // Player flags.
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char* player_name = NULL; // Player name.
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int player_credits = 0; // Ze monies.
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int combat_crating = 0; // Ze rating.
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unsigned int player_flags = 0; // Player flags.
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// Input.c
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double player_turn = 0.; // Turn velocity from input.
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double player_acc = 0.; // Accel velocity from input.
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double player_turn = 0.; // Turn velocity from input.
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double player_acc = 0.; // Accel velocity from input.
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unsigned int player_target = PLAYER_ID; // Targetted pilot.
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static int planet_target = -1; // Targetted planet.
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// Internal.
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@ -18,8 +18,8 @@
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extern Pilot* pilot;
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extern char* player_name;
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extern unsigned int player_flags;
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extern unsigned int player_credits;
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extern unsigned int combat_crating;
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extern int player_credits;
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extern int combat_crating;
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// Enums.
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typedef enum RadarShape_ { RADAR_RECT, RADAR_CIRCLE } RadarShape; // For render functions.
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