[Fix] Missile resist should not be 100 times stronger. :/

This commit is contained in:
Allanis 2013-08-08 18:37:43 +01:00
parent 115fa94cb8
commit ea484174e0

View File

@ -451,6 +451,10 @@ static void outfit_parseSAmmo(Outfit* tmp, const xmlNodePtr parent) {
else if(xml_isNode(node, "damage")) else if(xml_isNode(node, "damage"))
outfit_parseDamage(&tmp->u.amm.dtype, &tmp->u.amm.damage, node); outfit_parseDamage(&tmp->u.amm.dtype, &tmp->u.amm.damage, node);
} while((node = node->next)); } while((node = node->next));
/* Post-processing. */
tmp->u.amm.resist /= 100.; /* Set it in per one. */
#define MELEMENT(o,s) if(o) WARN("Outfit '%s' missing '"s"' element", tmp->name) #define MELEMENT(o,s) if(o) WARN("Outfit '%s' missing '"s"' element", tmp->name)
MELEMENT(tmp->u.amm.gfx_space == NULL, "gfx"); MELEMENT(tmp->u.amm.gfx_space == NULL, "gfx");
MELEMENT((sound_lock != NULL) && (tmp->u.amm.sound == 0), "sound"); MELEMENT((sound_lock != NULL) && (tmp->u.amm.sound == 0), "sound");