[Change] Major rewrite of xml parser, increased sanity checks.
This commit is contained in:
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8f96995c8f
commit
e9d216446d
@ -8,6 +8,7 @@
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<shield w="98" h="8" x="52" y="201" />
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<armour w="98" h="8" x="52" y="212" />
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<energy w="98" h="8" x="52" y="223" />
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<fuel w="0" h="0" x="0" y="0" />
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</health>
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<weapon x="40" y="239" w="112" h="42" />
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<target>
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@ -47,4 +47,5 @@ glColour cRadar_weap = { .r = 0.8, .g = 0.2, .b = 0.2, .a = 1. }; /**< Weapon
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glColour cShield = { .r = 0.2, .g = 0.2, .b = 0.8, .a = 1. }; /**< Shield bar colour. */
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glColour cArmour = { .r = 0.5, .g = 0.5, .b = 0.5, .a = 1. }; /**< Armour bar colour. */
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glColour cEnergy = { .r = 0.2, .g = 0.8, .b = 0.2, .a = 1. }; /**< Energy bar colour. */
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glColour cFuel = { .r = 0.8, .g = 0.2, .b = 0.8, .a = 1. }; /**< Fuel bar colour. */
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@ -56,4 +56,5 @@ extern glColour cRadar_weap;
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extern glColour cShield;
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extern glColour cArmour;
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extern glColour cEnergy;
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extern glColour cFuel;
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@ -64,14 +64,10 @@ static Commodity* commodity_parse(xmlNodePtr parent) {
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node = parent->xmlChildrenNode;
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do {
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if(xml_isNode(node, "description"))
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tmp->description = strdup(xml_get(node));
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else if(xml_isNode(node, "high"))
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tmp->high = xml_getInt(node);
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else if(xml_isNode(node, "medium"))
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tmp->medium = xml_getInt(node);
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else if(xml_isNode(node, "low"))
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tmp->low = xml_getInt(node);
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xmlr_strd(node, "description", tmp->description);
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xmlr_strd(node, "high", tmp->high);
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xmlr_strd(node, "medium", tmp->medium);
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xmlr_strd(node, "low", tmp->low);
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} while((node = node->next));
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#if 0 /* Let's kill this for now. */
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#define MELEMENT(o,s)if(o)WARN("Commodity '%s' missing '"s"' element",tmp->name)
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@ -71,9 +71,9 @@ static unsigned int time = 0; /**< Used to calculate FPS and movement, in pa
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static char version[VERSION_LEN]; /**< Contains version. */
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static glTexture* loading; /**< Loading screen. */
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/* Just some default crap. */
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/* Some defaults. */
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char* data = NULL; /**< Path to datafile. */
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char dataname[DATA_NAME_LEN] = ""; /**< Name of data file. */
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char* dataname = NULL; /**< Name of data file. */
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int nosound = 0; /**< Disable sound when loaded. */
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int show_fps = 1; /**< Shows fps - default true. */
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int max_fps = 0; /**< Default FPS limit, 0 is no limit. */
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@ -640,10 +640,7 @@ static void data_name(void) {
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return;
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}
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do {
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if(xml_isNode(node, "name")) {
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strncpy(dataname, xml_get(node), DATA_NAME_LEN);
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dataname[DATA_NAME_LEN-1] = '\0';
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}
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xmlr_strd(node, "name", dataname);
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} while(xml_nextNode(node));
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xmlFreeDoc(doc);
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@ -656,10 +653,14 @@ static void data_name(void) {
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* @brief Set the window caption.
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*/
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static void window_caption(void) {
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char tmp[DATA_NAME_LEN+10];
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size_t len;
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char* tmp;
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snprintf(tmp, DATA_NAME_LEN+10, APPNAME" - %s", dataname);
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len = strlen(dataname) + strlen(APPNAME);
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tmp = malloc(sizeof(char)*len);
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snprintf(tmp, len, APPNAME" - %s", dataname);
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SDL_WM_SetCaption(tmp, NULL);
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free(tmp);
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}
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static char human_version[50]; /**< Stores human readable version string. */
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@ -26,8 +26,7 @@
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#endif
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extern char* data; /**< Modifiable datafile. */
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#define DATA data /**< Standard data file to use. */
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#define DATA_NAME_LEN 32 /**< Max length of data name. */
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extern char dataname[DATA_NAME_LEN]; /**< Datafile name. */
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extern char *dataname; /**< Datafile name. */
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/* Max filename path. */
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#ifndef PATH_MAX
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@ -362,15 +362,15 @@ int var_load(xmlNodePtr parent) {
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var.type = MISN_VAR_NIL;
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else if(strcmp(str, "num")==0) {
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var.type = MISN_VAR_NUM;
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var.d.num = atoi(xml_get(cur));
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var.d.num = xml_getFloat(cur);
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}
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else if(strcmp(str, "bool")==0) {
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var.type = MISN_VAR_BOOL;
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var.d.b = atoi(xml_get(cur));
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var.d.b = xml_getInt(cur);
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}
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else if(strcmp(str, "str")==0) {
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var.type = MISN_VAR_STR;
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var.d.str = atoi(xml_get(cur));
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var.d.str = xml_getStrd(cur);
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} else {
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/* Supeh error checking. */
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WARN("Unknown var type '%s'", str);
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@ -1691,7 +1691,7 @@ static Fleet* fleet_parse(const xmlNodePtr parent) {
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if(xml_isNode(node, "faction"))
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tmp->faction = faction_get(xml_get(node));
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else if(xml_isNode(node, "ai"))
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tmp->ai = strdup(xml_get(node));
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tmp->ai = xml_getStrd(node);
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else if(xml_isNode(node, "pilots")) {
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cur = node->children;
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do {
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145
src/player.c
145
src/player.c
@ -143,16 +143,30 @@ typedef struct GUI_ {
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glTexture* gfx_frame; /**< Frame of the GUI. */
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glTexture* gfx_targetPilot, *gfx_targetPlanet; /**< Graphics used to target planets. */
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/* Rects. */
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/* Radar. */
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Radar radar; /**< The radar. */
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/* Navigation. */
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Rect nav; /**< Navigation computer. */
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/* Health. */
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Rect shield; /**< Shield bar. */
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glTexture* gfx_shield; /**< Shield bar texture if applicable. */
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Rect armour; /**< Armour bar. */
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glTexture* gfx_armour; /**M Armour bar texture if applicable. */
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Rect energy; /**< Energy bar. */
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glTexture* gfx_energy; /**< Energy bar texture if applicable. */
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Rect fuel; /**< Fuel bar. */
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glTexture* gfx_fuel; /**< Fuel bar texture if applicable. */
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/* Weapon. */
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Rect weapon; /**< Weapon targeting system. */
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/* Targetting. */
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Rect target_health; /**< Target health. */
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Rect target_name; /**< Name of the target. */
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Rect target_faction; /**< Faction of the target. */
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/* Misc. */
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Rect misc; /**< Misc stuff: credits, cargo.. */
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/* Messages. */
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Rect msg; /**< Where messages go. */
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/* Positions. */
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@ -200,11 +214,14 @@ static void player_newShipMake(char* name);
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/* Sound. */
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static void player_initSound(void);
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/* Gui. */
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static void rect_parseParam(const xmlNodePtr parent, char* name, double* param);
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static void rect_parse(const xmlNodePtr parent,
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double* x, double* y, double* w, double* h);
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static int gui_parse(const xmlNodePtr parent, const char* name);
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static void gui_renderPilot(const Pilot* p);
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static void gui_renderBar(const glColour* c, const Rect* r, const double w);
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static void gui_renderHealth(const glColour* c, const Rect* r,
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const glTexture* tex, const double w);
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static void gui_cleanup(void);
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/* Save/Load. */
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static int player_saveShip(xmlTextWriterPtr writer, Pilot* ship, char* loc);
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static int player_parse(xmlNodePtr parent);
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@ -337,8 +354,7 @@ static int player_newMake(void) {
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tmp = cur->children;
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do {
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/* System name. @todo Chance based on percentage. */
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if(xml_isNode(tmp, "name"))
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sysname = strdup(xml_get(tmp));
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xmlr_strd(tmp, "name", sysname);
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/* Position. */
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xmlr_float(tmp, "x", x);
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xmlr_float(tmp, "y", y);
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@ -358,7 +374,7 @@ static int player_newMake(void) {
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WARN("start.xml already contains a mission node!");
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continue;
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}
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player_mission = strdup(xml_get(cur));
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player_mission = xml_getStrd(cur);
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}
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} while((cur = cur->next));
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}
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@ -983,9 +999,10 @@ void player_renderGUI(void) {
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}
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/* Health */
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gui_renderBar(&cShield, &gui.shield, player->shield / player->shield_max);
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gui_renderBar(&cArmour, &gui.armour, player->armour / player->armour_max);
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gui_renderBar(&cEnergy, &gui.energy, player->energy / player->energy_max);
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gui_renderHealth(&cShield, &gui.shield, &gui.gfx_shield, player->shield / player->shield_max);
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gui_renderHealth(&cArmour, &gui.armour, &gui.gfx_armour, player->armour / player->armour_max);
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gui_renderHealth(&cEnergy, &gui.energy, &gui.gfx_energy, player->energy / player->energy_max);
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gui_renderHealth(&cFuel, &gui.fuel, &gui.gfx_fuel, player->fuel / player->fuel_max);
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/* Weapon. */
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if(player->secondary == NULL) {
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@ -1222,21 +1239,59 @@ static void gui_renderPilot(const Pilot* p) {
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glEnd();
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}
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/* Render a bar. */
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static void gui_renderBar(const glColour* c, const Rect* r, const double w) {
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int x, y, sx, sy;
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/**
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* @brief Render a health bar.
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*/
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static void gui_renderHealth(const glColour* c, const Rect* r, const glTexture* tex,
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const double w) {
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glBegin(GL_QUADS);
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double x, y, sx, sy, tx, ty;
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/* Set colour. */
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COLOUR(*c);
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/* Just create a bar. */
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if(tex == NULL) {
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/* Set the position values. */
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x = r->x - SCREEN_W/2.;
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y = r->y - SCREEN_H/2.;
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sx = w * r->w;
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sy = r->h;
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glBegin(GL_QUADS);
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glVertex2d(x, y);
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glVertex2d(x+sx, y);
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glVertex2d(x+sx, y-sy);
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glVertex2d(x, y-sy);
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glEnd();
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} else { /* Render the texture. */
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/* Set the position values. */
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x = r->x - SCREEN_W/2.;
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y = r->y - SCREEN_H/2. + tex->sh;
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sx = w * tex->sw;
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sy = tex->sh;
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tx = tex->sw / tex->rw;
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ty = tex->sh / tex->rh;
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/* Draw the image. */
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, tex->texture);
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glBegin(GL_QUADS);
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COLOUR(*c);
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glTexCoord2d(0., ty);
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glVertex2d(x, y);
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glTexCoord2d(w*tx, ty);
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glVertex2d(x + sx, y);
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glTexCoord2d(w*tx, 0.);
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glVertex2d(x+sx, y - sy);
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glTexCoord2d(0., 0.);
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glVertex2d(x, y - sy);
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glEnd();
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glDisable(GL_TEXTURE_2D);
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}
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}
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/**
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@ -1247,9 +1302,7 @@ static void gui_renderBar(const glColour* c, const Rect* r, const double w) {
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*/
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int gui_init(void) {
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/* Set graphics to NULL. */
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gui.gfx_frame = NULL;
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gui.gfx_targetPilot = NULL;
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gui.gfx_targetPlanet = NULL;
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memset(&gui, 0, sizeof(GUI));
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/* -- Radar. */
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gui.radar.res = RADAR_RES_DEFAULT;
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@ -1364,6 +1417,9 @@ static int gui_parse(const xmlNodePtr parent, const char* name) {
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xmlNodePtr cur, node;
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char* tmp, buf[PATH_MAX];
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/* Clean up. */
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gui_cleanup();
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/* Gfx. */
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/* Set a property and not a node because it must be loaded first. */
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tmp = xml_nodeProp(parent, "gfx");
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@ -1375,15 +1431,12 @@ static int gui_parse(const xmlNodePtr parent, const char* name) {
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/* Frame. */
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snprintf(buf, PATH_MAX, GUI_GFX"%s.png", tmp);
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if(gui.gfx_frame) gl_freeTexture(gui.gfx_frame); /* Free if needed. */
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gui.gfx_frame = gl_newImage(buf);
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/* Pilot. */
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snprintf(buf, PATH_MAX, GUI_GFX"%s_pilot.png", tmp);
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if(gui.gfx_targetPilot) gl_freeTexture(gui.gfx_targetPilot); /* Free if needed. */
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gui.gfx_targetPilot = gl_newSprite(buf, 2, 2);
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/* Planet. */
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snprintf(buf, PATH_MAX, GUI_GFX"%s_planet.png", tmp);
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if(gui.gfx_targetPlanet) gl_freeTexture(gui.gfx_targetPlanet); /* Free if needed. */
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gui.gfx_targetPlanet = gl_newSprite(buf, 2, 2);
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free(tmp);
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@ -1430,20 +1483,34 @@ static int gui_parse(const xmlNodePtr parent, const char* name) {
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if(xml_isNode(cur, "shield")) {
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rect_parse(cur, &gui.shield.x, &gui.shield.y,
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&gui.shield.w, &gui.shield.h);
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tmp = xml_get(cur);
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if(tmp != NULL)
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gui.gfx_shield = gl_newImage(tmp);
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RELATIVIZE(gui.shield);
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}
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if(xml_isNode(cur, "armour")) {
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rect_parse(cur, &gui.armour.x, &gui.armour.y,
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&gui.armour.w, &gui.armour.h);
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if(tmp != NULL)
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gui.gfx_armour = gl_newImage(tmp);
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RELATIVIZE(gui.armour);
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}
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if(xml_isNode(cur, "energy")) {
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rect_parse(cur, &gui.energy.x, &gui.energy.y,
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&gui.energy.w, &gui.energy.h);
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if(tmp != NULL)
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gui.gfx_energy = gl_newImage(tmp);
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RELATIVIZE(gui.energy);
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}
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if(xml_isNode(cur, "fuel")) {
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rect_parse(cur, &gui.fuel.x, &gui.fuel.y,
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&gui.fuel.w, &gui.fuel.h);
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if(tmp != NULL)
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gui.gfx_fuel = gl_newImage(tmp);
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RELATIVIZE(gui.fuel);
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}
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} while((cur = cur->next));
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}
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/* Secondary weapon. */
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@ -1494,15 +1561,49 @@ static int gui_parse(const xmlNodePtr parent, const char* name) {
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#undef RELATIVIZE
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/**
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* @fn void gui_free(void)
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*
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* @brief Clean up the GUI.
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*/
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static void gui_cleanup(void) {
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/* Free textures. */
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if(gui.gfx_frame != NULL) {
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gl_freeTexture(gui.gfx_frame);
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gui.gfx_frame = NULL;
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}
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if(gui.gfx_targetPilot != NULL) {
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gl_freeTexture(gui.gfx_targetPilot);
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gui.gfx_targetPilot = NULL;
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}
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if(gui.gfx_targetPlanet != NULL) {
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gl_freeTexture(gui.gfx_targetPlanet);
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gui.gfx_targetPlanet = NULL;
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}
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/* Health textures. */
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if(gui.gfx_shield != NULL) {
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gl_freeTexture(gui.gfx_shield);
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gui.gfx_shield = NULL;
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}
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if(gui.gfx_armour != NULL) {
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gl_freeTexture(gui.gfx_armour);
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gui.gfx_armour = NULL;
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}
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if(gui.gfx_energy != NULL) {
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gl_freeTexture(gui.gfx_energy);
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gui.gfx_energy = NULL;
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}
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if(gui.gfx_fuel != NULL) {
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gl_freeTexture(gui.gfx_fuel);
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gui.gfx_fuel = NULL;
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}
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}
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/**
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* @brief Free the GUI.
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*/
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void gui_free(void) {
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if(gui.gfx_frame) gl_freeTexture(gui.gfx_frame);
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if(gui.gfx_targetPilot) gl_freeTexture(gui.gfx_targetPilot);
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if(gui.gfx_targetPlanet) gl_freeTexture(gui.gfx_targetPlanet);
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/* Clean up gui. */
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gui_cleanup();
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/* Free messages. */
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free(msg_stack);
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}
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@ -239,13 +239,13 @@ static Ship* ship_parse(xmlNodePtr parent) {
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if(xml_isNode(node,"GFX")) {
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/* Load the base graphic. */
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snprintf(str, strlen(xml_get(node)) +
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snprintf(str, strlen(xml_raw(node)) +
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sizeof(SHIP_GFX) + sizeof(SHIP_EXT),
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SHIP_GFX"%s"SHIP_EXT, xml_get(node));
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tmp->gfx_space = gl_newSprite(str, 6, 6);
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/* Load the comm graphic. */
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snprintf(str, strlen(xml_get(node))+
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snprintf(str, strlen(xml_raw(node))+
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sizeof(SHIP_GFX)+sizeof(SHIP_COMM)+sizeof(SHIP_EXT),
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SHIP_GFX"%s"SHIP_COMM SHIP_EXT, xml_get(node));
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tmp->gfx_comm = gl_newImage(str);
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@ -259,7 +259,7 @@ static Ship* ship_parse(xmlNodePtr parent) {
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tmp->gfx_target = gl_newImage(str);
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free(stmp);
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} else { /* Load standard target graphic. */
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snprintf(str, strlen(xml_get(node)) +
|
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snprintf(str, strlen(xml_raw(node)) +
|
||||
sizeof(SHIP_GFX)+sizeof(SHIP_TARGET)+sizeof(SHIP_EXT),
|
||||
SHIP_GFX"%s"SHIP_TARGET SHIP_EXT, xml_get(node));
|
||||
tmp->gfx_target = gl_newImage(str);
|
||||
|
@ -686,7 +686,7 @@ static int planet_parse(Planet* planet, const xmlNodePtr parent) {
|
||||
planet->gfx_space = gl_newImage(str);
|
||||
}
|
||||
else if(xml_isNode(cur, "exterior")) { /* Load land gfx. */
|
||||
len = strlen(xml_get(cur)) + sizeof(PLANET_GFX_EXTERIOR);
|
||||
len = strlen(xml_raw(cur)) + sizeof(PLANET_GFX_EXTERIOR);
|
||||
planet->gfx_exterior = malloc(len);
|
||||
snprintf(planet->gfx_exterior, len, PLANET_GFX_EXTERIOR"%s", xml_get(cur));
|
||||
}
|
||||
@ -715,9 +715,9 @@ static int planet_parse(Planet* planet, const xmlNodePtr parent) {
|
||||
planet->faction = faction_get(xml_get(cur));
|
||||
}
|
||||
else if(xml_isNode(cur, "description"))
|
||||
planet->description = strdup(xml_get(cur));
|
||||
planet->description = xml_getStrd(cur);
|
||||
else if(xml_isNode(cur, "bar"))
|
||||
planet->bar_description = strdup(xml_get(cur));
|
||||
planet->bar_description = xml_getStrd(cur);
|
||||
else if(xml_isNode(cur, "services")) {
|
||||
flags |= FLAG_SERVICESET;
|
||||
planet->services = xml_getInt(cur); /* Flags gotten by data. */
|
||||
@ -1072,7 +1072,7 @@ static void system_parseJumps(const xmlNodePtr parent) {
|
||||
do {
|
||||
if(xml_isNode(cur, "jump")) {
|
||||
for(i = 0; i < systems_nstack; i++)
|
||||
if(strcmp(systems_stack[i].name, xml_get(cur))==0) {
|
||||
if(strcmp(systems_stack[i].name, xml_raw(cur))==0) {
|
||||
sys->njumps++;
|
||||
sys->jumps = realloc(sys->jumps, sys->njumps*sizeof(int));
|
||||
sys->jumps[sys->njumps-1] = i;
|
||||
|
12
src/xml.h
12
src/xml.h
@ -21,10 +21,12 @@
|
||||
#define xml_nodeProp(n,s) (char*)xmlGetProp(n, (xmlChar*)s)
|
||||
|
||||
/* Get data different ways. */
|
||||
#define xml_get(n) ((char*)(n)->children->content)
|
||||
#define xml_getInt(n) (atoi((char*)(n)->children->content))
|
||||
#define xml_getLong(n) (atoi((char*)(n)->children->content))
|
||||
#define xml_getFloat(n) (atof((char*)(n)->children->content))
|
||||
#define xml_raw(n) ((char*)(n)->children->content)
|
||||
#define xml_get(n) (((n)->children == NULL) ? NULL : (char*)(n)->children->content)
|
||||
#define xml_getInt(n) ((xml_get(n) == NULL) ? 0 : atoi(xml_raw(n)))
|
||||
#define xml_getLong(n) ((xml_get(n) == NULL) ? 0 : atol(xml_raw(n)))
|
||||
#define xml_getFloat(n) ((xml_get(n) == NULL) ? 0. : atof(xml_raw(n)))
|
||||
#define xml_getStrd(n) ((xml_get(n) == NULL) ? NULL : strdup(xml_raw(n)))
|
||||
|
||||
/* Reader crap. */
|
||||
#define xmlr_int(n,s,i) \
|
||||
@ -36,7 +38,7 @@
|
||||
#define xmlr_str(n,s,str) \
|
||||
if(xml_isNode(n,s)) { str = xml_get(n); continue; }
|
||||
#define xmlr_strd(n,s,str) \
|
||||
if(xml_isNode(n,s)) { str = strdup(xml_get(n)); continue; }
|
||||
if(xml_isNode(n,s)) { str = ((xml_get(n) == NULL) ? NULL : strdup(xml_raw(n))); continue; }
|
||||
#define xmlr_attr(n,s,a) \
|
||||
a = xml_nodeProp(n,s)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user