[Fix] Fixed issue with interference not disappearing as it should.
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@ -628,6 +628,11 @@ void space_init(const char* sysname) {
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}
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}
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}
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/* Clear interference if you leave system with interference. */
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if(cur_system->interference == 0.)
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interference_alpha = 0.;
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/* Reset player enemies. */
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player_enemies = 0;
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