diff --git a/src/libs.h b/src/libs.h
index 709d695..0681a54 100644
--- a/src/libs.h
+++ b/src/libs.h
@@ -47,4 +47,5 @@
 #define MIN(x,y) ((x)<(y)?(x):(y))
 #define MAX(x,y) ((x)>(y)?(x):(y))
 #define CLAMP(a, min, max) (((a) > (max)) ? (max) : (((a) < (min)) ? (min) : (a)))
+#define DEG_2_RAD   0.0174532925
 
diff --git a/src/model_body.cpp b/src/model_body.cpp
index ab16388..0cbaea7 100644
--- a/src/model_body.cpp
+++ b/src/model_body.cpp
@@ -130,22 +130,13 @@ void ModelBody::RenderSbreModel(const Frame* camFrame, int model, ObjParams* par
   /* TODO Reduce. */
   glPushAttrib(GL_ALL_ATTRIB_BITS);
   {
-    /* TODO Need to use correct starlight colour. */
-    float lightCol[3] = { 1,1,1 };
-    float lightDir[3];
-    vector3d _lightDir = Frame::GetFramePosRelativeToOther(Space::GetRootFrame(), camFrame);
-
-    matrix4x4d poo = L3D::world_view->viewingRotation;
-    poo[2] = -poo[2];
-    poo[6] = -poo[6];
-    poo[8] = -poo[8];
-    poo[9] = -poo[9];
-    _lightDir = poo*_lightDir;
-
-    lightDir[0] = _lightDir.x;
-    lightDir[1] = _lightDir.y;
-    lightDir[2] = _lightDir.z;
+    GLfloat lightCol[4];
+    glGetLightfv(GL_LIGHT0, GL_DIFFUSE, lightCol);
+    lightCol[3] = 0;
 
+    GLfloat lightDir[4];
+    glGetLightfv(GL_LIGHT0, GL_POSITION, lightDir);
+    lightDir[2] = -lightDir[2];
     sbreSetDirLight(lightCol, lightDir);
   }
 
diff --git a/src/object_viewer_view.cpp b/src/object_viewer_view.cpp
index 3e1e909..c0c02d4 100644
--- a/src/object_viewer_view.cpp
+++ b/src/object_viewer_view.cpp
@@ -14,26 +14,6 @@ ObjectViewerView::ObjectViewerView(void) : View() {
   Add(m_infoLabel, 2, 2);
 }
 
-#if 0
-vector3d Player::GetExternalViewTranslation(void) {
-  vector3d p = vector3d(0, 0, m_external_view_dist);
-  p = matrix4x4d::RotateXMatrix(-DEG_2_RAD*m_external_view_rotx) * p;
-  p = matrix3x4d::RotateYMatrix(-DEG_2_RAD*m_external_view_roty) * p;
-  matrix4x4d m;
-  GetRotMatrix(m);
-  p = m*p;
-  //printf("%f,%f,%f\n", p.x, p.y, p.z);
-  return p;
-}
-
-void Player::ApplyExternalViewRotation(void) {
-  //glTranslatef(0, 0, m_external_view_dist);
-  glRotatef(-m_external_view_rotx, 1, 0, 0);
-  glRotatef(-m_external_view_roty, 0, 1, 0);
-}
-#endif
-
-#define DEG_2_RAD 0.0174532925
 void ObjectViewerView::Draw3D(void) {
   static float rot;
   rot += 0.1;