[Change] Began cleaning lua wrappers up a bit.

This commit is contained in:
Allanis 2013-06-09 19:33:26 +01:00
parent 331cc86c98
commit e57c6768b7
5 changed files with 402 additions and 310 deletions

297
src/llua.c Normal file
View File

@ -0,0 +1,297 @@
#include "lauxlib.h"
#include "log.h"
#include "lephisto.h"
#include "rng.h"
#include "ltime.h"
#include "toolkit.h"
#include "space.h"
#include "land.h"
#include "lluadef.h"
#include "llua.h"
// -- Libraries. --
// Lephisto.
static int lephisto_lang(lua_State* L);
static const luaL_reg lephisto_methods[] = {
{ "lang", lephisto_lang },
{ 0, 0 }
};
// Space.
static int space_getPlanet(lua_State* L);
static int space_getSystem(lua_State* L);
static int space_landName(lua_State* L);
static int space_systemName(lua_State* L);
static int space_jumpDist(lua_State* L);
static const luaL_reg space_methods[] = {
{ "getPlanet", space_getPlanet },
{ "getSystem", space_getSystem },
{ "landName", space_landName },
{ "system", space_systemName },
{ "jumpDist", space_jumpDist },
{ 0, 0 }
};
// Time.
static int time_get(lua_State* L);
static int time_str(lua_State* L);
static int time_units(lua_State* L);
static const luaL_reg time_methods[] = {
{ "get", time_get },
{ "str", time_str },
{ "units", time_units },
{0, 0}
};
// RND.
static int rnd_int(lua_State*L);
static const luaL_reg rnd_methods[] = {
{ "int", rnd_int },
{ 0, 0 }
};
// Toolkit.
static int tk_msg(lua_State* L);
static int tk_yesno(lua_State* L);
static int tk_input(lua_State* L);
static const luaL_reg tk_methods[] = {
{ "msg", tk_msg },
{ "yesno", tk_yesno },
{ "input", tk_input },
{ 0, 0 }
};
// Individual libraries.
int lua_loadLephisto(lua_State* L) {
luaL_register(L, "lephisto", lephisto_methods);
return 0;
}
int lua_loadSpace(lua_State* L, int readonly) {
(void)readonly;
luaL_register(L, "space", space_methods);
return 0;
}
int lua_loadTime(lua_State* L, int readonly) {
(void)readonly;
luaL_register(L, "time", time_methods);
return 0;
}
int lua_loadRnd(lua_State* L) {
luaL_register(L, "rnd", rnd_methods);
return 0;
}
int lua_loadTk(lua_State* L) {
luaL_register(L, "tk", tk_methods);
return 0;
}
// -- Lephisto. --
static int lephisto_lang(lua_State* L) {
// TODO: multilanguage stuff.
lua_pushstring(L, "en");
return 1;
}
// -- Space. --
static int space_getPlanet(lua_State* L) {
int i;
int *factions;
int nfactions;
char** planets;
int nplanets;
char* rndplanet;
if(lua_gettop(L) == 0) {
// Get random planet.
lua_pushstring(L, space_getRndPlanet());
return 1;
}
else if(lua_isnumber(L, -1)) {
i = lua_tonumber(L, -1);
planets = space_getFactionPlanet(&nplanets, &i, 1);
}
else if(lua_isstring(L, -1)) {
i = faction_get((char*) lua_tostring(L, -1));
planets = space_getFactionPlanet(&nplanets, &i, 1);
}
else if(lua_istable(L, -1)) {
// Load up the table.
lua_pushnil(L);
nfactions = (int) lua_gettop(L);
factions = malloc(sizeof(int) * nfactions);
i = 0;
while(lua_next(L, -2) != 0) {
factions[i++] = (int) lua_tonumber(L, -1);
lua_pop(L, 1);
}
// Get the planets.
planets = space_getFactionPlanet(&nplanets, factions, nfactions);
free(factions);
}
else return 0; // Nothing useful.
// Choose random planet.
if(nplanets == 0) {
// No suitable planet.
free(planets);
return 0;
}
rndplanet = planets[RNG(0, nplanets-1)];
free(planets);
lua_pushstring(L, rndplanet);
return 1;
}
static int space_getSystem(lua_State* L) {
LLUA_MIN_ARGS(1);
char* planetname, *system;
if(lua_isstring(L, -1)) planetname = (char*) lua_tostring(L, -1);
else return 0;
system = planet_getSystem(planetname);
lua_pushstring(L, system);
return 1;
}
static int space_landName(lua_State* L) {
if(landed) {
lua_pushstring(L, land_planet->name);
return 1;
}
return 0;
}
static int space_systemName(lua_State* L) {
lua_pushstring(L, cur_system->name);
return 1;
}
static int space_jumpDist(lua_State* L) {
LLUA_MIN_ARGS(1);
StarSystem** s;
int jumps;
char* start, *goal;
if(lua_isstring(L, -1))
start = (char*)lua_tostring(L, -1);
else LLUA_INVALID_PARAMETER();
if((lua_gettop(L) > 1) && lua_isstring(L, -2))
goal = (char*) lua_tostring(L, -2);
else
goal = cur_system->name;
s = system_getJumpPath(&jumps, start, goal);
free(s);
lua_pushnumber(L, jumps);
return 1;
}
// -- Time. --
static int time_get(lua_State* L) {
lua_pushnumber(L, ltime_get());
return 1;
}
static int time_str(lua_State* L) {
char* lt;
if((lua_gettop(L) > 0) && (lua_isnumber(L, -1)))
lt = ltime_pretty((unsigned int) lua_tonumber(L, -1));
else
lt = ltime_pretty(ltime_get());
lua_pushstring(L, lt);
free(lt);
return 1;
}
static int time_units(lua_State* L) {
if((lua_gettop(L) > 0) && (lua_isnumber(L, -1)))
lua_pushnumber(L, (unsigned int) lua_tonumber(L, -1) * LTIME_UNIT_LENGTH);
else
lua_pushnumber(L, LTIME_UNIT_LENGTH);
return 1;
}
// -- RND. --
static int rnd_int(lua_State* L) {
int o;
o = lua_gettop(L);
if(o == 0) lua_pushnumber(L, RNGF()); // Random double o <= x <= 1.
else if(o == 1) {
// Random int 0 <= x <= param.
if(lua_isnumber(L, -1))
lua_pushnumber(L, RNG(0, (int)lua_tonumber(L, -1)));
else return 0;
}
else if(o >= 2) {
// Random int param 1 <= x <= param 2.
if(lua_isnumber(L, -1) && lua_isnumber(L, -2))
lua_pushnumber(L, RNG((int)lua_tonumber(L, -2), (int)lua_tonumber(L, -1)));
else return 0;
}
else return 0;
// Unless it's returned 0 already it'll always return param.
return 1;
}
// -- Toolkit. --
static int tk_msg(lua_State* L) {
char* title, *str;
LLUA_MIN_ARGS(2);
if(lua_isstring(L, -2)) title = (char*) lua_tostring(L, -2);
else return 0;
if(lua_isstring(L, -1)) str = (char*) lua_tostring(L, -1);
else return 0;
dialogue_msg(title, str);
return 0;
}
static int tk_yesno(lua_State* L) {
int ret;
char* title, *str;
LLUA_MIN_ARGS(2);
if(lua_isstring(L, -2)) title = (char*) lua_tostring(L, -2);
else return 0;
if(lua_isstring(L, -1)) str = (char*) lua_tostring(L, -1);
else return 0;
ret = dialogue_YesNo(title, str);
lua_pushboolean(L, ret);
return 1;
}
static int tk_input(lua_State* L) {
char* title, *str;
int min, max;
LLUA_MIN_ARGS(4);
if(lua_isstring(L, -4)) title = (char*) lua_tostring(L, -4);
else return 0;
if(lua_isnumber(L, -3)) min = (int) lua_tonumber(L, -3);
else return 0;
if(lua_isnumber(L, -2)) max = (int) lua_tonumber(L, -2);
else return 0;
if(lua_isstring(L, -1)) str = (char*) lua_tostring(L, -1);
else return 0;
dialogue_input(title, min, max, str);
return 0;
}

10
src/llua.h Normal file
View File

@ -0,0 +1,10 @@
#pragma once
#include "lua.h"
// Individual libraries.
int lua_loadLephisto(lua_State* L); // Always read only.
int lua_loadSpace(lua_State* L, int readonly);
int lua_loadTime(lua_State* L, int readonly);
int lua_loadRnd(lua_State* L); // Always read only.
int lua_loadTk(lua_State* L); // Always read only.

16
src/lluadef.h Normal file
View File

@ -0,0 +1,16 @@
#pragma once
#define LLUA_DEBUG(str, args...) \
(fprintf(stdout, "Lua: "str"\n", ## args))
#define LLUA_INVALID_PARAMETER() { \
LLUA_DEBUG("[%s] Invalid parameter", __func__); \
return 0; \
}
#define LLUA_MIN_ARGS(n) \
if(lua_gettop(L) < n) { \
LLUA_DEBUG("[%s] Too few arguments", __func__); \
return 0; \
}

View File

@ -6,6 +6,8 @@
#include "lua.h"
#include "lauxlib.h"
#include "llua.h"
#include "lluadef.h"
#include "hook.h"
#include "mission.h"
#include "log.h"
@ -20,20 +22,6 @@
#include "xml.h"
#include "misn_lua.h"
#define MISN_DEBUG(str, args...) \
(fprintf(stdout, "Mission '%s': "str"\n", cur_mission->data->name, ## args))
#define MISN_INVALID_PARAMETER() { \
MISN_DEBUG("Invalid parameter."); \
return 0; \
}
#define MIN_ARGS(n) \
if(lua_gettop(L) < n) { \
MISN_DEBUG("[%s] Too few arguments", __func__); \
return 0; \
}
// Similar to lua vars, but with less variety.
#define MISN_VAR_NIL 0
#define MISN_VAR_NUM 1
@ -64,13 +52,6 @@ static unsigned int hook_generic(lua_State* L, char* stack);
// -- Libraries. --
// Lephisto.
static int lephisto_lang(lua_State* L);
static const luaL_reg lephisto_methods[] = {
{ "lang", lephisto_lang },
{ 0, 0 }
};
// Mission.
static int misn_setTitle(lua_State* L);
static int misn_setDesc(lua_State* L);
@ -105,32 +86,6 @@ static const luaL_reg var_cond_methods[] = {
{0, 0 }
};
// Space.
static int space_getPlanet(lua_State* L);
static int space_getSystem(lua_State* L);
static int space_landName(lua_State* L);
static int space_systemName(lua_State* L);
static int space_jumpDist(lua_State* L);
static const luaL_reg space_methods[] = {
{ "getPlanet", space_getPlanet },
{ "getSystem", space_getSystem },
{ "landName", space_landName },
{ "system", space_systemName },
{ "jumpDist", space_jumpDist },
{ 0, 0 }
};
// Time.
static int time_get(lua_State* L);
static int time_str(lua_State* L);
static int time_units(lua_State* L);
static const luaL_reg time_methods[] = {
{ "get", time_get },
{ "str", time_str },
{ "units", time_units },
{0, 0}
};
// Player.
static int player_getname(lua_State* L);
static int player_shipname(lua_State* L);
@ -154,24 +109,6 @@ static const luaL_reg player_methods[] = {
{ 0, 0 }
};
// RND.
static int rnd_int(lua_State*L);
static const luaL_reg rnd_methods[] = {
{ "int", rnd_int },
{ 0, 0 }
};
// Toolkit.
static int tk_msg(lua_State* L);
static int tk_yesno(lua_State* L);
static int tk_input(lua_State* L);
static const luaL_reg tk_methods[] = {
{ "msg", tk_msg },
{ "yesno", tk_yesno },
{ "input", tk_input },
{ 0, 0 }
};
// Hooks.
static int hook_land(lua_State* L);
static int hook_takeoff(lua_State* L);
@ -198,22 +135,51 @@ static const luaL_reg pilot_methods[] = {
// Register all the libaries.
int misn_loadLibs(lua_State* L) {
luaL_register(L, "lephisto", lephisto_methods);
luaL_register(L, "misn", misn_methods);
luaL_register(L, "var", var_methods);
luaL_register(L, "space", space_methods);
luaL_register(L, "time", time_methods);
luaL_register(L, "player", player_methods);
luaL_register(L, "rnd", rnd_methods);
luaL_register(L, "tk", tk_methods);
luaL_register(L, "hook", hook_methods);
luaL_register(L, "pilot", pilot_methods);
lua_loadLephisto(L);
lua_loadMisn(L);
lua_loadVar(L, 0);
lua_loadSpace(L, 0);
lua_loadTime(L, 0);
lua_loadPlayer(L);
lua_loadRnd(L);
lua_loadTk(L);
lua_loadHook(L);
lua_loadPilot(L);
return 0;
}
int misn_loadCondLibs(lua_State* L) {
luaL_register(L, "time", time_methods);
luaL_register(L, "var", var_cond_methods);
lua_loadTime(L, 1);
lua_loadVar(L, 1);
return 0;
}
// Individual libarary loading.
int lua_loadMisn(lua_State* L) {
luaL_register(L, "misn", misn_methods);
return 0;
}
int lua_loadVar(lua_State* L, int readonly) {
if(readonly == 0)
luaL_register(L, "var", var_methods);
else
luaL_register(L, "var", var_cond_methods);
return 0;
}
int lua_loadPlayer(lua_State* L) {
luaL_register(L, "player", player_methods);
return 0;
}
int lua_loadHook(lua_State* L) {
luaL_register(L, "hook", hook_methods);
return 0;
}
int lua_loadPilot(lua_State* L) {
luaL_register(L, "pilot", pilot_methods);
return 0;
}
@ -358,17 +324,10 @@ static int var_add(misn_var* new_var) {
return 0;
}
// -- Lephisto. --
static int lephisto_lang(lua_State* L) {
// TODO: multilanguage stuff.
lua_pushstring(L, "en");
return 1;
}
// -- Mission. --
static int misn_setTitle(lua_State* L) {
MIN_ARGS(1);
LLUA_MIN_ARGS(1);
if(lua_isstring(L, -1)) {
if(cur_mission->title)
// Cleanup the old title.
@ -379,7 +338,7 @@ static int misn_setTitle(lua_State* L) {
}
static int misn_setDesc(lua_State* L) {
MIN_ARGS(1);
LLUA_MIN_ARGS(1);
if(lua_isstring(L, -1)) {
if(cur_mission->desc)
// Cleanup the old description.
@ -390,7 +349,7 @@ static int misn_setDesc(lua_State* L) {
}
static int misn_setReward(lua_State* L) {
MIN_ARGS(1);
LLUA_MIN_ARGS(1);
if(lua_isstring(L, -1)) {
if(cur_mission->reward)
// Cleanup the old reward.
@ -469,13 +428,13 @@ int var_checkflag(char* str) {
}
static int var_peek(lua_State* L) {
MIN_ARGS(1);
LLUA_MIN_ARGS(1);
int i;
char* str;
if(lua_isstring(L, -1)) str = (char*) lua_tostring(L, -1);
else {
MISN_DEBUG("Trying to peek a var with non-string name");
LLUA_DEBUG("Trying to peek a var with non-string name");
return 0;
}
@ -502,13 +461,13 @@ static int var_peek(lua_State* L) {
}
static int var_pop(lua_State* L) {
MIN_ARGS(1);
LLUA_MIN_ARGS(1);
int i;
char* str;
if(lua_isstring(L, -1)) str = (char*) lua_tostring(L, -1);
else {
MISN_DEBUG("Trying to pop a var with non-string name");
LLUA_DEBUG("Trying to pop a var with non-string name");
return 0;
}
@ -519,18 +478,18 @@ static int var_pop(lua_State* L) {
var_stack--;
return 0;
}
MISN_DEBUG("Var '%s' not found in stack", str);
LLUA_DEBUG("Var '%s' not found in stack", str);
return 0;
}
static int var_push(lua_State* L) {
MIN_ARGS(2);
LLUA_MIN_ARGS(2);
char* str;
misn_var var;
if(lua_isstring(L, -2)) str = (char*) lua_tostring(L, -2);
else {
MISN_DEBUG("Trying to push a var with non-string name");
LLUA_DEBUG("Trying to push a var with non-string name");
return 0;
}
@ -551,7 +510,7 @@ static int var_push(lua_State* L) {
var.type = MISN_VAR_STR;
var.d.str = strdup((char*)lua_tostring(L, -1));
} else {
MISN_DEBUG("Trying to push a var of invalid data type to stack");
LLUA_DEBUG("Trying to push a var of invalid data type to stack");
return 0;
}
@ -590,130 +549,6 @@ void var_cleanup(void) {
var_mstack = 0;
}
// -- Space. --
static int space_getPlanet(lua_State* L) {
int i;
int *factions;
int nfactions;
char** planets;
int nplanets;
char* rndplanet;
if(lua_gettop(L) == 0) {
// Get random planet.
lua_pushstring(L, space_getRndPlanet());
return 1;
}
else if(lua_isnumber(L, -1)) {
i = lua_tonumber(L, -1);
planets = space_getFactionPlanet(&nplanets, &i, 1);
}
else if(lua_isstring(L, -1)) {
i = faction_get((char*) lua_tostring(L, -1));
planets = space_getFactionPlanet(&nplanets, &i, 1);
}
else if(lua_istable(L, -1)) {
// Load up the table.
lua_pushnil(L);
nfactions = (int) lua_gettop(L);
factions = malloc(sizeof(int) * nfactions);
i = 0;
while(lua_next(L, -2) != 0) {
factions[i++] = (int) lua_tonumber(L, -1);
lua_pop(L, 1);
}
// Get the planets.
planets = space_getFactionPlanet(&nplanets, factions, nfactions);
free(factions);
}
else return 0; // Nothing useful.
// Choose random planet.
if(nplanets == 0) {
// No suitable planet.
free(planets);
return 0;
}
rndplanet = planets[RNG(0, nplanets-1)];
free(planets);
lua_pushstring(L, rndplanet);
return 1;
}
static int space_getSystem(lua_State* L) {
MIN_ARGS(1);
char* planetname, *system;
if(lua_isstring(L, -1)) planetname = (char*) lua_tostring(L, -1);
else return 0;
system = planet_getSystem(planetname);
lua_pushstring(L, system);
return 1;
}
static int space_landName(lua_State* L) {
if(landed) {
lua_pushstring(L, land_planet->name);
return 1;
}
return 0;
}
static int space_systemName(lua_State* L) {
lua_pushstring(L, cur_system->name);
return 1;
}
static int space_jumpDist(lua_State* L) {
MIN_ARGS(1);
StarSystem** s;
int jumps;
char* start, *goal;
if(lua_isstring(L, -1))
start = (char*)lua_tostring(L, -1);
else MISN_INVALID_PARAMETER();
if((lua_gettop(L) > 1) && lua_isstring(L, -2))
goal = (char*) lua_tostring(L, -2);
else
goal = cur_system->name;
s = system_getJumpPath(&jumps, start, goal);
free(s);
lua_pushnumber(L, jumps);
return 1;
}
// -- Time. --
static int time_get(lua_State* L) {
lua_pushnumber(L, ltime_get());
return 1;
}
static int time_str(lua_State* L) {
char* lt;
if((lua_gettop(L) > 0) && (lua_isnumber(L, -1)))
lt = ltime_pretty((unsigned int) lua_tonumber(L, -1));
else
lt = ltime_pretty(ltime_get());
lua_pushstring(L, lt);
free(lt);
return 1;
}
static int time_units(lua_State* L) {
if((lua_gettop(L) > 0) && (lua_isnumber(L, -1)))
lua_pushnumber(L, (unsigned int) lua_tonumber(L, -1) * LTIME_UNIT_LENGTH);
else
lua_pushnumber(L, LTIME_UNIT_LENGTH);
return 1;
}
// -- Player. --
static int player_getname(lua_State* L) {
@ -735,7 +570,7 @@ static int player_addCargo(lua_State* L) {
Commodity* cargo;
int quantity, ret;
MIN_ARGS(2);
LLUA_MIN_ARGS(2);
if(lua_isstring(L, -2)) cargo = commodity_get((char*) lua_tostring(L, -2));
else return 0;
@ -753,7 +588,7 @@ static int player_rmCargo(lua_State* L) {
int ret;
unsigned int id;
MIN_ARGS(1);
LLUA_MIN_ARGS(1);
if(lua_isnumber(L, -1)) id = (unsigned int) lua_tonumber(L, -1);
else return 0;
@ -768,7 +603,7 @@ static int player_rmCargo(lua_State* L) {
static int player_pay(lua_State* L) {
int money;
MIN_ARGS(1);
LLUA_MIN_ARGS(1);
if(lua_isnumber(L, -1)) money = (int) lua_tonumber(L, -1);
else return 0;
@ -779,7 +614,7 @@ static int player_pay(lua_State* L) {
}
static int player_msg(lua_State* L) {
MIN_ARGS(1);
LLUA_MIN_ARGS(1);
char* str;
if(lua_isstring(L, -1)) str = (char*) lua_tostring(L, -1);
@ -790,14 +625,14 @@ static int player_msg(lua_State* L) {
}
static int player_modFaction(lua_State* L) {
MIN_ARGS(2);
LLUA_MIN_ARGS(2);
int f, mod;
if(lua_isstring(L, -2)) f = faction_get(lua_tostring(L, -2));
else MISN_INVALID_PARAMETER();
else LLUA_INVALID_PARAMETER();
if(lua_isnumber(L, -1)) mod = (int)lua_tonumber(L, -1);
else MISN_INVALID_PARAMETER();
else LLUA_INVALID_PARAMETER();
faction_modPlayer(f, mod);
@ -805,95 +640,22 @@ static int player_modFaction(lua_State* L) {
}
static int player_getFaction(lua_State* L) {
MIN_ARGS(1);
LLUA_MIN_ARGS(1);
int f;
if(lua_isstring(L, -1)) f = faction_get(lua_tostring(L, -1));
else MISN_INVALID_PARAMETER();
else LLUA_INVALID_PARAMETER();
lua_pushnumber(L, faction_getPlayer(f));
return 1;
}
// -- RND. --
static int rnd_int(lua_State* L) {
int o;
o = lua_gettop(L);
if(o == 0) lua_pushnumber(L, RNGF()); // Random double o <= x <= 1.
else if(o == 1) {
// Random int 0 <= x <= param.
if(lua_isnumber(L, -1))
lua_pushnumber(L, RNG(0, (int)lua_tonumber(L, -1)));
else return 0;
}
else if(o >= 2) {
// Random int param 1 <= x <= param 2.
if(lua_isnumber(L, -1) && lua_isnumber(L, -2))
lua_pushnumber(L, RNG((int)lua_tonumber(L, -2), (int)lua_tonumber(L, -1)));
else return 0;
}
else return 0;
// Unless it's returned 0 already it'll always return param.
return 1;
}
// -- Toolkit. --
static int tk_msg(lua_State* L) {
char* title, *str;
MIN_ARGS(2);
if(lua_isstring(L, -2)) title = (char*) lua_tostring(L, -2);
else return 0;
if(lua_isstring(L, -1)) str = (char*) lua_tostring(L, -1);
else return 0;
dialogue_msg(title, str);
return 0;
}
static int tk_yesno(lua_State* L) {
int ret;
char* title, *str;
MIN_ARGS(2);
if(lua_isstring(L, -2)) title = (char*) lua_tostring(L, -2);
else return 0;
if(lua_isstring(L, -1)) str = (char*) lua_tostring(L, -1);
else return 0;
ret = dialogue_YesNo(title, str);
lua_pushboolean(L, ret);
return 1;
}
static int tk_input(lua_State* L) {
char* title, *str;
int min, max;
MIN_ARGS(4);
if(lua_isstring(L, -4)) title = (char*) lua_tostring(L, -4);
else return 0;
if(lua_isnumber(L, -3)) min = (int) lua_tonumber(L, -3);
else return 0;
if(lua_isnumber(L, -2)) max = (int) lua_tonumber(L, -2);
else return 0;
if(lua_isstring(L, -1)) str = (char*) lua_tostring(L, -1);
else return 0;
dialogue_input(title, min, max, str);
return 0;
}
// -- HOOK --
static unsigned int hook_generic(lua_State* L, char* stack) {
int i;
char* func;
MIN_ARGS(1);
LLUA_MIN_ARGS(1);
// Make sure mission is a player mission.
for(i = 0; i < MISSION_MAX; i++)
@ -934,11 +696,11 @@ static int hook_enter(lua_State* L) {
}
static int hook_pilotDeath(lua_State* L) {
MIN_ARGS(2);
LLUA_MIN_ARGS(2);
unsigned int h, p;
if(lua_isnumber(L, -2)) p = (unsigned int) lua_tonumber(L, -2);
else MISN_INVALID_PARAMETER();
else LLUA_INVALID_PARAMETER();
h = hook_generic(L, "death"); // We won't actually call the death stack directly.
pilot_addHook(pilot_get(p), PILOT_HOOK_DEATH, h);
@ -948,7 +710,7 @@ static int hook_pilotDeath(lua_State* L) {
// -- Pilot. --
static int pilot_addFleet(lua_State* L) {
MIN_ARGS(1);
LLUA_MIN_ARGS(1);
Fleet* flt;
char* fltname;
int i, j;
@ -957,12 +719,12 @@ static int pilot_addFleet(lua_State* L) {
Vec2 vv, vp, vn;
if(lua_isstring(L, -1)) fltname = (char*) lua_tostring(L, -1);
else MISN_INVALID_PARAMETER();
else LLUA_INVALID_PARAMETER();
// Pull the fleet.
flt = fleet_get(fltname);
if(flt == NULL) {
MISN_DEBUG("Fleet not found!");
LLUA_DEBUG("Fleet not found!");
return 0;
}
@ -1000,15 +762,15 @@ static int pilot_addFleet(lua_State* L) {
}
static int pilot_rename(lua_State* L) {
MIN_ARGS(2);
LLUA_MIN_ARGS(2);
char* name;
unsigned int id;
Pilot* p;
if(lua_isnumber(L, -2)) id = (unsigned int) lua_tonumber(L, -2);
else MISN_INVALID_PARAMETER();
else LLUA_INVALID_PARAMETER();
if(lua_isstring(L, -1)) name = (char*) lua_tostring(L, -1);
else MISN_INVALID_PARAMETER();
else LLUA_INVALID_PARAMETER();
p = pilot_get(id);
free(p->name);

View File

@ -10,3 +10,10 @@ void var_cleanup(void);
int misn_loadLibs(lua_State* L);
int misn_loadCondLibs(lua_State* L); // Safe read only stuff.
// Individual library stuff.
int lua_loadMisn(lua_State* L);
int lua_loadVar(lua_State* L, int readonly);
int lua_loadPlayer(lua_State* L);
int lua_loadHook(lua_State* L);
int lua_loadPilot(lua_State* L);