[Fix] Ensure that music doesn't stall.
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@ -8,7 +8,7 @@
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#ifdef DEBUGGING
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#ifdef DEBUGGING
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#ifdef DEBUG_PARANOID
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#ifdef DEBUG_PARANOID
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#define LLUA_DEBUG(str, args...) \
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#define LLUA_DEBUG(str, args...) \
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(fprintf(stdout, "Lua: "str"\n, ## args), abort())
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(fprintf(stdout, "Lua: "str"\n", ## args), abort())
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#else
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#else
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#define LLUA_DEBUG(str, args...) \
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#define LLUA_DEBUG(str, args...) \
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(fprintf(stdout, "Lua: "str"\n", ## args))
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(fprintf(stdout, "Lua: "str"\n", ## args))
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@ -93,6 +93,10 @@ void music_update(void) {
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SDL_mutexV(music_lock);
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SDL_mutexV(music_lock);
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music_runLua(buf);
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music_runLua(buf);
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/* Make sure music is playing. */
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if(!music_isPlaying())
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music_choose("idle");
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}
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}
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/**
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/**
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