[Change] Tweakes board success chance.
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@ -1,4 +1,5 @@
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#include "lephisto.h"
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#include "lephisto.h"
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#include "log.h"
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#include "pilot.h"
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#include "pilot.h"
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#include "player.h"
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#include "player.h"
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#include "toolkit.h"
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#include "toolkit.h"
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@ -142,9 +143,9 @@ static int board_fail(void) {
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p = pilot_get(player_target);
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p = pilot_get(player_target);
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// Fail chance.
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// Fail chance.
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if(RNG(0, 100) > (int)(50. *
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(10. + (double)p->ship->crew/10.+(double)player->ship->crew)))
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return 0;
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return 0;
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if(RNG(0, 100) > (int)(50. * (double)p->ship->crew/(double)player->ship->crew))
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return;
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if(RNG(0, 2)==0) {
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if(RNG(0, 2)==0) {
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// 33% of instant death.
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// 33% of instant death.
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