[Add] ModelBody::SetRotation().

This commit is contained in:
Allanis 2017-11-19 22:45:44 +00:00
parent 14ee542723
commit df060177d9
8 changed files with 27 additions and 20 deletions

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@ -24,7 +24,7 @@ public:
void SetLabel(const char* label) { m_label = label; }
std::string& GetLabel(void) { return m_label; }
unsigned int GetFlags(void) { return m_flags; }
/* Return true if we should apply damage. */
/* Return true if we should do collision response and apply damange. */
virtual bool OnCollision(Body* b, Uint32 flags) { return false; }
void SetProjectedPos(const vector3d& projectedPos) { m_projectedPos = projectedPos; }
/* Only valid if IsOnScreen() is true. */

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@ -23,6 +23,12 @@ void DynamicBody::Disable(void) {
dBodyDisable(m_body);
}
void DynamicBody::SetRotation(const matrix4x4d &r) {
dMatrix3 _m;
r.SaveToOdeMatrix(_m);
dBodySetRotation(m_body, _m);
}
void DynamicBody::SetMassDistributionFromCollMesh(const CollMesh* m) {
vector3d min = vector3d(FLT_MAX);
vector3d max = vector3d(-FLT_MAX);

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@ -10,6 +10,7 @@ class DynamicBody : public ModelBody {
public:
DynamicBody(void);
virtual ~DynamicBody(void);
virtual void SetRotation(const matrix4x4d& r);
void SetVelocity(vector3d v);
void SetAngVelocity(vector3d v);
void SetMesh(ObjMesh* m);

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@ -33,13 +33,13 @@ public:
}
/* Row-major. */
void SaveTo3x3Matrix(T* r) {
void SaveTo3x3Matrix(T* r) const {
r[0] = cell[0]; r[1] = cell[4]; r[2] = cell[8];
r[3] = cell[1]; r[4] = cell[5]; r[5] = cell[9];
r[6] = cell[2]; r[7] = cell[6]; r[8] = cell[10];
}
void SaveToOdeMatrix(T r[12]) {
void SaveToOdeMatrix(T r[12]) const {
r[0] = cell[0]; r[1] = cell[4]; r[ 2] = cell[ 8]; r[ 3] = 0;
r[4] = cell[1]; r[5] = cell[5]; r[ 6] = cell[ 9]; r[ 7] = 0;
r[8] = cell[2]; r[9] = cell[6]; r[10] = cell[10]; r[11] = 0;

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@ -36,7 +36,7 @@ void ModelBody::GeomsSetBody(dBodyID body) {
}
}
void ModelBody::SetGeomFromSBREModel(int sbreModel, ObjParams* params) {
void ModelBody::SetModel(int sbreModel) {
assert(geoms.size() == 0);
CollMeshSet* mset = GetModelCollMeshSet(sbreModel);
@ -57,15 +57,19 @@ void ModelBody::SetPosition(vector3d p) {
}
}
void ModelBody::SetVelocity(vector3d v) {
assert(0);
}
vector3d ModelBody::GetPosition(void) {
const dReal* pos = dGeomGetPosition(geoms[0]);
return vector3d(pos[0], pos[1], pos[2]);
}
void ModelBody::SetRotation(const matrix4x4d& r) {
dMatrix3 _m;
r.SaveToOdeMatrix(_m);
for(unsigned int i = 0; i < geoms.size(); i++) {
dGeomSetRotation(geoms[i], _m);
}
}
void ModelBody::GetRotMatrix(matrix4x4d& m) {
m.LoadFromOdeMatrix(dGeomGetRotation(geoms[0]));
}

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@ -12,10 +12,8 @@ public:
ModelBody(void);
virtual ~ModelBody(void);
void SetPosition(vector3d p);
/* Not valid to do SetVelocity on these. They are for huge things like
* space stations and will be static relative to their frame of reference.
*/
void SetVelocity(vector3d v);
virtual void SetRotation(const matrix4x4d& r);
/* Not valid to SetVelocity on these. If you want them to move, use a DynamicBody. */
vector3d GetPosition(void);
void TransformToModelCoords(const Frame* camFrame);
void TransformCameraTo(void);
@ -28,7 +26,7 @@ public:
virtual void Enable(void);
void TriMeshUpdateLastPos(void);
void SetGeomFromSBREModel(int sbreModel, ObjParams* params);
void SetModel(int sbreModel);
void RenderSbreModel(const Frame* camFrame, int model, ObjParams* params);

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@ -38,7 +38,7 @@ Ship::Ship(ShipType::Type shipType) : DynamicBody() {
}
memset(m_thrusters, 0, sizeof(m_thrusters));
const ShipType& stype = GetShipType();
SetGeomFromSBREModel(stype.sbreModel, &params);
SetModel(stype.sbreModel);
SetMassDistributionFromCollMesh(GetModelSBRECollMesh(stype.sbreModel));
GeomsSetBody(m_body);
UpdateMass();
@ -207,6 +207,7 @@ static void render_coll_mesh(const CollMesh* m) {
}
void Ship::Render(const Frame* camFrame) {
if(!dBodyIsEnabled(m_body)) return;
const ShipType& stype = GetShipType();
params.angthrust[0] = m_angThrusters[0];
params.angthrust[1] = m_angThrusters[1];

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@ -21,12 +21,9 @@ static ObjParams params = {
};
SpaceStation::SpaceStation(void) : ModelBody() {
SetGeomFromSBREModel(STATION_SBRE_MODEL, &params);
matrix4x4d m = matrix4x4d::RotateYMatrix(-M_PI/4);
dMatrix3 _m;
m.SaveToOdeMatrix(_m);
//dGeomSetRotation(m_geom, _m);
//dGeomSetBody(m_geom, 0);
SetModel(STATION_SBRE_MODEL);
matrix4x4d m = matrix4x4d::RotateYMatrix(M_PI);
SetRotation(m);
}
SpaceStation::~SpaceStation(void) {