[Fix] Problems with system with one unlandable planet.

This commit is contained in:
Allanis 2013-06-21 23:30:10 +01:00
parent 98443fd466
commit dca1a33c36

View File

@ -1294,6 +1294,10 @@ void player_land(void) {
}
planet_target = tp;
player_rmFlag(PLAYER_LANDACK);
// No landable planet.
if(planet_target < 0) return;
player_land(); // Re-run land protocol.
}
}
@ -1375,7 +1379,7 @@ double player_faceHyperspace(void) {
// Activate afterburner.
void player_afterburn(void) {
// TODO: Fancy effects.
if(player->afterburner != NULL) {
if((player != NULL) && (player->afterburner != NULL)) {
player_setFlag(PLAYER_AFTERBURNER);
pilot_setFlag(player, PILOT_AFTERBURNER);
spfx_shake(player->afterburner->outfit->u.afb.rumble * SHAKE_MAX);
@ -1384,7 +1388,7 @@ void player_afterburn(void) {
}
void player_afterburnOver(void) {
if(player->afterburner != NULL) {
if((player != NULL) && (player->afterburner != NULL)) {
player_rmFlag(PLAYER_AFTERBURNER);
pilot_rmFlag(player, PILOT_AFTERBURNER);
player_stopSound();
@ -1393,9 +1397,11 @@ void player_afterburnOver(void) {
// Start accelerating.
void player_accel(double acc) {
if(player != NULL) {
player_acc = acc;
player_playSound(player->ship->sound, 0);
}
}
void player_accelOver(void) {
player_acc = 0;