From dadae15b47402c08290c547639783c371462fb43 Mon Sep 17 00:00:00 2001
From: Rtch90 <ritchie.cunningham@protonmail.com>
Date: Fri, 17 Nov 2017 21:03:49 +0000
Subject: [PATCH] [Fix] Then Allanis Fixeth Frustum, then the Earth appeared!
 And it was gooood!

---
 src/world_view.cpp | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/src/world_view.cpp b/src/world_view.cpp
index ec5bdd1..896ffd7 100644
--- a/src/world_view.cpp
+++ b/src/world_view.cpp
@@ -61,9 +61,8 @@ void WorldView::Draw3D(void) {
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   /* Wth did I give these functions large names for.. :/ */
-  float fracH = L3D::GetScrHeight() * 0.5f / L3D::GetScrWidth();
-  glFrustum(-0.5, 0.5, -fracH, fracH, 1.0f, 1000.0f);
-  //glDepthRange(-10, -100000); /* Uh, What?! */
+  float fracH = L3D::GetScrHeight() / (float)L3D::GetScrWidth();
+  glFrustum(-1, 1, -fracH, fracH, 1.0f, 10000.0f);
   glMatrixMode(GL_MODELVIEW);
   glClearColor(0, 0, 0, 0);
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);