[Add] More work on documentation.

This commit is contained in:
Allanis 2014-05-14 16:24:51 +01:00
parent 1f9768ccd6
commit d8fd4383b4
18 changed files with 336 additions and 183 deletions

View File

@ -1342,6 +1342,11 @@ static int ai_settarget(lua_State* L) {
LLUA_INVALID_PARAMETER(); LLUA_INVALID_PARAMETER();
} }
/**
* @brief Check to see if an outfit is a melee weapon.
* @param p Pilot to check for.
* @param o Outfit to check.
*/
static int outfit_isMelee(Pilot* p, PilotOutfit* o) { static int outfit_isMelee(Pilot* p, PilotOutfit* o) {
(void)p; (void)p;
if(outfit_isBolt(o->outfit) || outfit_isBeam(o->outfit)) if(outfit_isBolt(o->outfit) || outfit_isBeam(o->outfit))
@ -1349,6 +1354,11 @@ static int outfit_isMelee(Pilot* p, PilotOutfit* o) {
return 0; return 0;
} }
/**
* @brief Check to see if an outfit is a ranged weapon.
* @param p Pilot to check for.
* @param o Outfit to check.
*/
static int outfit_isRanged(Pilot* p, PilotOutfit* o) { static int outfit_isRanged(Pilot* p, PilotOutfit* o) {
if(outfit_isFighterBay(o->outfit) || outfit_isLauncher(o->outfit)) { if(outfit_isFighterBay(o->outfit) || outfit_isLauncher(o->outfit)) {
/* Must have ammo. */ /* Must have ammo. */

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@ -24,7 +24,7 @@ static void comm_bribe(unsigned int wid, char* unused);
static unsigned int comm_getBribeAmount(void); static unsigned int comm_getBribeAmount(void);
static char* comm_getBribeString(char* str); static char* comm_getBribeString(char* str);
/* Extern. */ /* Extern. */
extern void ai_setPilot(Pilot* p); extern void ai_setPilot(Pilot* p); /**< From ai.c. */
/** /**
* @brief Open the communication dialogue with a pilot. * @brief Open the communication dialogue with a pilot.

View File

@ -90,8 +90,9 @@ static void dialogue_alertClose(unsigned int wid, char* str) {
/** /**
* @brief Get the size needed for the dialogue. * @brief Get the size needed for the dialogue.
* @param msg Message of the dialogue. * @param msg Message of the dialogue.
* @param[out] w Get the width needed. * @param[out] width Get the width needed.
* @param[out] h Get the height needed. * @param[out] height Get the height needed.
* @return The font that matches the size.
*/ */
static glFont* dialogue_getSize(char* msg, int* width, int* height) { static glFont* dialogue_getSize(char* msg, int* width, int* height) {
glFont* font; glFont* font;

View File

@ -431,9 +431,8 @@ static int faction_isFaction(int f) {
} }
/** /**
* @fn static Faction* faction_parse(xmlNodePtr parent)
*
* @brief Parses a single faction, but doesn't set the allies/enemies bit. * @brief Parses a single faction, but doesn't set the allies/enemies bit.
* @param tmp Faction to load data into.
* @param parent Parent node to extract faction from. * @param parent Parent node to extract faction from.
* @return Faction created from parent node. * @return Faction created from parent node.
*/ */

View File

@ -53,7 +53,9 @@ const char* keybindNames[] = {
"hail", "hail",
/* Misc. */ /* Misc. */
"mapzoomin", "mapzoomout", "screenshot", "pause", "speed", "menu", "info", "mapzoomin", "mapzoomout", "screenshot", "pause", "speed", "menu", "info",
"end" /* Must terminate at the end. */ /* Must terminate in "end". */
"end"
/**< Names of possible keybindings. */
}; };
/* Keybinding descriptions. Should match in position of the names. */ /* Keybinding descriptions. Should match in position of the names. */
@ -99,7 +101,8 @@ const char* keybindDescription[] = {
"Pauses the game.", "Pauses the game.",
"Opens the small ingame menu.", "Opens the small ingame menu.",
"Opens the information menu." "Opens the information menu."
}; }; /**< Descriptions of the keybindings. Should be in the same position as the
matching keybinding name. */
/* Accel hacks. */ /* Accel hacks. */
static unsigned int input_accelLast = 0; /**< Used to see if double tap. */ static unsigned int input_accelLast = 0; /**< Used to see if double tap. */
@ -293,14 +296,6 @@ const char* input_getKeybindDescription(char* keybind) {
return NULL; return NULL;
} }
/**
* @fn static void input_key(int keynum, double value, int kabs)
*
* @brief Run the input command.
* @param keynum The index of the keybind.
* @param value The value of the keypress (defined above).
* @param abs Whether or not it's an absolute value (for the joystick).
*/
#define KEY(s) (strcmp(input_keybinds[keynum]->name, s)==0) /**< Shortcut for ease. */ #define KEY(s) (strcmp(input_keybinds[keynum]->name, s)==0) /**< Shortcut for ease. */
#define INGAME() (!toolkit && !paused) /**< Make sure player is in game. */ #define INGAME() (!toolkit && !paused) /**< Make sure player is in game. */
#define NOHYP() \ #define NOHYP() \
@ -309,6 +304,13 @@ const char* input_getKeybindDescription(char* keybind) {
!pilot_isFlag(player, PILOT_HYPERSPACE)) /**< Make sure player isn't jumping. */ !pilot_isFlag(player, PILOT_HYPERSPACE)) /**< Make sure player isn't jumping. */
#define NODEAD() (player) /**< Player isn't dead. */ #define NODEAD() (player) /**< Player isn't dead. */
#define NOLAND() (!landed) /**< Player isn't landed. */ #define NOLAND() (!landed) /**< Player isn't landed. */
/**
* @brief Run the input command.
* @param keynum The index of the keybind.
* @param value The value of the keypress (defined above).
* @param kabs Whether or not it's an absolute value (for the joystick).
*/
static void input_key(int keynum, double value, int kabs) { static void input_key(int keynum, double value, int kabs) {
unsigned int t; unsigned int t;
@ -528,7 +530,11 @@ static void input_keyevent(int event, SDLKey key, SDLMod mod);
/* Joystick. */ /* Joystick. */
/* Axis. */ /**
* @brief Filters a joystick axis event.
* @param axis Axis generated by the event.
* @param value Value of the axis.
*/
static void input_joyaxis(const unsigned int axis, const int value) { static void input_joyaxis(const unsigned int axis, const int value) {
int i; int i;
for(i = 0; strcmp(keybindNames[i], "end"); i++) for(i = 0; strcmp(keybindNames[i], "end"); i++)
@ -537,7 +543,11 @@ static void input_joyaxis(const unsigned int axis, const int value) {
input_key(i, -(input_keybinds[i]->reverse) * (double)value / 32767., 1); input_key(i, -(input_keybinds[i]->reverse) * (double)value / 32767., 1);
} }
/* Joystick event. */ /**
* @brief Filters a joystick button event.
* @param event Event type (down/up).
* @param button Button generating the event.
*/
static void input_joyevent(int event, const unsigned int button) { static void input_joyevent(int event, const unsigned int button) {
int i; int i;
for(i = 0; strcmp(keybindNames[i], "end");i++) for(i = 0; strcmp(keybindNames[i], "end");i++)
@ -548,7 +558,12 @@ static void input_joyevent(int event, const unsigned int button) {
/* Keyboard. */ /* Keyboard. */
/* Key event. */ /**
* @brief Filters a keyboard event.
* @param event Event type(down/up).
* @param key Key generating the event.
* @param mod Modifiers active when event was generated.
*/
static void input_keyevent(int event, SDLKey key, SDLMod mod) { static void input_keyevent(int event, SDLKey key, SDLMod mod) {
int i; int i;
@ -563,8 +578,6 @@ static void input_keyevent(int event, SDLKey key, SDLMod mod) {
/** /**
* @fn void input_handle(SDL_Event* event)
*
* @brief Handle global input. * @brief Handle global input.
* *
* Basically seperates the event types. * Basically seperates the event types.

View File

@ -50,27 +50,28 @@
#define MISSION_HEIGHT 600 #define MISSION_HEIGHT 600
/* We use visited flags to not duplicate missions generated. */ /* We use visited flags to not duplicate missions generated. */
#define VISITED_LAND (1<<0) #define VISITED_LAND (1<<0) /**< Player already landed. */
#define VISITED_COMMODITY (1<<1) #define VISITED_COMMODITY (1<<1) /**< Player already visited commodities. */
#define VISITED_BAR (1<<2) #define VISITED_BAR (1<<2) /**< Player already visited bar. */
#define VISITED_OUTFITS (1<<3) #define VISITED_OUTFITS (1<<3) /**< Player already visited outfits. */
#define VISITED_SHIPYARD (1<<4) #define VISITED_SHIPYARD (1<<4) /**< Player already visited shipyard. */
#define visited(f) (land_visited |= (f)) #define visited(f) (land_visited |= (f)) /**< Mark place is visited. */
#define has_visited(f) (land_visited & (f)) #define has_visited(f) (land_visited & (f)) /**< Check if player has visited. */
static unsigned int land_visited = 0; static unsigned int land_visited = 0;
/* Land variables. */ /* Land variables. */
int landed = 0; int landed = 0; /**< Is player landed. */
static unsigned int land_wid = 0; /**< Land window ID. */ static unsigned int land_wid = 0; /**< Land window ID. */
Planet* land_planet = NULL;
static glTexture* gfx_exterior = NULL; Planet* land_planet = NULL; /**< Planet player landed at. */
static glTexture* gfx_exterior = NULL; /**< Exterior graphic of the landed planet. */
/* Mission computer stack. */ /* Mission computer stack. */
static Mission* mission_computer = NULL; static Mission* mission_computer = NULL; /**< Missions at the computer. */
static int mission_ncomputer = 0; static int mission_ncomputer = 0; /**< Number of missions at the computer. */
/* Player stuff. */ /* Player stuff. */
extern int hyperspace_target; extern int hyperspace_target; /**< From player.c. */
/* Commodity excahnge. */ /* Commodity excahnge. */
static void commodity_exchange_open(void); static void commodity_exchange_open(void);
@ -116,7 +117,9 @@ static void spaceport_refuel(unsigned int wid, char* str);
static unsigned int economy_getPrice(const Commodity* com, static unsigned int economy_getPrice(const Commodity* com,
const StarSystem* sys, const Planet* p); const StarSystem* sys, const Planet* p);
/* The local market. */ /**
* @brief Open the local market window.
*/
static void commodity_exchange_open(void) { static void commodity_exchange_open(void) {
int i; int i;
char** goods; char** goods;
@ -170,6 +173,11 @@ static void commodity_exchange_open(void) {
} }
} }
/**
* @brief Update the commodity window.
* @param wid Window to update.
* @param str Unused.
*/
static void commodity_update(unsigned int wid, char* str) { static void commodity_update(unsigned int wid, char* str) {
(void)str; (void)str;
char buf[128]; char buf[128];
@ -192,6 +200,11 @@ static void commodity_update(unsigned int wid, char* str) {
window_modifyText(wid, "txtDesc", com->description); window_modifyText(wid, "txtDesc", com->description);
} }
/**
* @brief Buys the selected commodity.
* @param wid Window buying from.
* @param str Unused.
*/
static void commodity_buy(unsigned int wid, char* str) { static void commodity_buy(unsigned int wid, char* str) {
(void)str; (void)str;
char* comname; char* comname;
@ -218,6 +231,11 @@ static void commodity_buy(unsigned int wid, char* str) {
commodity_update(wid, NULL); commodity_update(wid, NULL);
} }
/**
* @brief Attempts to sell a commodity.
* @param wid Window selling commodity from.
* @param str Unused.
*/
static void commodity_sell(unsigned int wid, char* str) { static void commodity_sell(unsigned int wid, char* str) {
(void)str; (void)str;
char* comname; char* comname;
@ -235,6 +253,9 @@ static void commodity_sell(unsigned int wid, char* str) {
commodity_update(wid, NULL); commodity_update(wid, NULL);
} }
/**
* @brief Open the outfit exchange center window.
*/
static void outfits_open(void) { static void outfits_open(void) {
int i; int i;
Outfit** outfits; Outfit** outfits;
@ -329,6 +350,11 @@ static void outfits_open(void) {
} }
} }
/**
* @brief Updates the outfits in the outfit window.
* @param wid Window to update the outfits in.
* @param str Unused.
*/
static void outfits_update(unsigned int wid, char* str) { static void outfits_update(unsigned int wid, char* str) {
(void)str; (void)str;
char* outfitname; char* outfitname;
@ -400,6 +426,12 @@ static void outfits_update(unsigned int wid, char* str) {
window_modifyText(wid, "txtDDesc", buf); window_modifyText(wid, "txtDDesc", buf);
} }
/**
* @brief Check to see if the player can buy the outfit.
* @param outfit Outfit to buy.
* @param q Quantity to buy.
* @param errmsg Should alert the player?
*/
static int outfit_canBuy(Outfit* outfit, int q, int errmsg) { static int outfit_canBuy(Outfit* outfit, int q, int errmsg) {
char buf[16]; char buf[16];
@ -459,6 +491,11 @@ static int outfit_canBuy(Outfit* outfit, int q, int errmsg) {
return 1; return 1;
} }
/**
* @brief Attempts to buy the outfit that is selected.
* @param wid Window buying outfit from.
* @param str Unused.
*/
static void outfits_buy(unsigned int wid, char* str) { static void outfits_buy(unsigned int wid, char* str) {
(void)str; (void)str;
char* outfitname; char* outfitname;
@ -478,6 +515,12 @@ static void outfits_buy(unsigned int wid, char* str) {
outfits_update(wid, NULL); outfits_update(wid, NULL);
} }
/**
* @brief Check to see if the player can sell the selected outfit.
* @param outfit Outfit to try to sell.
* @param q Quantity to try to sell.
* @param errmsg Should alert player?
*/
static int outfit_canSell(Outfit* outfit, int q, int errmsg) { static int outfit_canSell(Outfit* outfit, int q, int errmsg) {
/* No outfits to sell. */ /* No outfits to sell. */
if(player_outfitOwned(outfit->name) <= 0) { if(player_outfitOwned(outfit->name) <= 0) {
@ -500,6 +543,11 @@ static int outfit_canSell(Outfit* outfit, int q, int errmsg) {
return 1; return 1;
} }
/**
* @brief Attempts to sell the selected outfit the player has.
* @param wid Window selling outfits from.
* @param str Unused.
*/
static void outfits_sell(unsigned int wid, char* str) { static void outfits_sell(unsigned int wid, char* str) {
(void)str; (void)str;
char* outfitname; char* outfitname;
@ -519,7 +567,10 @@ static void outfits_sell(unsigned int wid, char* str) {
outfits_update(wid, NULL); outfits_update(wid, NULL);
} }
/* Return the current modifier status. */ /**
* @brief Get the current modifier status.
* @return The amount modifier when buying or selling outfits.
*/
static int outfits_getMod(void) { static int outfits_getMod(void) {
SDLMod mods; SDLMod mods;
int q; int q;
@ -532,13 +583,20 @@ static int outfits_getMod(void) {
return q; return q;
} }
/**
* @brief Render the outfit buying modifier.
* @param bx Base X position to render at.
* @param by Base Y position to render at.
* @param w Width to render at.
* @param h Height to render at.
*/
static void outfits_renderMod(double bx, double by, double w, double h) { static void outfits_renderMod(double bx, double by, double w, double h) {
(void) h; (void) h;
int q; int q;
char buf[8]; char buf[8];
q = outfits_getMod(); q = outfits_getMod();
if(q == 1) return; if(q == 1) return; /* Ignore modifier. */
snprintf(buf, 8, "%dx", q); snprintf(buf, 8, "%dx", q);
gl_printMid(&gl_smallFont, w, gl_printMid(&gl_smallFont, w,
@ -547,6 +605,9 @@ static void outfits_renderMod(double bx, double by, double w, double h) {
&cBlack, buf); &cBlack, buf);
} }
/**
* Brief Open the shipyard window.
*/
static void shipyard_open(void) { static void shipyard_open(void) {
int i; int i;
Ship** ships; Ship** ships;
@ -636,6 +697,11 @@ static void shipyard_open(void) {
} }
} }
/**
* @brief Update the shops in the shipyard window.
* @param wid Window to update the ships in.
* @param str Unused.
*/
static void shipyard_update(unsigned int wid, char* str) { static void shipyard_update(unsigned int wid, char* str) {
(void)str; (void)str;
char* shipname; char* shipname;
@ -693,6 +759,11 @@ static void shipyard_update(unsigned int wid, char* str) {
else window_enableButton(wid, "btnBuyShip"); else window_enableButton(wid, "btnBuyShip");
} }
/**
* @brief Open the ships information window.
* @param wid Window to find out selected ship.
* @param str Unused.
*/
static void shipyard_info(unsigned int wid, char* str) { static void shipyard_info(unsigned int wid, char* str) {
(void)str; (void)str;
char* shipname; char* shipname;
@ -701,6 +772,11 @@ static void shipyard_info(unsigned int wid, char* str) {
ship_view(0, shipname); ship_view(0, shipname);
} }
/**
* @brief Player attempts to buy a ship.
* @param wid Window player is buying ship from.
* @param str Unused.
*/
static void shipyard_buy(unsigned int wid, char* str) { static void shipyard_buy(unsigned int wid, char* str) {
(void)str; (void)str;
char* shipname, buf[16]; char* shipname, buf[16];
@ -744,6 +820,11 @@ static void shipyard_buy(unsigned int wid, char* str) {
shipyard_update(wid, NULL); shipyard_update(wid, NULL);
} }
/**
* @brief Opens the players ship window.
* @param parent Unused.
* @param str Unused.
*/
static void shipyard_yours_open(unsigned int parent, char* str) { static void shipyard_yours_open(unsigned int parent, char* str) {
(void)str; (void)str;
(void)parent; (void)parent;
@ -817,6 +898,11 @@ static void shipyard_yours_open(unsigned int parent, char* str) {
shipyard_yoursUpdate(wid, NULL); shipyard_yoursUpdate(wid, NULL);
} }
/**
* @brief Update the players ship window.
* @param wid Window to update.
* @param str Unused.
*/
static void shipyard_yoursUpdate(unsigned int wid, char* str) { static void shipyard_yoursUpdate(unsigned int wid, char* str) {
(void)str; (void)str;
char buf[256], buf2[16], buf3[16], *buf4; char buf[256], buf2[16], buf3[16], *buf4;
@ -885,6 +971,11 @@ static void shipyard_yoursUpdate(unsigned int wid, char* str) {
window_enableButton(wid, "btnSellShip"); window_enableButton(wid, "btnSellShip");
} }
/**
* @brief Player attempts to change the ship.
* @param wid Window player is attempting to change ships in.
* @param str Unused.
*/
static void shipyard_yoursChange(unsigned int wid, char* str) { static void shipyard_yoursChange(unsigned int wid, char* str) {
(void)str; (void)str;
char* shipname, *loc; char* shipname, *loc;
@ -917,6 +1008,11 @@ static void shipyard_yoursChange(unsigned int wid, char* str) {
shipyard_yours_open(0, NULL); shipyard_yours_open(0, NULL);
} }
/**
* @brief Player tries to sell a ship.
* @param wid Window player is selling ships in.
* @param str Unused.
*/
static void shipyard_yoursSell(unsigned int wid, char* str) { static void shipyard_yoursSell(unsigned int wid, char* str) {
(void)str; (void)str;
char* shipname, buf[16]; char* shipname, buf[16];
@ -950,6 +1046,11 @@ static void shipyard_yoursSell(unsigned int wid, char* str) {
shipyard_yours_open(0, NULL); shipyard_yours_open(0, NULL);
} }
/**
* @brief Player attempts to transport her ship to the planet she's at.
* @param wid Window player is trying to transport her ship from.
* @param str Unused.
*/
static void shipyard_yoursTransport(unsigned int wid, char* str) { static void shipyard_yoursTransport(unsigned int wid, char* str) {
(void)str; (void)str;
unsigned int price; unsigned int price;
@ -984,22 +1085,29 @@ static void shipyard_yoursTransport(unsigned int wid, char* str) {
shipyard_yoursUpdate(wid, NULL); shipyard_yoursUpdate(wid, NULL);
} }
/**
* @brief Get the ships transport price.
* @param shipname Name of the ship to get the transport price.
* @return The price to transport the ship to the current planet.
*/
static unsigned int shipyard_yoursTransportPrice(char* shipname) { static unsigned int shipyard_yoursTransportPrice(char* shipname) {
char* loc; char* loc;
Pilot* ship; Pilot* ship;
int price; unsigned int price;
ship = player_getShip(shipname); ship = player_getShip(shipname);
loc = player_getLoc(shipname); loc = player_getLoc(shipname);
if(strcmp(loc, land_planet->name)==0) /* Already here. */ if(strcmp(loc, land_planet->name)==0) /* Already here. */
return 0; return 0;
price = (int)(sqrt(ship->solid->mass)*5000.); price = (unsigned int)(sqrt(ship->solid->mass)*5000.);
return price; return price;
} }
/* Spaceport bar. */ /**
* @brief Open the spaceport bar window.
*/
static void spaceport_bar_open(void) { static void spaceport_bar_open(void) {
unsigned int wid; unsigned int wid;
@ -1023,7 +1131,9 @@ static void spaceport_bar_open(void) {
} }
} }
/* Planet news reports. */ /**
* @brief Open the planetary news reports window.
*/
static void news_open(unsigned int parent, char* str) { static void news_open(unsigned int parent, char* str) {
(void)parent; (void)parent;
(void)str; (void)str;
@ -1042,7 +1152,9 @@ static void news_open(unsigned int parent, char* str) {
"News reporters report that they are on strike right now! D:"); "News reporters report that they are on strike right now! D:");
} }
/* Mission computer, cos' missions rule! */ /**
* @brief Open the mission computer window.
*/
static void misn_open(void) { static void misn_open(void) {
unsigned int wid; unsigned int wid;
@ -1073,17 +1185,27 @@ static void misn_open(void) {
misn_genList(wid, 1); misn_genList(wid, 1);
} }
/**
* @brief Close the mission computer window.
* @param wid Window to close.
* @param name Unused.
*/
static void misn_close(unsigned int wid, char* name) { static void misn_close(unsigned int wid, char* name) {
/* Remove computer markers just in case. */ /* Remove computer markers just in case. */
space_clearComputerMarkers(); space_clearComputerMarkers();
window_close(wid, name); window_close(wid, name);
} }
/**
* @brief Accepts the selected mission.
* @param wid Window of the mission computer.
* @param str Unused.
*/
static void misn_accept(unsigned int wid, char* str) { static void misn_accept(unsigned int wid, char* str) {
(void)str;
char* misn_name; char* misn_name;
Mission* misn; Mission* misn;
int pos; int pos;
(void)str;
misn_name = toolkit_getList(wid, "lstMission"); misn_name = toolkit_getList(wid, "lstMission");
@ -1103,6 +1225,11 @@ static void misn_accept(unsigned int wid, char* str) {
} }
} }
/**
* @brief Generates the mission list.
* @param wid Window to generate the mission list for.
* @param first Is it the first time generated?
*/
static void misn_genList(unsigned int wid, int first) { static void misn_genList(unsigned int wid, int first) {
int i, j; int i, j;
char** misn_names; char** misn_names;
@ -1134,12 +1261,16 @@ static void misn_genList(unsigned int wid, int first) {
misn_update(wid, NULL); misn_update(wid, NULL);
} }
/**
* @brief Update the mission list.
* @param wid Window of the mission computer.
* @param str Unused.
*/
static void misn_update(unsigned int wid, char* str) { static void misn_update(unsigned int wid, char* str) {
(void)str;
char* active_misn; char* active_misn;
Mission* misn; Mission* misn;
(void)str;
active_misn = toolkit_getList(wid, "lstMission"); active_misn = toolkit_getList(wid, "lstMission");
if(strcmp(active_misn, "No Missions")==0) { if(strcmp(active_misn, "No Missions")==0) {
window_modifyText(wid, "txtReward", "None"); window_modifyText(wid, "txtReward", "None");
@ -1156,12 +1287,18 @@ static void misn_update(unsigned int wid, char* str) {
window_enableButton(wid, "btnAcceptMission"); window_enableButton(wid, "btnAcceptMission");
} }
/* Return how much it will cost to refuel the player. */ /**
* @brief Get the cost to refuel.
* @return Refuel price.
*/
static unsigned int refuel_price(void) { static unsigned int refuel_price(void) {
return (unsigned int)((player->fuel_max - player->fuel)*3); return (unsigned int)((player->fuel_max - player->fuel)*3);
} }
/* Refuel the player. */ /**
* @brief Refuel the player.
* @param str Unused.
*/
static void spaceport_refuel(unsigned int wid, char* str) { static void spaceport_refuel(unsigned int wid, char* str) {
(void)str; (void)str;

View File

@ -15,9 +15,9 @@
#include "lfile.h" #include "lfile.h"
#include "ldata.h" #include "ldata.h"
#define LDATA_FILENAME "ldata" #define LDATA_FILENAME "ldata" /**< Generic ldata file name. */
#ifndef LDATA_DEF #ifndef LDATA_DEF
#define LDATA_DEF LDATA_FILENAME #define LDATA_DEF LDATA_FILENAME /**< Default ldata to use. */
#endif #endif
#define XML_START_ID "Start" /**< XML document tag of module start file. */ #define XML_START_ID "Start" /**< XML document tag of module start file. */

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@ -423,8 +423,6 @@ void unload_all(void) {
} }
/** /**
* @fn void main_loop(void)
*
* @brief Split main loop from main() for secondary loop hack in toolkit.c. * @brief Split main loop from main() for secondary loop hack in toolkit.c.
*/ */
void main_loop(void) { void main_loop(void) {
@ -445,11 +443,9 @@ void main_loop(void) {
SDL_GL_SwapBuffers(); SDL_GL_SwapBuffers();
} }
static double fps_dt = 1.; static double fps_dt = 1.; /**< Display fps accumulator. */
static double cur_dt = 0.; static double cur_dt = 0.; /**< Current deltatick. */
/** /**
* @fn static void fps_control(void)
*
* @brief Controls the FPS. * @brief Controls the FPS.
*/ */
static void fps_control(void) { static void fps_control(void) {
@ -563,11 +559,9 @@ static void render_all(void) {
} }
static double fps = 0.; static double fps = 0.; /**< FPS to finally display. */
static double fps_cur = 0.; static double fps_cur = 0.; /**< FPS accumulator to trigger change. */
/** /**
* @fn static void display_fps(const double dt)
*
* @brief Displays FPS on the screen. * @brief Displays FPS on the screen.
* *
* @param[in] dt Current delta tick. * @param[in] dt Current delta tick.

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@ -46,20 +46,19 @@ static const luaL_reg faction_methods_cond[] = {
{ "areAllies", factionL_areallies }, { "areAllies", factionL_areallies },
{ "playerStanding", factionL_playerstanding }, { "playerStanding", factionL_playerstanding },
{ 0, 0 } { 0, 0 }
}; }; /**< Factions read only metatable methods. */
/* Global faction functions. */ /* Global faction functions. */
static int factionL_get(lua_State* L); static int factionL_get(lua_State* L);
static const luaL_reg factionL_methods[] = { static const luaL_reg factionL_methods[] = {
{ "get", faction_get }, { "get", faction_get },
{ 0, 0 } { 0, 0 }
}; }; /**< Faction module functions. */
/** /**
* @fn int lua_loadFaction(lua_State* L, int readonly)
*
* @brief Load the faction library. * @brief Load the faction library.
* @param L State to load faction library into. * @param L State to load faction library into.
* @param readonly Load as read only?
* @return 0 on success. * @return 0 on success.
*/ */
int lua_loadFaction(lua_State* L, int readonly) { int lua_loadFaction(lua_State* L, int readonly) {
@ -73,8 +72,6 @@ int lua_loadFaction(lua_State* L, int readonly) {
} }
/** /**
* @fn static int factionL_createmetatable(lua_State* L, int readonly)
*
* @brief Register the faction metatable. * @brief Register the faction metatable.
* @param L Lua state to register metatable into. * @param L Lua state to register metatable into.
* @param readonly Whether table should be readonly. * @param readonly Whether table should be readonly.
@ -109,8 +106,6 @@ static int factionL_createmetatable(lua_State* L, int readonly) {
*/ */
/** /**
* @fn static int factionL_get(lua_State* L)
*
* @brief faction get(string name) * @brief faction get(string name)
* *
* Get the faction based on its name. * Get the faction based on its name.
@ -150,8 +145,6 @@ static int factionL_get(lua_State* L) {
*/ */
/** /**
* @fn LuaFaction* lua_tofaction(lua_State* L, int ind)
*
* @brief Get faction at index. * @brief Get faction at index.
* @param L Lua state to get faction from. * @param L Lua state to get faction from.
* @param ind Index position to find the faction. * @param ind Index position to find the faction.
@ -167,8 +160,6 @@ LuaFaction* lua_tofaction(lua_State* L, int ind) {
} }
/** /**
* @fn LuaFaction* lua_pushfaction(lua_State* L, LuaFaction faction)
*
* @brief Pushes a faction on the stack. * @brief Pushes a faction on the stack.
* @param L lua state to push faction into. * @param L lua state to push faction into.
* @param faction Faction to push. * @param faction Faction to push.
@ -184,8 +175,6 @@ LuaFaction* lua_pushfaction(lua_State* L, LuaFaction faction) {
} }
/** /**
* @fn int lua_isfaction(lua_State* L, int ind)
*
* @brief Check to see if ind is a faction. * @brief Check to see if ind is a faction.
* @param L Lua state to check. * @param L Lua state to check.
* @param ind Index position to check. * @param ind Index position to check.

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@ -159,7 +159,7 @@ static const luaL_reg hook_methods[] = {
{ "enter", hook_enter }, { "enter", hook_enter },
{ "pilot", hook_pilot }, { "pilot", hook_pilot },
{ 0, 0 } { 0, 0 }
}; }; /**< Hook Lua methods. */
/* Diffs. */ /* Diffs. */
static int diff_applyL(lua_State* L); static int diff_applyL(lua_State* L);
@ -170,12 +170,12 @@ static const luaL_reg diff_methods[] = {
{ "remove", diff_removeL }, { "remove", diff_removeL },
{ "isApplied", diff_isappliedL }, { "isApplied", diff_isappliedL },
{ 0, 0 } { 0, 0 }
}; }; /**< Unidiff Lua methods. */
static const luaL_reg diff_cond_methods[] = { static const luaL_reg diff_cond_methods[] = {
{ "isApplied", diff_isappliedL }, { "isApplied", diff_isappliedL },
{ 0, 0 } { 0, 0 }
}; }; /**< Unidiff Lua read only methods. */
/* Register all the libaries. */ /* Register all the libaries. */
int misn_loadLibs(lua_State* L) { int misn_loadLibs(lua_State* L) {
@ -210,6 +210,11 @@ int lua_loadMisn(lua_State* L) {
return 0; return 0;
} }
/**
* @brief Load the mission variable lua library.
* @param readonly Whether to open in read-only form.
* @retrun 0 on success.
*/
int lua_loadVar(lua_State* L, int readonly) { int lua_loadVar(lua_State* L, int readonly) {
if(readonly == 0) if(readonly == 0)
luaL_register(L, "var", var_methods); luaL_register(L, "var", var_methods);
@ -226,17 +231,21 @@ int lua_loadPlayer(lua_State* L, int readonly) {
return 0; return 0;
} }
/**
* @brief Loads the hook lua library.
* @param L Lua state.
* @return 0 on success.
*/
int lua_loadHook(lua_State* L) { int lua_loadHook(lua_State* L) {
luaL_register(L, "hook", hook_methods); luaL_register(L, "hook", hook_methods);
return 0; return 0;
} }
/** /**
* @fn int lua_loadDiff(lua_State* L, int readonly)
*
* @brief Loads the diff Lua library. * @brief Loads the diff Lua library.
* @param L Lua State. * @param L Lua State.
* @param readonly Load read only functions. * @param readonly Load read only functions.
* @return 0 on success.
*/ */
int lua_loadDiff(lua_State* L, int readonly) { int lua_loadDiff(lua_State* L, int readonly) {
if(readonly == 0) if(readonly == 0)

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@ -541,6 +541,7 @@ static MissionData* mission_parse(const xmlNodePtr parent) {
} while(xml_nextNode(node)); } while(xml_nextNode(node));
#define MELEMENT(o,s) \ #define MELEMENT(o,s) \
if(o) WARN("Mission '%s' missing/invalid '"s"' element", tmp->name) if(o) WARN("Mission '%s' missing/invalid '"s"' element", tmp->name)
/**< Hack to check for missing elements. */
MELEMENT(tmp->lua==NULL, "lua"); MELEMENT(tmp->lua==NULL, "lua");
MELEMENT(tmp->avail.loc==-1, "location"); MELEMENT(tmp->avail.loc==-1, "location");
#undef MELEMENT #undef MELEMENT

View File

@ -26,9 +26,9 @@
#define NEBULAE_PUFF_BUFFER 300 /**< Nebulae buffer. */ #define NEBULAE_PUFF_BUFFER 300 /**< Nebulae buffer. */
/* Extern. */ /* Extern. */
extern double gui_xoff, gui_yoff; extern double gui_xoff, gui_yoff; /**< From player.c */
extern Vec2 shake_pos; extern Vec2 shake_pos; /**< From spfx.c. */
extern void loadscreen_render(double done, const char* msg); extern void loadscreen_render(double done, const char* msg); /**< From lephisto.c. */
/* The nebulae textures. */ /* The nebulae textures. */
static GLuint nebu_textures[NEBULAE_Z]; /**< BG Nebulae textures. */ static GLuint nebu_textures[NEBULAE_Z]; /**< BG Nebulae textures. */
@ -295,15 +295,13 @@ void nebu_render(const double dt) {
} }
/** /**
* @fn void nebu_renderOverlay(const double dt)
*
* @brief Renders the nebulae overlay (hides what player can't see). * @brief Renders the nebulae overlay (hides what player can't see).
* @param dt Current delta tick. * @param dt Current delta tick.
*/ */
void nebu_renderOverlay(const double dt) { void nebu_renderOverlay(const double dt) {
#define ANG45 0.70710678118654757 #define ANG45 0.70710678118654757 /**< sqrt(2) */
#define COS225 0.92387953251128674 #define COS225 0.92387953251128674 /**< cos(225) */
#define SIN225 0.38268343236508978 #define SIN225 0.38268343236508978 /**< sin(225) */
/* Render the puffs. */ /* Render the puffs. */
nebu_renderPuffs(dt, 0); nebu_renderPuffs(dt, 0);

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@ -25,7 +25,7 @@
#define BUTTON_HEIGHT 30 /**< Button height, standard across menus. */ #define BUTTON_HEIGHT 30 /**< Button height, standard across menus. */
/* Extern. */ /* Extern. */
extern const char* keybindNames[]; /* input.c */ extern const char* keybindNames[]; /* From input.c */
static const char* modToText(SDLMod mod); static const char* modToText(SDLMod mod);
static void menuKeybinds_update(unsigned int wid, char* name); static void menuKeybinds_update(unsigned int wid, char* name);

View File

@ -528,9 +528,13 @@ static DamageType outfit_strToDamageType(char* buf) {
return DAMAGE_TYPE_NULL; return DAMAGE_TYPE_NULL;
} }
/* Return the outfit type from string. */
#define O_CMP(s, t) \ #define O_CMP(s, t) \
if(strcmp(buf, (s))==0) return t; if(strcmp(buf, (s))==0) return t; /**< Define to help with outfit_strToOutfitType. */
/**
* @brief Get the outfit type from human readable string.
* @param buf String to extract outfit type from.
* @return Outfit type stored in buf.
*/
static OutfitType outfit_strToOutfitType(char* buf) { static OutfitType outfit_strToOutfitType(char* buf) {
O_CMP("bolt", OUTFIT_TYPE_BOLT); O_CMP("bolt", OUTFIT_TYPE_BOLT);
O_CMP("beam", OUTFIT_TYPE_BEAM); O_CMP("beam", OUTFIT_TYPE_BEAM);
@ -561,6 +565,19 @@ static OutfitType outfit_strToOutfitType(char* buf) {
} }
#undef O_CMP #undef O_CMP
/**
* @brief Parses a damage node.
*
* Example damage node would be:
* @code
* <damage type="kinetic">10</damage>
* @endcode
*
* @param[out] dtype Store the damage type here.
* @param[out] dmg Store the damage here.
* @param[in] node Node to parse damage from.
* @return 0 on success.
*/
static int outfit_parseDamage(DamageType* dtype, double* dmg, xmlNodePtr node) { static int outfit_parseDamage(DamageType* dtype, double* dmg, xmlNodePtr node) {
char* buf; char* buf;
@ -632,6 +649,7 @@ static void outfit_parseSBolt(Outfit* tmp, const xmlNodePtr parent) {
#define MELEMENT(o,s) \ #define MELEMENT(o,s) \
if (o) WARN("Outfit '%s' missing/invalid '"s"' element", tmp->name) if (o) WARN("Outfit '%s' missing/invalid '"s"' element", tmp->name)
/**< Define to help check for data errors. */
MELEMENT(tmp->u.blt.gfx_space==NULL, "gfx"); MELEMENT(tmp->u.blt.gfx_space==NULL, "gfx");
MELEMENT(tmp->u.blt.spfx_shield==-1, "spfx_shield"); MELEMENT(tmp->u.blt.spfx_shield==-1, "spfx_shield");
MELEMENT(tmp->u.blt.spfx_armour==-1, "spfx_armour"); MELEMENT(tmp->u.blt.spfx_armour==-1, "spfx_armour");
@ -645,8 +663,6 @@ static void outfit_parseSBolt(Outfit* tmp, const xmlNodePtr parent) {
} }
/** /**
* @fn static void outfit_parseSBeam(Outfit* tmp, const xmlNodePtr parent)
*
* @brief Parse the beam weapon specifics of an outfit. * @brief Parse the beam weapon specifics of an outfit.
* @param tmp Outfit to finish loading. * @param tmp Outfit to finish loading.
* @param parent Outfit's parent node. * @param parent Outfit's parent node.
@ -739,6 +755,7 @@ static void outfit_parseSLauncher(Outfit* tmp, const xmlNodePtr parent) {
} while((node = node->next)); } while((node = node->next));
#define MELEMENT(o,s) if(o) WARN("Outfit '%s' missing '"s"' element", tmp->name) #define MELEMENT(o,s) if(o) WARN("Outfit '%s' missing '"s"' element", tmp->name)
/**< Define to help check for data errors. */
MELEMENT(tmp->u.lau.ammo_name == NULL, "ammo"); MELEMENT(tmp->u.lau.ammo_name == NULL, "ammo");
MELEMENT(tmp->u.lau.delay==0, "delay"); MELEMENT(tmp->u.lau.delay==0, "delay");
#undef MELEMENT #undef MELEMENT

View File

@ -302,15 +302,6 @@ int pack_check(const char* filename) {
return ret; return ret;
} }
/**
* @fn int pack_files(const char* outfile, const char** infiles, const uint32_t nfiles)
*
* @brief Packages files into a packfile.
* @param outfile Name of the file to output to.
* @param infiles Array of filenames to package.
* @param nfiles Number of filenames in infiles.
* @return 0 on success.
*/
#ifdef _POSIX_SOURCE #ifdef _POSIX_SOURCE
#define WRITE(b,n) if(write(outfd, b, n)==-1) { \ #define WRITE(b,n) if(write(outfd, b, n)==-1) { \
ERR("Error writing to file: %s", strerror(errno)); \ ERR("Error writing to file: %s", strerror(errno)); \
@ -320,6 +311,14 @@ int pack_check(const char* filename) {
ERR("Error writing to file: %s", strerror(errno)); \ ERR("Error writing to file: %s", strerror(errno)); \
free(buf); return -1; } free(buf); return -1; }
#endif #endif
/**
* @brief Packages files into a packfile.
* @param outfile Name of the file to output to.
* @param infiles Array of filenames to package.
* @param nfiles Number of filenames in infiles.
* @return 0 on success.
*/
int pack_files(const char* outfile, const char** infiles, const uint32_t nfiles) { int pack_files(const char* outfile, const char** infiles, const uint32_t nfiles) {
void* buf; void* buf;
#ifdef _POSIX_SOURCE #ifdef _POSIX_SOURCE
@ -432,10 +431,9 @@ int pack_files(const char* outfile, const char** infiles, const uint32_t nfiles)
/** /**
* @brief Open a file in the packfile for reading. * @brief Open a file in the packfile for reading.
* @param file Packfile to store data into.
* @param packfile Path to real packfile. * @param packfile Path to real packfile.
* @param filename Name of the file within th. packfile. * @param filename Name of the file within th. packfile.
* @return 0 on success. * @return The newly created packfile or NULL on error.
*/ */
Packfile_t* pack_open(const char* packfile, const char* filename) { Packfile_t* pack_open(const char* packfile, const char* filename) {
int j; int j;

View File

@ -12,11 +12,11 @@
#include "pilot.h" #include "pilot.h"
#include "pause.h" #include "pause.h"
int paused = 0; /* Are we paused. */ int paused = 0; /**< Are we paused. */
double dt_mod = 1.; /**< dt modifier. */ double dt_mod = 1.; /**< dt modifier. */
/* From main.c */ /* From main.c */
extern unsigned int time; extern unsigned int time; /**< From lephisto.c. */
/* Pause the game. */ /* Pause the game. */
void pause_game(void) { void pause_game(void) {
@ -31,7 +31,10 @@ void unpause_game(void) {
paused = 0; paused = 0;
} }
/* Set the timers back. */ /**
* @brief Set the timers back.
* @param delay Delay to set timers back.
*/
void pause_delay(unsigned int delay) { void pause_delay(unsigned int delay) {
(void)delay; (void)delay;
} }

View File

@ -101,10 +101,9 @@ static float lattice2(perlin_data_t* pdata, int ix, float fx, int iy, float fy)
return value; return value;
} }
#define SWAP(a, b, t) t = a; a = b; b = t #define SWAP(a, b, t) t = a; a = b; b = t /**< Swaps two values. */
#define FLOOR(a) ((int) a - (a < 0 && a != (int)a)) /**< Limits to 0. */
#define FLOOR(a) ((int) a - (a < 0 && a != (int)a)) #define CUBIC(a) (a * a * (3 - 2 * a)) /**< Does cubic filtering. */
#define CUBIC(a) (a * a * (3 - 2 * a))
/** /**
* @brief Normalizes a 3d vector. * @brief Normalizes a 3d vector.

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@ -74,8 +74,6 @@ static int fleet_parse(Fleet* tmp, const xmlNodePtr parent);
static void pilot_dead(Pilot* p); static void pilot_dead(Pilot* p);
/** /**
* @fn static int pilot_getStackPos(const unsigned int id)
*
* @brief Get the pilots position in the stack. * @brief Get the pilots position in the stack.
* @param id ID of the pilot to get. * @param id ID of the pilot to get.
* @return Position of pilot in stack or -1 if not found. * @return Position of pilot in stack or -1 if not found.
@ -97,8 +95,6 @@ static int pilot_getStackPos(const unsigned int id) {
} }
/** /**
* @fn unsinged int pilot_getNextID(const unsigned int id)
*
* @brief Get the next pilot on id. * @brief Get the next pilot on id.
* @param id ID of current pilot. * @param id ID of current pilot.
* @return ID of next pilot of PLAYER_ID if no next pilot. * @return ID of next pilot of PLAYER_ID if no next pilot.
@ -112,8 +108,6 @@ unsigned int pilot_getNextID(const unsigned int id) {
} }
/** /**
* @fn unsigned int pilot_getPrevID(const unsigned int id)
*
* @brief Get the previous pilot based on ID. * @brief Get the previous pilot based on ID.
* @param id ID of the current pilot. * @param id ID of the current pilot.
* @return ID of previous pilot or PLAYER_ID if no previous pilot. * @return ID of previous pilot or PLAYER_ID if no previous pilot.
@ -155,8 +149,6 @@ unsigned int pilot_getNearestEnemy(const Pilot* p) {
} }
/** /**
* @fn unsinged int pilot_getNearesetPilot(const Pilot* p)
*
* @brief Get the nearest pilot to a pilot. * @brief Get the nearest pilot to a pilot.
* @param p Pilot to get her nearest pilot. * @param p Pilot to get her nearest pilot.
* @return The nearest pilot. * @return The nearest pilot.
@ -266,9 +258,11 @@ void pilot_shoot(Pilot* p, const int secondary) {
} }
/** /**
* @fn void pilot_shootStop(Pilot* p, const int secondary) * @brief Has pilot stopped shooting her weapon.
* *
* @brief * Only really deals with beam weapons.
* @param p Pilot that was shooting.
* @param secondary If weapon is secondary.
*/ */
void pilot_shootStop(Pilot* p, const int secondary) { void pilot_shootStop(Pilot* p, const int secondary) {
int i; int i;
@ -299,8 +293,6 @@ void pilot_shootStop(Pilot* p, const int secondary) {
} }
/** /**
* @fn static void pilot_shootWeapon(Pilot* p, PilotOutfit* w)
*
* @brief Actually handles the shooting, how often the player can shoot and such. * @brief Actually handles the shooting, how often the player can shoot and such.
* @param p Pilot that is shooting. * @param p Pilot that is shooting.
* @param w Pilot's outfit to shoot. * @param w Pilot's outfit to shoot.
@ -381,9 +373,9 @@ static void pilot_shootWeapon(Pilot* p, PilotOutfit* w) {
} }
/** /**
* @fn void pilot_switchSecondary(Pilot* p, int i) * @brief Set the pilots secondary weapon.
* * @param p Pilot to set secondary weapon.
* @brief * @param i Index of the weapon to set.
*/ */
void pilot_switchSecondary(Pilot* p, int i) { void pilot_switchSecondary(Pilot* p, int i) {
PilotOutfit* cur; PilotOutfit* cur;
@ -405,9 +397,6 @@ void pilot_switchSecondary(Pilot* p, int i) {
} }
/** /**
* @fn void pilot_hit(Pilot* p, const Solid* w, const unsigned int shooter,
* const DamageType dtype, const double damage)
*
* @brief Damages the pilot. * @brief Damages the pilot.
* @param p Pilot that is taking damage. * @param p Pilot that is taking damage.
* @param w Solid that is hitting pilot. * @param w Solid that is hitting pilot.
@ -481,8 +470,6 @@ void pilot_hit(Pilot* p, const Solid* w, const unsigned int shooter,
} }
/** /**
* @fn void pilot_dead(Pilot* p)
*
* @brief Pilot is dead, now will slowly explode. * @brief Pilot is dead, now will slowly explode.
* @param p Pilot that just died. * @param p Pilot that just died.
*/ */
@ -508,8 +495,6 @@ void pilot_dead(Pilot* p) {
} }
/** /**
* @fn static void pilot_runHook(Pilot* p, int hook_type)
*
* @brief Tries to run a pilot hook if she has it. * @brief Tries to run a pilot hook if she has it.
* @param p Pilot to run the hook. * @param p Pilot to run the hook.
* @param hook_type Type of hook to run. * @param hook_type Type of hook to run.
@ -523,8 +508,6 @@ void pilot_runHook(Pilot* p, int hook_type) {
} }
/** /**
* @fn void pilot_setSecondary(Pilot* p, const char* secondary)
*
* @brief Set the pilots secondary weapon based on its name. * @brief Set the pilots secondary weapon based on its name.
* @param p Pilot to set secondary weapon. * @param p Pilot to set secondary weapon.
* @param secondary Name of the secondary weapon to set. * @param secondary Name of the secondary weapon to set.
@ -552,9 +535,7 @@ void pilot_setSecondary(Pilot* p, const char* secondary) {
} }
/** /**
* @fn void pilot_setAmmo(Pilot* p) * @brief Set the pilots ammo based on their secondary weapon.
*
* @param Set the pilots ammo based on their secondary weapon.
* @param p Pilot to set ammo. * @param p Pilot to set ammo.
*/ */
void pilot_setAmmo(Pilot* p) { void pilot_setAmmo(Pilot* p) {
@ -580,7 +561,7 @@ void pilot_setAmmo(Pilot* p) {
} }
/** /**
* @fn int pilot_getAmmo(Pilot* p, Outfit* o) * @brief Get the amount of ammo pilot has for a certain outfit.
* @param p Pilot to get amount of ammo for. * @param p Pilot to get amount of ammo for.
* @param o Outfit to get ammo for. * @param o Outfit to get ammo for.
* @return Amount of ammo for o on p. * @return Amount of ammo for o on p.
@ -604,8 +585,6 @@ int pilot_getAmmo(Pilot* p, Outfit* o) {
} }
/** /**
* @fn void pilot_setAfterburner(Pilot* p)
*
* @brief Set the pilots afterburner if she has one. * @brief Set the pilots afterburner if she has one.
* @param p Pilot to set afterburner. * @param p Pilot to set afterburner.
*/ */
@ -621,8 +600,6 @@ void pilot_setAfterburner(Pilot* p) {
} }
/** /**
* @fn int pilot_dock(Pilot* p, Pilot* target)
*
* @brief Dock the pilot on its target pilot. * @brief Dock the pilot on its target pilot.
* @param p Pilot that wants to dock. * @param p Pilot that wants to dock.
* @param target Pilot to dock on. * @param target Pilot to dock on.
@ -663,6 +640,13 @@ int pilot_dock(Pilot* p, Pilot* target) {
} }
/** /**
* @brief Make the pilot explosion.
* @param x X position of the pilot.
* @param y Y position of the pilot.
* @param radius Radius of the explosion.
* @param dtype Damage type of the explosion.
* @param damage Amount of damage by the explosion.
* @param parent ID of the pilot exploding.
*/ */
void pilot_explode(double x, double y, double radius, void pilot_explode(double x, double y, double radius,
DamageType dtype, double damage, unsigned int parent) { DamageType dtype, double damage, unsigned int parent) {
@ -697,8 +681,6 @@ void pilot_explode(double x, double y, double radius,
} }
/** /**
* @fn void pilot_render(Pilot* p)
*
* @brief Render the pilot. * @brief Render the pilot.
* @param p Pilot to render. * @param p Pilot to render.
*/ */
@ -709,8 +691,6 @@ void pilot_render(Pilot* p) {
} }
/** /**
* @fn static void pilot_update(Pilot* pilot, const double dt)
*
* @brief Updates the pilot. * @brief Updates the pilot.
* @param pilot Pilot to update. * @param pilot Pilot to update.
* @param dt Current delta tick. * @param dt Current delta tick.
@ -903,8 +883,6 @@ static void pilot_hyperspace(Pilot* p) {
} }
/** /**
* @fn void pilot_hyperspaceAbort(Pilot* p)
*
* @brief Stops the pilot from hyperspaceing. * @brief Stops the pilot from hyperspaceing.
* *
* Can only stop in preperation mode. * Can only stop in preperation mode.
@ -919,6 +897,13 @@ void pilot_hyperspaceAbort(Pilot* p) {
} }
} }
/**
* @brief Add an outfit to the pilot.
* @param pilot Pilot to add the outfit to.
* @param outfit Outfit to add to the pilot.
* @param quantity Amount of the outfit to add.
* @return Amount of the outfit added.
*/
int pilot_addOutfit(Pilot* pilot, Outfit* outfit, int quantity) { int pilot_addOutfit(Pilot* pilot, Outfit* outfit, int quantity) {
int i, q, free_space; int i, q, free_space;
char* osec; char* osec;
@ -997,7 +982,13 @@ int pilot_addOutfit(Pilot* pilot, Outfit* outfit, int quantity) {
return q; return q;
} }
/* Remove an outfit from the pilot. */ /**
* @brief Remove an outfit from the pilot.
* @param pilot Pilot to remove the outfit from.
* @param outfit Outfit to remove from the pilot.
* @param quantity Amount of the outfits to remove from the pilot.
* @return Number of the outfits removed from the pilot.
*/
int pilot_rmOutfit(Pilot* pilot, Outfit* outfit, int quantity) { int pilot_rmOutfit(Pilot* pilot, Outfit* outfit, int quantity) {
int i, q, c; int i, q, c;
char* osec; char* osec;
@ -1036,7 +1027,10 @@ int pilot_rmOutfit(Pilot* pilot, Outfit* outfit, int quantity) {
return 0; return 0;
} }
/* Return all the outfits in a nice text form. */ /**
* @brief Get all the outfits in nice text form.
* @param pilot Pilot to get the outfits from.
*/
char* pilot_getOutfits(Pilot* pilot) { char* pilot_getOutfits(Pilot* pilot) {
int i; int i;
char* buf; char* buf;
@ -1148,13 +1142,20 @@ void pilot_calcStats(Pilot* pilot) {
pilot->fuel = fc * pilot->fuel_max; pilot->fuel = fc * pilot->fuel_max;
} }
/* Pilot free cargo space. */ /**
* @brief Get the pilots free cargo space.
* @param p Pilot to get the free space of.
* @return Free cargo space on pilot.
*/
int pilot_cargoFree(Pilot* p) { int pilot_cargoFree(Pilot* p) {
return p->cargo_free; return p->cargo_free;
} }
/** /**
* * @brief Move cargo from one pilot to another.
* @param dest Destination pilot.
* @param src Source pilot.
* @return 0 on success.
*/ */
int pilot_moveCargo(Pilot* dest, Pilot* src) { int pilot_moveCargo(Pilot* dest, Pilot* src) {
int i; int i;
@ -1218,7 +1219,11 @@ int pilot_addCargo(Pilot* pilot, Commodity* cargo, int quantity) {
return q; return q;
} }
/* Return the amount of cargo onboard the ship. */ /**
* @brief Get how much cargo ship has on board.
* @param pilot Pilot to get used cargo space of.
* @param The used cargo space by pilot.
*/
int pilot_cargoUsed(Pilot* pilot) { int pilot_cargoUsed(Pilot* pilot) {
int i, q; int i, q;
@ -1229,7 +1234,10 @@ int pilot_cargoUsed(Pilot* pilot) {
return q; return q;
} }
/* Calculate how much cargo ship has left etc. */ /**
* @brief Calculates how much cargo ship has left and such.
* @param pilot Pilot to calculate free cargo space of.
*/
static void pilot_calcCargo(Pilot* pilot) { static void pilot_calcCargo(Pilot* pilot) {
int q; int q;
@ -1316,8 +1324,13 @@ int pilot_rmMissionCargo(Pilot* pilot, unsigned int cargo_id, int jettison) {
return 0; return 0;
} }
/* Try to get rid of quantity cargo from pilot, */ /**
/* return quantity actually removed. */ * @brief Try to get rid of quantity cargo from pilot.
* @param pilot Pilot to get rid of cargo.
* @param cargo Cargo to get rid of.
* @param quantity Amount of cargo to get rid of.
* @return Amount of cargo gotten rid of.
*/
int pilot_rmCargo(Pilot* pilot, Commodity* cargo, int quantity) { int pilot_rmCargo(Pilot* pilot, Commodity* cargo, int quantity) {
int i, q; int i, q;
@ -1347,8 +1360,6 @@ int pilot_rmCargo(Pilot* pilot, Commodity* cargo, int quantity) {
} }
/** /**
* @fn void pilot_addHook(Pilot* pilot, int type, int hook)
*
* @brief Add a hook to the pilot. * @brief Add a hook to the pilot.
* @param pilot Pilot to add the hook to. * @param pilot Pilot to add the hook to.
* @param type Type of the hook to add. * @param type Type of the hook to add.
@ -1368,11 +1379,8 @@ void pilot_addHook(Pilot* pilot, int type, int hook) {
} }
/** /**
* @fn void pilot_init(Pilot* pilot, Ship* ship, char* name, int faction,
* char* ai, const double dir, const Vec2* pos,
* const Vec2* vel, const int flags)
*
* @brief Initialize pilot. * @brief Initialize pilot.
* @param pilot Pilot to initialise.
* @param ship Ship pilot will be flying. * @param ship Ship pilot will be flying.
* @param name Pilots name, if NULL ships name will be used. * @param name Pilots name, if NULL ships name will be used.
* @param faction Faction of the pilot. * @param faction Faction of the pilot.
@ -1468,10 +1476,6 @@ void pilot_init(Pilot* pilot, Ship* ship, char* name, int faction,
} }
/** /**
* @fn unsigned int pilot_create(Ship* ship, char* name, int faction,
* char* ai, const double dir, const Vec2* pos,
* const Vec2* vel, const int flags)
*
* @brief Create a new pilot. * @brief Create a new pilot.
* *
* See pilot_init for parameters. * See pilot_init for parameters.
@ -1506,9 +1510,6 @@ unsigned int pilot_create(Ship* ship, char* name, int faction,
} }
/** /**
* @fn Pilot* pilot_CreateEmpty(Ship* ship, char* name,
* int faction, char* ai, const int flags)
*
* @brief Create a pilot without adding it to the stack. * @brief Create a pilot without adding it to the stack.
* @param ship Ship for the pilot to use. * @param ship Ship for the pilot to use.
* @param name Name of the pilot ship (NULL uses ship name). * @param name Name of the pilot ship (NULL uses ship name).
@ -1527,8 +1528,6 @@ Pilot* pilot_createEmpty(Ship* ship, char* name,
} }
/** /**
* @fn Pilot* pilot_copy(Pilot* src)
*
* @brief Copies src pilot to dest. * @brief Copies src pilot to dest.
* @param src Pilot to copy. * @param src Pilot to copy.
* @return Copy of src. * @return Copy of src.
@ -1565,8 +1564,6 @@ Pilot* pilot_copy(Pilot* src) {
} }
/** /**
* @fn void pilot_free(Pilot* p)
*
* @brief Free and cleans up a pilot. * @brief Free and cleans up a pilot.
* @param p Pilot to free. * @param p Pilot to free.
*/ */
@ -1591,8 +1588,6 @@ void pilot_free(Pilot* p) {
} }
/** /**
* @fn void pilot_destroy(Pilot* p)
*
* @brief Destroy pilot from stack. * @brief Destroy pilot from stack.
* @param p Pilot to destroy. * @param p Pilot to destroy.
*/ */
@ -1613,8 +1608,6 @@ void pilot_destroy(Pilot* p) {
} }
/** /**
* @fn voud pilots_free(void)
*
* @brief Free the pilot stack. * @brief Free the pilot stack.
*/ */
void pilots_free(void) { void pilots_free(void) {
@ -1628,8 +1621,6 @@ void pilots_free(void) {
} }
/** /**
* @fn void pilots_clean(void)
*
* @brief Clean up the pilot stack - Leave the player. * @brief Clean up the pilot stack - Leave the player.
*/ */
void pilots_clean(void) { void pilots_clean(void) {
@ -1648,8 +1639,6 @@ void pilots_clean(void) {
} }
/** /**
* @fn void player_cleanAll(void)
*
* @brief Even cleans up the player. * @brief Even cleans up the player.
*/ */
void pilots_cleanAll(void) { void pilots_cleanAll(void) {
@ -1662,8 +1651,6 @@ void pilots_cleanAll(void) {
} }
/** /**
* @fn void pilots_update(double dt)
*
* @brief Updates all the pilots. * @brief Updates all the pilots.
* @param dt Delta tick for the update. * @param dt Delta tick for the update.
*/ */
@ -1697,8 +1684,6 @@ void pilots_update(double dt) {
} }
/** /**
* @fn void pilots_render(void)
*
* @brief Render all the pilots. * @brief Render all the pilots.
*/ */
void pilots_render(void) { void pilots_render(void) {