[Fix] New player cleanup stuff.
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c536ede0fb
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@ -1057,6 +1057,15 @@ void pilots_clean(void) {
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pilots = 1;
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}
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void pilots_cleanAll(void) {
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pilots_clean();
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if(player != NULL) {
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pilot_free(player);
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player = NULL;
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}
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pilots = 0;
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}
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// Update all pilots.
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void pilots_update(double dt) {
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int i;
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@ -183,6 +183,7 @@ Pilot* pilot_copy(Pilot* src);
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void pilot_destroy(Pilot* p);
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void pilots_free(void);
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void pilots_clean(void);
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void pilots_cleanAll(void);
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void pilot_free(Pilot* p);
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int fleet_load(void); // TODO
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void fleet_free(void);
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12
src/player.c
12
src/player.c
@ -377,10 +377,10 @@ void player_cleanup(void) {
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player_clear();
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// Cleanup name.
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// Clean up name.
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if(player_name != NULL) free(player_name);
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// Cleanup messages.
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// Clean up messages.
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for(i = 0; i < msg_max; i++)
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memset(msg_stack[i].str, '\0', MSG_SIZE_MAX);
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@ -397,12 +397,20 @@ void player_cleanup(void) {
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// Nothing left.
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player_nstack = 0;
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}
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// Clean up missions.
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if(missions_done != NULL) {
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free(missions_done);
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missions_done = NULL;
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missions_ndone = 0;
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missions_mdone = 0;
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}
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pilots_cleanAll();
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if(player != NULL) {
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pilot_free(player);
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player = NULL;
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}
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}
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// Initializes the player sound.
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