[Fix] Missiles don't go crazy when enemy has been killed.

This commit is contained in:
Allanis 2013-02-27 22:58:23 +00:00
parent 35f35463ae
commit d77fc45e7f

View File

@ -118,7 +118,11 @@ static void think_seeker(Weapon* w) {
if(w->target == w->parent) return; // HEY! Self harm is not allowed. if(w->target == w->parent) return; // HEY! Self harm is not allowed.
Pilot* p = pilot_get(w->target); Pilot* p = pilot_get(w->target);
if(p == NULL) return; // Can't do anything with no pilots. if(p == NULL) {
if(VMOD(w->solid->vel) > w->outfit->u.amm.speed) // Should not go faster.
vect_pset(&w->solid->vel, w->outfit->u.amm.speed, VANGLE(w->solid->vel));
return;
}
// Ammo isn't locked on yet.. // Ammo isn't locked on yet..
if(SDL_GetTicks() > (w->timer + w->outfit->u.amm.lockon)) { if(SDL_GetTicks() > (w->timer + w->outfit->u.amm.lockon)) {