[Change] Extended amount of time cinamatic cam is shown.
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@ -1184,6 +1184,6 @@ void player_destroyed(void) {
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vectcpy(&player_cam, &player->solid->pos);
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gl_bindCamera(&player_cam);
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player_setFlag(PLAYER_DESTROYED);
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player_timer = SDL_GetTicks() + 2000;
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player_timer = SDL_GetTicks() + 5000;
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}
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