[Change] Disabled the unable to play sound warnings to not scare people

on the last collective missions.
This commit is contained in:
Allanis 2014-05-22 15:02:12 +01:00
parent b7cfc2bac2
commit d4d40f63ff

View File

@ -233,8 +233,10 @@ int sound_play(int sound) {
v->channel = Mix_PlayChannel(-1, sound_list[sound].buffer, 0);
/*
if(v->channel < 0)
WARN("Unable to play sound: %s", Mix_GetError());
*/
v->state = VOICE_PLAYING;
v->id = ++voice_genid;
@ -277,10 +279,11 @@ int sound_playPos(int sound, double x, double y) {
v->channel = Mix_PlayChannel(-1, sound_list[sound].buffer, 0);
if(v->channel < 0) {
/*
WARN("Unable to play sound: %s", Mix_GetError());
return -1;
}
*/
} else {
/* Need to make sure distance doesn't overflow. */
idist = (int)dist / 13.;
if(idist > 255) idist = 255;
@ -288,6 +291,7 @@ int sound_playPos(int sound, double x, double y) {
WARN("Unable to set sound position: %s", Mix_GetError());
return -1;
}
}
/* Actually add the voice to the list. */
v->state = VOICE_PLAYING;