[Fix] Fixed some rough edges around bribing and communication in general.

This commit is contained in:
Allanis 2014-01-26 19:10:23 +00:00
parent 37d61803d7
commit cf1520b304

View File

@ -11,6 +11,7 @@
#include "pilot.h" #include "pilot.h"
#include "rng.h" #include "rng.h"
#include "llua.h" #include "llua.h"
#include "player.h"
#include "comm.h" #include "comm.h"
#define BUTTON_WIDTH 80 /**< Button width. */ #define BUTTON_WIDTH 80 /**< Button width. */
@ -34,17 +35,30 @@ int comm_open(unsigned int pilot) {
glTexture* logo, *gfx_comm; glTexture* logo, *gfx_comm;
char* name, *stand; char* name, *stand;
unsigned int wid; unsigned int wid;
glColour* c;
/* Get the pilot. */ /* Get the pilot. */
comm_pilot = pilot_get(pilot); comm_pilot = pilot_get(pilot);
if(comm_pilot == NULL) if(comm_pilot == NULL)
return -1; return -1;
/* Must not be disabled. */
if(pilot_isFlag(comm_pilot, PILOT_DISABLED)) {
player_message("%s does not respond.", comm_pilot->name);
}
/* Get graphics and text. */ /* Get graphics and text. */
gfx_comm = comm_pilot->ship->gfx_comm; gfx_comm = comm_pilot->ship->gfx_comm;
logo = faction_logoSmall(comm_pilot->faction); logo = faction_logoSmall(comm_pilot->faction);
name = comm_pilot->name; name = comm_pilot->name;
stand = faction_getStandingBroad(faction_getPlayer(comm_pilot->faction)); /* Get standing colour / text. */
if(pilot_isFlag(comm_pilot, PILOT_HOSTILE)) {
stand = "Hostile";
c = &cHostile;
} else {
stand = faction_getStandingBroad(faction_getPlayer(comm_pilot->faction));
c = faction_getColour(comm_pilot->faction);
}
w = MAX(gl_printWidth(NULL, name), gl_printWidth(NULL, stand)); w = MAX(gl_printWidth(NULL, name), gl_printWidth(NULL, stand));
y = gl_defFont.h*2 + 15; y = gl_defFont.h*2 + 15;
if(logo != NULL) { if(logo != NULL) {
@ -76,8 +90,7 @@ int comm_open(unsigned int pilot) {
/* Standing. */ /* Standing. */
window_addText(wid, x, -30 - gfx_comm->h - y + gl_defFont.h + 5, window_addText(wid, x, -30 - gfx_comm->h - y + gl_defFont.h + 5,
gfx_comm->w - x, 20, 0, "txtStanding", NULL, gfx_comm->w - x, 20, 0, "txtStanding", NULL, c, stand);
faction_getColour(comm_pilot->faction), stand);
/* Buttons. */ /* Buttons. */
window_addButton(wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT, window_addButton(wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
@ -85,8 +98,9 @@ int comm_open(unsigned int pilot) {
window_addButton(wid, -20, 20 + BUTTON_HEIGHT + 20, window_addButton(wid, -20, 20 + BUTTON_HEIGHT + 20,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnGreet", "Greet", NULL); BUTTON_WIDTH, BUTTON_HEIGHT, "btnGreet", "Greet", NULL);
if((faction_getPlayer(comm_pilot->faction) < 0) || if(!pilot_isFlag(comm_pilot, PILOT_BRIBED) && /* Not already bribed. */
pilot_isFlag(comm_pilot, PILOT_HOSTILE)) ((faction_getPlayer(comm_pilot->faction) < 0) || /* Hostile. */
pilot_isFlag(comm_pilot, PILOT_HOSTILE)))
window_addButton(wid, -20, 20 + 2*BUTTON_HEIGHT + 40, window_addButton(wid, -20, 20 + 2*BUTTON_HEIGHT + 40,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnBribe", "Bribe", comm_bribe); BUTTON_WIDTH, BUTTON_HEIGHT, "btnBribe", "Bribe", comm_bribe);
else else
@ -117,6 +131,13 @@ static void comm_bribe(unsigned int wid, char* str) {
answer = dialogue_YesNo("Bribe Pilot", "\"I'm gonna need at least %d credits \ answer = dialogue_YesNo("Bribe Pilot", "\"I'm gonna need at least %d credits \
to not leave you as a hunk of floating debris.\"\n\npay %d Credits?", price, price); to not leave you as a hunk of floating debris.\"\n\npay %d Credits?", price, price);
/* Said no. */
if(answer == 0) {
dialogue_msg("Bribe Pilot", "You decide not to pay.");
return;
}
/* Check if has the money. */
if(player->credits < price) { if(player->credits < price) {
dialogue_msg("Bribe Pilot", "You don't have enough credits for the bribary."); dialogue_msg("Bribe Pilot", "You don't have enough credits for the bribary.");
} else { } else {