[Change] Added punctuation to player_message()s
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@ -39,23 +39,23 @@ void player_board(void) {
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}
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else if(vect_dist(&player->solid->pos, &p->solid->pos) >
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p->ship->gfx_space->sw * PILOT_SIZE_APROX) {
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player_message("You are too far away to board your target");
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player_message("You are too far away to board your target.");
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return;
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}
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else if((pow2(VX(player->solid->vel)-VX(p->solid->vel)) +
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pow2(VY(player->solid->vel)-VY(p->solid->vel))) >
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(double)pow2(MAX_HYPERSPACE_VEL)) {
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player_message("You are going too fast to board the ship");
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player_message("You are going too fast to board the ship.");
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return;
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}
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else if(pilot_isFlag(p, PILOT_BOARDED)) {
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player_message("Your target cannot be boarded again");
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player_message("Your target cannot be boarded again.");
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return;
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}
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/* Pilot will be boarded. */
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pilot_setFlag(p, PILOT_BOARDED);
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player_message("Boarding ship %s", p->name);
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player_message("Boarding ship %s.", p->name);
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/* Create the boarding window. */
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board_wid = window_create("Boarding", -1, -1, BOARDING_WIDTH, BOARDING_HEIGHT);
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@ -1121,7 +1121,7 @@ void takeoff(void) {
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/* Time goes by, triggers hook before takeoff. */
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ltime_inc(RNG(2*LTIME_UNIT_LENGTH, 3*LTIME_UNIT_LENGTH));
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lt = ltime_pretty(0);
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player_message("taking off from %s on %s", land_planet->name, lt);
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player_message("taking off from %s on %s.", land_planet->name, lt);
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free(lt);
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/* Initialize the new space. */
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@ -1251,7 +1251,7 @@ void player_setRadarRel(int mod) {
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if(gui.radar.res > RADAR_RES_MAX) gui.radar.res = RADAR_RES_MAX;
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else if(gui.radar.res < RADAR_RES_MIN) gui.radar.res = RADAR_RES_MIN;
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player_message("Radar set to %dx", (int)gui.radar.res);
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player_message("Radar set to %dx.", (int)gui.radar.res);
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}
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/* Get the next secondary weapon. */
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@ -1329,12 +1329,12 @@ void player_land(void) {
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return;
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}
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else if(vect_dist(&player->solid->pos, &planet->pos) > planet->gfx_space->sw) {
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player_message("You are too far away to land on %s", planet->name);
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player_message("You are too far away to land on %s.", planet->name);
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return;
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}
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else if((pow2(VX(player->solid->vel)) + pow2(VY(player->solid->vel))) >
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(double)pow2(MAX_HYPERSPACE_VEL)) {
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player_message("You are going too fast to land on %s", planet->name);
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player_message("You are going too fast to land on %s.", planet->name);
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return;
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}
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land(planet); /* Land the player. */
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@ -1392,7 +1392,7 @@ void player_jump(void) {
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else if(i == -3)
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player_message("You do not have enough fuel to hyperspace jump.");
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else
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player_message("Preparing for hyperspace");
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player_message("Preparing for hyperspace.");
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}
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/* Player actually broke hyperspace (Let's enter a new system). */
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@ -11,9 +11,7 @@
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#include "lephisto.h"
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#include "rng.h"
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#include "log.h"
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/* Mersenne twister state. */
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static uint32_t MT[624];
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static uint32_t mt_y;
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static int mt_pos = 0; /* Current number. */
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@ -204,11 +202,11 @@ double NormalInverse( double p ) {
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}
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else if(p == 0.) {
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errno = ERANGE;
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return -HUGE_VAL /* minus "infinity". */;
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return -HUGE_VAL /* Minus "infinity". */;
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}
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else if(p == 1.) {
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errno = ERANGE;
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return HUGE_VAL /* "infinity". */;
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return HUGE_VAL /* "Infinity". */;
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}
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/* Use different aproximations for different parts. */
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else if(p < LOW) {
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@ -412,7 +412,7 @@ void space_init(const char* sysname) {
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cur_system = systems_stack+i;
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lt = ltime_pretty(0);
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player_message("Entering System %s on %s", sysname, lt);
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player_message("Entering System %s on %s.", sysname, lt);
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free(lt);
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/* Handle background. */
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