diff --git a/src/input.c b/src/input.c
index 4fe5ce6..747c229 100644
--- a/src/input.c
+++ b/src/input.c
@@ -112,7 +112,8 @@ void input_setKeybind(char* keybind, KeybindType type, int key, int reverse) {
 // value  : Value of keypress (defined above).
 // abs    : Whether or not it's an abs value (For those pesky joysticks.
 // =====================================================================
-#define KEY(s) (strcmp(input_keybinds[keynum]->name, s)==0)
+#define KEY(s) 		(strcmp(input_keybinds[keynum]->name, s)==0)
+#define INGAME()	(!paused)
 static void input_key(int keynum, double value, int abs) {
   // Accelerating.
   if(KEY("accel")) {
@@ -176,43 +177,43 @@ static void input_key(int keynum, double value, int abs) {
     }
   }
   // Board those ships.
-  else if(KEY("board") && !paused) {
+  else if(KEY("board") && INGAME()) {
     if(value == KEY_PRESS) player_board();
   }
   // Shooting secondary weapon.
-  else if(KEY("secondary") && !paused) {
+  else if(KEY("secondary") && INGAME()) {
     if(value == KEY_PRESS) player_setFlag(PLAYER_SECONDARY);
     else if(value == KEY_RELEASE) player_rmFlag(PLAYER_SECONDARY);
   }
   // Selecting secondary weapon.
-  else if(KEY("secondary_next") && !paused) {
+  else if(KEY("secondary_next") && INGAME()) {
     if(value == KEY_PRESS) player_secondaryNext();
   }
   // Space.
   // Target planet (cycles just like target).
-  else if(KEY("target_planet") && !paused) {
+  else if(KEY("target_planet") && INGAME()) {
     if(value == KEY_PRESS) player_targetPlanet();
   }
   // Target nearest planet or attempt to land.
-  else if(KEY("land") && !paused) {
+  else if(KEY("land") && INGAME()) {
     if(value == KEY_PRESS) player_land();
   }
-  else if(KEY("thyperspace") && !paused) {
+  else if(KEY("thyperspace") && INGAME()) {
     if(value == KEY_PRESS) player_targetHyperspace();
   }
-  else if(KEY("jump") && !paused) {
+  else if(KEY("jump") && INGAME()) {
     if(value == KEY_PRESS) player_jump();
   }
   // Zoom in.
-  else if(KEY("mapzoomin")) {
+  else if(KEY("mapzoomin") && INGAME()) {
     if(value == KEY_PRESS) player_setRadarRel(1);
   }
   // Zoom out.
-  else if(KEY("mapzoomout")) {
+  else if(KEY("mapzoomout") && INGAME()) {
     if(value == KEY_PRESS) player_setRadarRel(-1);
   }
   // Take a screenshot.
-  else if(KEY("screenshot")) {
+  else if(KEY("screenshot") && INGAME()) {
     if(value == KEY_PRESS) player_screenshot();
   }
   // Pause the game.
@@ -299,11 +300,10 @@ static void input_keyup(SDLKey key) {
 
 // Just seperates the event types.
 void input_handle(SDL_Event* event) {
-	if(toolkit) {
+	if(toolkit)
 		// Toolkit is handled seperately.
 		toolkit_input(event);
-		return;
-	}
+
   switch(event->type) {
     case SDL_JOYAXISMOTION:
       input_joyaxis(event->jaxis.axis, event->jaxis.value);