[Change] Replaced unused and depricated gl_blitRotate with gl_blitScale.

This commit is contained in:
Allanis 2013-07-25 19:26:45 +01:00
parent 9ad57087c2
commit c7e2a69d91
2 changed files with 34 additions and 16 deletions

View File

@ -607,26 +607,44 @@ void gl_blitStaticSprite(const glTexture* sprite, const double bx,
gl_blitTexture(sprite, x, y, tx, ty, c);
}
/* Like gl_blitSprite but will use the actual direction, for things that */
/* can just rotate around. */
void gl_blitRotate(const glTexture* texture,
/* Like gl_blitStatic but scales to size. */
void gl_blitScale(const glTexture* texture,
const double bx, const double by,
const double dir, const glColour* c) {
const double bw, const double bh, const glColour* c) {
double x, y;
double tw, th;
double tx, ty;
/* Calculate position - we'll use relative coords to player. */
x = bx - VX(*gl_camera) - texture->sw/2. + gui_xoff;
y = by - VY(*gl_camera) - texture->sh/2. + gui_yoff;
/* Here we use absolute coords. */
x = bx - (double)SCREEN_W/2.;
y = by - (double)SCREEN_H/2.;
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glRotated(dir, 0., 0., 1.);
/* Texture dimensions. */
tw = texture->sw / texture->rw;
th = texture->sh / texture->rh;
tx = ty = 0.;
/* Blit. */
gl_blitTexture(texture, x, y, 0, 0, c);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture->texture);
glBegin(GL_QUADS);
/* Set colour or default if not set. */
if(c == NULL) glColor4d(1., 1., 1., 1.);
else COLOUR(*c);
glPopMatrix(); /* GL_PROJECTION. */
glTexCoord2d(tx, ty);
glVertex2d(x, y);
glTexCoord2d(tx+tw, ty);
glVertex2d(x+bw, y+bh);
glTexCoord2d(tx, ty+th);
glVertex2d(x, y+bh);
glEnd();
glDisable(GL_TEXTURE_2D);
/* Anything failed? */
gl_checkErr();
}
/* Just straight out blit the thing at position. */

View File

@ -81,10 +81,10 @@ void gl_blitStaticSprite(const glTexture* sprite,
const double bx, const double by,
const int sx, const int sy, const glColour* c);
/* Blits a texture rotated, relative pos. */
void gl_blitRotate(const glTexture* texture,
/* Blit a texture scaled, absolure pos. */
void gl_blitScale(const glTexture* texture,
const double bx, const double by,
const double dir, const glColour* c);
const double bw, const double bh, const glColour* c);
/* Blit the entire image, absolute pos. */
void gl_blitStatic(const glTexture* texture, const double bx, const double by,