[Fix] Hm.. Fixed an issue with mission timers.
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@ -342,7 +342,7 @@ void missions_update(const double dt) {
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if(player_missions[i].id != 0) {
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for(j = 0; j < MISSION_TIMER_MAX; j++) {
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/* Timer must be active. */
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if(player_missions[i].timer[j] != 0.) {
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if(player_missions[i].timer[j] > 0.) {
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player_missions[i].timer[j] -= dt;
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if(player_missions[i].timer[j] < 0.) {
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