[Fix] Hm.. Fixed an issue with mission timers.

This commit is contained in:
Allanis 2014-03-04 00:55:22 +00:00
parent 401ea9b4e5
commit c762fe278d

View File

@ -342,7 +342,7 @@ void missions_update(const double dt) {
if(player_missions[i].id != 0) { if(player_missions[i].id != 0) {
for(j = 0; j < MISSION_TIMER_MAX; j++) { for(j = 0; j < MISSION_TIMER_MAX; j++) {
/* Timer must be active. */ /* Timer must be active. */
if(player_missions[i].timer[j] != 0.) { if(player_missions[i].timer[j] > 0.) {
player_missions[i].timer[j] -= dt; player_missions[i].timer[j] -= dt;
if(player_missions[i].timer[j] < 0.) { if(player_missions[i].timer[j] < 0.) {