[Add] First 2D vector support for lua.

This commit is contained in:
Allanis 2013-11-14 05:01:25 +00:00
parent 49c1bd5b4e
commit c5cab45910
3 changed files with 272 additions and 3 deletions

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@ -1,3 +1,15 @@
/**
* @file llua.c
*
* @brief Contains some standard Lua binding libraries.
*
* Namely:
* -- lephisto : General game stuff.
* -- time : For manipulating time.
* -- rnd : For access to the random number generator.
* -- tk : Access to the toolkit.
*/
#include "lauxlib.h" #include "lauxlib.h"
#include "log.h" #include "log.h"

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@ -10,6 +10,7 @@
static int planetL_createmetatable(lua_State* L); static int planetL_createmetatable(lua_State* L);
static int systemL_createmetatable(lua_State* L); static int systemL_createmetatable(lua_State* L);
static int vectorL_createmetatable(lua_State* L);
/* Space. */ /* Space. */
static int planetL_get(lua_State* L); static int planetL_get(lua_State* L);
@ -48,9 +49,22 @@ static const luaL_reg system_methods[] = {
{ 0, 0 } { 0, 0 }
}; };
/* Vector metatable methods. */
static int vectorL_add(lua_State* L);
static int vectorL_sub(lua_State* L);
static int vectorL_mul(lua_State* L);
static int vectorL_div(lua_State* L);
static const luaL_reg vector_methods[] = {
{ "__add", vectorL_add },
{ "__sub", vectorL_sub },
{ "__mul", vectorL_mul },
{ "__div", vectorL_div },
{ 0, 0 }
}; /**< Vector metatable methods. */
/* Load the space library. */ /* Load the space library. */
int lua_loadSpace(lua_State* L, int readonly) { int lua_loadSpace(lua_State* L, int readonly) {
(void)readonly; (void)readonly; /* Only read only atm. */
/* Register the functions. */ /* Register the functions. */
luaL_register(L, "space", space_methods); luaL_register(L, "space", space_methods);
@ -58,6 +72,20 @@ int lua_loadSpace(lua_State* L, int readonly) {
/* Register the metatables. */ /* Register the metatables. */
planetL_createmetatable(L); planetL_createmetatable(L);
systemL_createmetatable(L); systemL_createmetatable(L);
lua_loadVector(L);
return 0;
}
/**
* @fn int lua_loadVector(lua_State* L)
*
* @brief Loads the vector metatable.
* @param L State to load the vector metatable into.
* @return 0 on success.
*/
int lua_loadVector(lua_State* L) {
vectorL_createmetatable(L);
return 0; return 0;
} }
@ -94,6 +122,27 @@ static int systemL_createmetatable(lua_State* L) {
return 0; /* No error. */ return 0; /* No error. */
} }
/**
* @fn static int vectorL_createmetatable(lua_State* L)
*
* @brief Registers the vector metatable.
* @param L Lua state to register metatable in.
* @return 0 on success.
*/
static int vectorL_createmetatable(lua_State* L) {
/* Create the metatable. */
luaL_newmetatable(L, VECTOR_METATABLE);
/* Create the access table. */
lua_pushvalue(L, -1);
lua_setfield(L, -2, "__index");
/* Register the values. */
luaL_register(L, NULL, vector_methods);
return 0; /* No error. */
}
/* -- PLANET -- */ /* -- PLANET -- */
/* Get planet at index. */ /* Get planet at index. */
@ -380,3 +429,201 @@ static int systemL_jumpdistance(lua_State* L) {
return 1; return 1;
} }
/**
* @defgroup META_VECTOR Vector Metatable
*
* @brief Represents a 2d vector in Lua.
*
* To call members of the metatable always use:
* @code
* vector:function(param)
* @endcode
*/
/**
* @fn LuaVector* lua_tovector(lua_State* L, int ind)
*
* @brief Gets vector at index.
* @param L Lua state to get vector from.
* @param ind Index position of vector.
* @return The LuaVector at ind.
*/
LuaVector* lua_tovector(lua_State* L, int ind) {
if(lua_isuserdata(L, ind)) {
return (LuaVector*)lua_touserdata(L, ind);
}
luaL_typerror(L, ind, VECTOR_METATABLE);
return NULL;
}
/**
* @fn LuaVector* lua_pushvector(lua_State* L, LuaVector vec)
*
* @brief Pushes a vector on the stack.
* @param L Lua state to push vector onto.
* @param sys Vector to push.
* @return Vector just pushed.
*/
LuaVector* lua_pushvector(lua_State* L, LuaVector vec) {
LuaVector* v;
v = (LuaVector*) lua_newuserdata(L, sizeof(LuaVector));
*v = vec;
luaL_getmetatable(L, VECTOR_METATABLE);
lua_setmetatable(L, -2);
return v;
}
/**
* @fn int lua_isvector(lua_State* L, int ind)
*
* @brief Check to see if ind is a vector.
* @param L lua state to check.
* @param ind Index position to check.
* @return 1 if there is a vector at index position.
*/
int lua_isvector(lua_State* L, int ind) {
int ret;
if(lua_getmetatable(L, ind)==0)
return 0;
lua_getfield(L, LUA_REGISTRYINDEX, VECTOR_METATABLE);
ret = 0;
if(lua_rawequal(L, -1, -2)) /* Does it have the correct mt? */
ret = 1;
lua_pop(L, 2); /* Remove both metatables. */
return ret;
}
/**
* @fn static int vectorL_add(lua_State* L)
* @ingroup META_VECTOR
*
* @brief __add(Vec2 vector)
*
* __add(number x, number y)
*
* Adds two vectors or a vector and some cartesian coords.
*/
static int vectorL_add(lua_State* L) {
LLUA_MIN_ARGS(2);
LuaVector* v1, *v2;
double x, y;
/* Get self. */
if(lua_isvector(L, 1))
v1 = lua_tovector(L, 1);
else LLUA_INVALID_PARAMETER();
/* Get rest of parameters. */
v2 = NULL;
if(lua_isvector(L, 2)) {
v2 = lua_tovector(L, 2);
x = v2->vec.x;
y = v2->vec.y;
}
else LLUA_INVALID_PARAMETER();
/* Actually add it. */
vect_cadd(&v1->vec, x, y);
return 0;
}
/**
* @fn static int vectorL_sub(lua_State* L)
* @ingroup META_VECTOR
*
* @brief __sub(Vec2 vector)
*
* __sub(number x, number y)
*
* Subtracts two vectors or a vector and some cartesian coords.
*/
static int vectorL_sub(lua_State* L) {
LLUA_MIN_ARGS(2);
LuaVector* v1, *v2;
double x, y;
/* Get self. */
if(lua_isvector(L, 1))
v1 = lua_tovector(L, 1);
else LLUA_INVALID_PARAMETER();
/* Get rest of parameters. */
v2 = NULL;
if(lua_isvector(L, 2)) {
v2 = lua_tovector(L, 2);
x = v2->vec.x;
y = v2->vec.y;
}
else if((lua_gettop(L) > 2) && lua_isnumber(L, 2) && lua_isnumber(L, 3)) {
x = lua_tonumber(L, 2);
y = lua_tonumber(L, 3);
}
else LLUA_INVALID_PARAMETER();
/* Actually add it. */
vect_cadd(&v1->vec, -x, -y);
return 0;
}
/**
* @fn static int vectorL_mul(lua_State* L)
* @ingroup META_VECTOR
*
* @brief __mul(number mod)
*
* Multiplies by a number.
* @param mod Amount to multiply by.
*/
static int vectorL_mul(lua_State* L) {
LLUA_MIN_ARGS(2);
LuaVector* v1;
double mod;
/* Get self. */
if(lua_isvector(L, 1))
v1 = lua_tovector(L, 1);
else LLUA_INVALID_PARAMETER();
/* Get rest of parameters. */
if(lua_isnumber(L, 2))
mod = lua_tonumber(L, 2);
else LLUA_INVALID_PARAMETER();
/* Actually add it. */
vect_cadd(&v1->vec, v1->vec.x * mod, v1->vec.x * mod);
return 0;
}
/**
* @fn static int vectorL_div(lua_State* L)
* @ingroup META_VECTOR
*
* @brief __div(number mod)
*
* Divides a vector by a number.
* @param mod Amount to divide by.
*/
static int vectorL_div(lua_State* L) {
LLUA_MIN_ARGS(2);
LuaVector* v1;
double mod;
/* Get self. */
if(lua_isvector(L, 1))
v1 = lua_tovector(L, 1);
else LLUA_INVALID_PARAMETER();
/* Get rest of parameters. */
if(lua_isnumber(L, 2))
mod = lua_tonumber(L, 2);
else LLUA_INVALID_PARAMETER();
/* Actually add it. */
vect_cadd(&v1->vec, v1->vec.x / mod, v1->vec.x / mod);
return 0;
}

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@ -4,17 +4,22 @@
#define PLANET_METATABLE "Planet" #define PLANET_METATABLE "Planet"
#define SYSTEM_METATABLE "System" #define SYSTEM_METATABLE "System"
#define VECTOR_METATABLE "Vec2"
/* Lua wrappers. */ /* Lua wrappers. */
typedef struct LuaPlanet_ { typedef struct LuaPlanet_s {
Planet* p; Planet* p;
} LuaPlanet; } LuaPlanet;
typedef struct LuaSystem_ { typedef struct LuaSystem_s {
StarSystem* s; StarSystem* s;
} LuaSystem; } LuaSystem;
typedef struct LuaVector_s {
Vec2 vec;
} LuaVector;
/* Load the space library. */ /* Load the space library. */
int lua_loadSpace(lua_State* L, int readonly); int lua_loadSpace(lua_State* L, int readonly);
int lua_loadVector(lua_State* L);
/* Planet operations. */ /* Planet operations. */
LuaPlanet* lua_toplanet(lua_State* L, int ind); LuaPlanet* lua_toplanet(lua_State* L, int ind);
@ -26,3 +31,8 @@ LuaSystem* lua_tosystem(lua_State* L, int ind);
LuaSystem* lua_pushsystem(lua_State* L, LuaSystem sys); LuaSystem* lua_pushsystem(lua_State* L, LuaSystem sys);
int lua_issystem(lua_State* L, int ind); int lua_issystem(lua_State* L, int ind);
/* Vector operations. */
LuaVector* lua_tovector(lua_State* L, int ind);
LuaVector* lua_pushvector(lua_State* L, LuaVector vec);
int lua_isvector(lua_State* L, int ind);