[Fix] Oops, I was negating the camera's x coord..
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@ -121,7 +121,7 @@ static void rk4_update(Solid* obj, const double dt) {
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// Make sure angle doesn't flip.
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// Make sure angle doesn't flip.
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obj->dir += M_PI/360.*obj->dir_vel*dt;
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obj->dir += M_PI/360.*obj->dir_vel*dt;
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if(obj->dir > 2*M_PI) obj->dir -= 2*M_PI;
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if(obj->dir > 2*M_PI) obj->dir -= 2*M_PI;
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if(obj->dir < 0.0) obj->dir += 2*M_PI;
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if(obj->dir < 0.) obj->dir += 2*M_PI;
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int N = (dt > RK4_MIN_H) ? (int)(dt/RK4_MIN_H) : 1;
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int N = (dt > RK4_MIN_H) ? (int)(dt/RK4_MIN_H) : 1;
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double h = dt / (double)N; // Step.
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double h = dt / (double)N; // Step.
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