From c19e9520b725d86dccc7f860a56927a4eba9ec52 Mon Sep 17 00:00:00 2001
From: Allanis <allanis.saracraft.studios@gmail.com>
Date: Thu, 16 Nov 2017 22:31:22 +0000
Subject: [PATCH] [Change] Allow left&right mouse buttons together to fire
 laser. -- Still need to fix the rendering of the laser.

---
 src/player.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/player.cpp b/src/player.cpp
index 84fc18c..dc1f1e1 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -88,7 +88,8 @@ void Player::AITurn(void) {
   if(L3D::KeyState(SDLK_a)) SetThrusterState(ShipType::THRUSTER_LEFT,  1.0f);
   if(L3D::KeyState(SDLK_d)) SetThrusterState(ShipType::THRUSTER_RIGHT, 1.0f);
 
-  if(L3D::KeyState(SDLK_SPACE)) SetGunState(0,1);
+  if(L3D::KeyState(SDLK_SPACE) || (L3D::MouseButtonState(1) &&
+                                  L3D::MouseButtonState(3))) SetGunState(0, 1);
   else SetGunState(0,0);
 
   /* No torques at huge time accels -- ODE hates it. */