[Add] resedit: Working towards being able to move planets around.

This commit is contained in:
Allanis 2013-04-16 22:09:58 +01:00
parent 24969cf807
commit c13b9d64a6
2 changed files with 41 additions and 4 deletions

View File

@ -103,7 +103,8 @@ class Space:
# Hooks.
hooks = {
"butNew":["clicked", self.__pnew],
"trePlanets":["button-release-event", self.__pupdate]
"trePlanets":["button-release-event", self.__pupdate],
"comSystem":["changed", self.__pnewSys]
}
for key, val in hooks.items():
self.__pwidget(key).connect(val[0], val[1])
@ -303,10 +304,11 @@ class Space:
self.__sinpStore(system, "spiAsteroids", "general", "asteroids")
def __pstore(self):
planet_name = self.__swidget("inpName").get_text()
planet_name = self.__pwidget("inpName").get_text()
if planet_name == "":
return
# Changed planet name.
if planet_name != self.cur_planet:
self.planets[planet_name] = self.planets[self.cur_planet]
model = self.__pwidget("trePlanets").get_model()
@ -558,9 +560,9 @@ class Space:
def __pnew(self, wgt=None, event=None):
name = "new planet"
gfx = { "space":"none.png" }
gen = { "class":"A", "services":0, "GFX":gfx }
gen = { "class":"A", "services":0 }
pos = { "x":0, "y":0 }
new_planet = { "general":gen, "pos":pos }
new_planet = { "GFX":gfx, "general":gen, "pos":pos }
self.planets[name] = new_planet
self.__create_trePlanets()
self.__selPlanet(name)
@ -575,6 +577,41 @@ class Space:
break
i = i+1
def __selPlanet(self, planet):
i = 0
tree = self.__pwidget("trePlanets")
for row in tree.get_model():
if row[0] == planet:
tree.set_cursor(i)
self.__pupdate()
break
i = i + 1
def __pnewSys(self, wgt=None, event=None):
combo = self.__pwidget("comSystem")
sys = combo.get_active_text()
planet = self.cur_planet
if planet == "":
return
# Remove other existances of the planet..
for name, system in self.systems.items():
for pnt in system["planets"]:
if pnt == planet:
if name == sys: # No change.
return
system["planets"].remove(planet)
# Append to new location.
self.systems[sys]["planets"].append(planet)
# Recreate the tree.
self.__genPlanetTree()
self.__create_treSystems()
self.__supdate()
self.__pupdate()
def debug(self):
print "SYSTEMS LOADED:"
print

Binary file not shown.