[Add] resedit: Working towards being able to move planets around.
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@ -103,7 +103,8 @@ class Space:
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# Hooks.
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hooks = {
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"butNew":["clicked", self.__pnew],
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"trePlanets":["button-release-event", self.__pupdate]
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"trePlanets":["button-release-event", self.__pupdate],
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"comSystem":["changed", self.__pnewSys]
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}
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for key, val in hooks.items():
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self.__pwidget(key).connect(val[0], val[1])
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@ -303,10 +304,11 @@ class Space:
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self.__sinpStore(system, "spiAsteroids", "general", "asteroids")
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def __pstore(self):
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planet_name = self.__swidget("inpName").get_text()
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planet_name = self.__pwidget("inpName").get_text()
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if planet_name == "":
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return
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# Changed planet name.
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if planet_name != self.cur_planet:
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self.planets[planet_name] = self.planets[self.cur_planet]
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model = self.__pwidget("trePlanets").get_model()
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@ -558,9 +560,9 @@ class Space:
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def __pnew(self, wgt=None, event=None):
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name = "new planet"
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gfx = { "space":"none.png" }
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gen = { "class":"A", "services":0, "GFX":gfx }
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gen = { "class":"A", "services":0 }
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pos = { "x":0, "y":0 }
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new_planet = { "general":gen, "pos":pos }
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new_planet = { "GFX":gfx, "general":gen, "pos":pos }
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self.planets[name] = new_planet
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self.__create_trePlanets()
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self.__selPlanet(name)
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@ -575,6 +577,41 @@ class Space:
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break
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i = i+1
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def __selPlanet(self, planet):
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i = 0
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tree = self.__pwidget("trePlanets")
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for row in tree.get_model():
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if row[0] == planet:
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tree.set_cursor(i)
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self.__pupdate()
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break
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i = i + 1
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def __pnewSys(self, wgt=None, event=None):
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combo = self.__pwidget("comSystem")
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sys = combo.get_active_text()
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planet = self.cur_planet
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if planet == "":
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return
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# Remove other existances of the planet..
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for name, system in self.systems.items():
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for pnt in system["planets"]:
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if pnt == planet:
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if name == sys: # No change.
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return
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system["planets"].remove(planet)
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# Append to new location.
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self.systems[sys]["planets"].append(planet)
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# Recreate the tree.
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self.__genPlanetTree()
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self.__create_treSystems()
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self.__supdate()
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self.__pupdate()
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def debug(self):
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print "SYSTEMS LOADED:"
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print
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