[Change] Finished bringing land dialogue stuff inline with new toolkit changes.

This commit is contained in:
Allanis 2014-01-15 17:21:16 +00:00
parent 597091c929
commit c132caba67

View File

@ -122,7 +122,7 @@ static void commodity_exchange_open(void) {
window_addButton(wid, -20, 20,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnCommodityClose",
"Close", commodity_exchange_close);
"Close", window_close);
window_addButton(wid, -40-((BUTTON_WIDTH-20)/2), 20*2+BUTTON_HEIGHT,
(BUTTON_WIDTH-20)/2, BUTTON_HEIGHT, "btnCommodityBuy",
@ -247,7 +247,7 @@ static void outfits_open(void) {
/* Buttons. */
window_addButton(wid, -20, 20,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnCloseOutfits",
"Close", outfits_close);
"Close", window_close);
window_addButton(wid, -40-BUTTON_WIDTH, 40+BUTTON_HEIGHT,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnBuyOutfit",
@ -429,13 +429,13 @@ static int outfit_canBuy(Outfit* outfit, int q, int errmsg) {
return 1;
}
static void outfits_buy(char* str) {
static void outfits_buy(unsigned int wid, char* str) {
(void)str;
char* outfitname;
Outfit* outfit;
int q;
outfitname = toolkit_getList(secondary_wid, "iarOutfits");
outfitname = toolkit_getList(wid, "iarOutfits");
outfit = outfit_get(outfitname);
q = outfits_getMod();
@ -445,7 +445,7 @@ static void outfits_buy(char* str) {
player->credits -= outfit->price * pilot_addOutfit(player, outfit,
MIN(q, outfit->max));
outfits_update(NULL);
outfits_update(wid, NULL);
}
static int outfit_canSell(Outfit* outfit, int q, int errmsg) {
@ -470,13 +470,13 @@ static int outfit_canSell(Outfit* outfit, int q, int errmsg) {
return 1;
}
static void outfits_sell(char* str) {
static void outfits_sell(unsigned int wid, char* str) {
(void)str;
char* outfitname;
Outfit* outfit;
int q;
outfitname = toolkit_getList(secondary_wid, "iarOutfits");
outfitname = toolkit_getList(wid, "iarOutfits");
outfit = outfit_get(outfitname);
q = outfits_getMod();
@ -485,7 +485,7 @@ static void outfits_sell(char* str) {
if(outfit_canSell(outfit, q, 1) == 0) return;
player->credits += outfit->price * pilot_rmOutfit(player, outfit, q);
outfits_update(NULL);
outfits_update(wid, NULL);
}
/* Return the current modifier status. */
@ -523,37 +523,38 @@ static void shipyard_open(void) {
glTexture** tships;
int nships;
char buf[128];
unsigned int wid;
/* Window creation. */
snprintf(buf, 128, "%s - Shipyard", land_planet->name);
secondary_wid = window_create(buf,
-1, -1, SHIPYARD_WIDTH, SHIPYARD_HEIGHT);
wid = window_create(buf,
-1, -1, SHIPYARD_WIDTH, SHIPYARD_HEIGHT);
/* Buttons. */
window_addButton(secondary_wid, -20, 20,
window_addButton(wid, -20, 20,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnCloseShipyard",
"Close", shipyard_close);
"Close", window_close);
window_addButton(secondary_wid, -20, 40+BUTTON_HEIGHT,
window_addButton(wid, -20, 40+BUTTON_HEIGHT,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnYourShips",
"Your Ships", shipyard_yours_open);
window_addButton(secondary_wid, -40-BUTTON_WIDTH, 20,
window_addButton(wid, -40-BUTTON_WIDTH, 20,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnBuyShip",
"Buy", shipyard_buy);
window_addButton(secondary_wid, -40-BUTTON_WIDTH, 40+BUTTON_HEIGHT,
window_addButton(wid, -40-BUTTON_WIDTH, 40+BUTTON_HEIGHT,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnInfoShip",
"Info", shipyard_info);
/* Target gfx. */
window_addRect(secondary_wid, -40, -50,
window_addRect(wid, -40, -50,
128, 96, "rctTarget", &cBlack, 0);
window_addImage(secondary_wid, -40-128, -50-96,
window_addImage(wid, -40-128, -50-96,
"imgTarget", NULL, 1);
/* Text. */
window_addText(secondary_wid, 40+300+40, -55,
window_addText(wid, 40+300+40, -55,
80, 96, 0, "txtSDesc", &gl_smallFont, &cDConsole,
"Name:\n"
"Class:\n"
@ -562,11 +563,11 @@ static void shipyard_open(void) {
"Price:\n"
"Money:\n");
window_addText(secondary_wid, 40+300+40+80, -55,
window_addText(wid, 40+300+40+80, -55,
130, 96, 0, "txtDDesc", &gl_smallFont, &cBlack, NULL);
window_addText(secondary_wid, 20+300+40, -160,
window_addText(wid, 20+300+40, -160,
SHIPYARD_WIDTH-300, 200, 0, "txtDescription",
&gl_smallFont, NULL, NULL);
@ -588,12 +589,12 @@ static void shipyard_open(void) {
}
free(ships);
}
window_addImageArray(secondary_wid, 20, 40,
window_addImageArray(wid, 20, 40,
310, SHIPYARD_HEIGHT-80, "iarShipyard", 64./96.*128., 64.,
tships, sships, nships, shipyard_update);
/* Write the shipyard stuff. */
shipyard_update(NULL);
shipyard_update(wid, NULL);
if(!has_visited(VISITED_SHIPYARD)) {
/* @todo mission check. */
@ -601,25 +602,19 @@ static void shipyard_open(void) {
}
}
static void shipyard_close(char* str) {
if(strcmp(str, "btnCloseShipyard")==0)
window_destroy(secondary_wid);
secondary_wid = 0;
}
static void shipyard_update(char* str) {
static void shipyard_update(unsigned int wid, char* str) {
(void)str;
char* shipname;
Ship* ship;
char buf[80], buf2[16], buf3[16];
shipname = toolkit_getList(secondary_wid, "iarShipyard");
shipname = toolkit_getList(wid, "iarShipyard");
/* No ships. */
if(strcmp(shipname, "None")==0) {
window_modifyImage(secondary_wid, "imgTarget", NULL);
window_disableButton(secondary_wid, "btnBuyShip");
window_disableButton(secondary_wid, "btnInfoShip");
window_modifyImage(wid, "imgTarget", NULL);
window_disableButton(wid, "btnBuyShip");
window_disableButton(wid, "btnInfoShip");
snprintf(buf, 80,
"None\n"
"NA\n"
@ -627,17 +622,17 @@ static void shipyard_update(char* str) {
"\n"
"NA\n"
"NA\n");
window_modifyText(secondary_wid, "txtDDesc", buf);
window_modifyText(wid, "txtDDesc", buf);
return;
}
ship = ship_get(shipname);
if(player_nships()==0) window_disableButton(secondary_wid, "btnYourShips");
else window_enableButton(secondary_wid, "btnYourShips");
if(player_nships()==0) window_disableButton(wid, "btnYourShips");
else window_enableButton(wid, "btnYourShips");
window_modifyImage(secondary_wid, "imgTarget", ship->gfx_target);
window_modifyText(secondary_wid, "txtDescription", ship->description);
window_modifyImage(wid, "imgTarget", ship->gfx_target);
window_modifyText(wid, "txtDescription", ship->description);
credits2str(buf2, ship->price, 2);
credits2str(buf3, player->credits, 2);
@ -654,28 +649,27 @@ static void shipyard_update(char* str) {
buf2,
buf3);
window_modifyText(secondary_wid, "txtDDesc", buf);
window_modifyText(wid, "txtDDesc", buf);
if(ship->price > player->credits)
window_disableButton(secondary_wid, "btnBuyShip");
else window_enableButton(secondary_wid, "btnBuyShip");
window_disableButton(wid, "btnBuyShip");
else window_enableButton(wid, "btnBuyShip");
}
static void shipyard_info(char* str) {
static void shipyard_info(unsigned int wid, char* str) {
(void)str;
char* shipname;
shipname = toolkit_getList(secondary_wid, "iarShipyard");
ship_view(shipname);
shipname = toolkit_getList(wid, "iarShipyard");
ship_view(0, shipname);
}
static void shipyard_buy(char* str) {
static void shipyard_buy(unsigned int wid, char* str) {
(void)str;
char* shipname, buf[16];
Ship* ship;
shipname = toolkit_getList(secondary_wid, "iarShipyard");
shipname = toolkit_getList(wid, "iarShipyard");
ship = ship_get(shipname);
if(pilot_cargoUsed(player) > ship->cap_cargo) {
@ -696,45 +690,47 @@ static void shipyard_buy(char* str) {
player->credits -= ship->price; /* Auch! Paying is hard! */
shipyard_update(NULL);
shipyard_update(wid, NULL);
}
static void shipyard_yours_open(char* str) {
static void shipyard_yours_open(unsigned int parent, char* str) {
(void)str;
(void)parent;
char** sships;
glTexture** tships;
int nships;
unsigned int wid;
/* Create window. */
terciary_wid = window_create("Your Ships",
wid = window_create("Your Ships",
-1, -1, SHIPYARD_WIDTH, SHIPYARD_HEIGHT);
/* Buttons. */
window_addButton(terciary_wid, -20, 20,
window_addButton(wid, -20, 20,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnCloseYourShips",
"Shipyard", shipyard_yours_close);
"Shipyard", window_close);
window_addButton(terciary_wid, -40-BUTTON_WIDTH, 20,
window_addButton(wid, -40-BUTTON_WIDTH, 20,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnChangeShip",
"Change Ship", shipyard_yoursChange);
window_addButton(terciary_wid, -40-BUTTON_WIDTH, 40+BUTTON_HEIGHT,
window_addButton(wid, -40-BUTTON_WIDTH, 40+BUTTON_HEIGHT,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnTransportShip",
"Transport Ship", shipyard_yoursTransport);
window_addButton(terciary_wid, -20, 40+BUTTON_HEIGHT,
window_addButton(wid, -20, 40+BUTTON_HEIGHT,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnSellShip",
"Sell Ship", shipyard_yoursSell);
/* Image. */
window_addRect(terciary_wid, -40, -50,
window_addRect(wid, -40, -50,
128, 96, "rctTarget", &cBlack, 0);
window_addImage(terciary_wid, -40-128, -50-96,
window_addImage(wid, -40-128, -50-96,
"imgTarget", NULL, 1);
/* Text. */
window_addText(terciary_wid, 40+300+40, -55,
window_addText(wid, 40+300+40, -55,
100, 96, 0, "txtSDesc", &gl_smallFont, &cDConsole,
"Name:\n"
"Ship:\n"
@ -747,14 +743,14 @@ static void shipyard_yours_open(char* str) {
"Transportation\n"
"Sell price\n");
window_addText(terciary_wid, 40+300+40+100, -55,
window_addText(wid, 40+300+40+100, -55,
130, 96, 0, "txtDDesc", &gl_smallFont, &cBlack, NULL);
window_addText(terciary_wid, 40+300+40, -215,
window_addText(wid, 40+300+40, -215,
100, 20, 0, "txtSOutfits", &gl_smallFont, &cDConsole,
"Outfits:\n");
window_addText(terciary_wid, 40+300+40, -215-gl_smallFont.h-5,
window_addText(wid, 40+300+40, -215-gl_smallFont.h-5,
SHIPYARD_WIDTH-40-300-40-20, 200, 0, "txtDOutfits",
&gl_smallFont, &cBlack, NULL);
@ -763,20 +759,14 @@ static void shipyard_yours_open(char* str) {
sships = malloc(sizeof(char*)*nships);
tships = malloc(sizeof(glTexture*)*nships);
player_ships(sships, tships);
window_addImageArray(terciary_wid, 20, 40,
window_addImageArray(wid, 20, 40,
310, SHIPYARD_HEIGHT-80, "lstYourShips", 64./96.*128., 64.,
tships, sships, nships, shipyard_yoursUpdate);
shipyard_yoursUpdate(NULL);
shipyard_yoursUpdate(wid, NULL);
}
static void shipyard_yours_close(char* str) {
(void)str;
window_destroy(terciary_wid);
terciary_wid = 0;
}
static void shipyard_yoursUpdate(char* str) {
static void shipyard_yoursUpdate(unsigned int wid, char* str) {
(void)str;
char buf[256], buf2[16], buf3[16], *buf4;
char* shipname;
@ -784,12 +774,12 @@ static void shipyard_yoursUpdate(char* str) {
char* loc;
int price;
shipname = toolkit_getList(terciary_wid, "lstYourShips");
shipname = toolkit_getList(wid, "lstYourShips");
if(strcmp(shipname, "None")==0) {
/* No ships. */
window_disableButton(terciary_wid, "btnChangeShip");
window_disableButton(terciary_wid, "btnTransportShip");
window_disableButton(terciary_wid, "btnSellShip");
window_disableButton(wid, "btnChangeShip");
window_disableButton(wid, "btnTransportShip");
window_disableButton(wid, "btnSellShip");
return;
}
ship = player_getShip(shipname);
@ -797,7 +787,7 @@ static void shipyard_yoursUpdate(char* str) {
price = shipyard_yoursTransportPrice(shipname);
/* Update the image. */
window_modifyImage(terciary_wid, "imgTarget", ship->ship->gfx_target);
window_modifyImage(wid, "imgTarget", ship->ship->gfx_target);
/* Update text. */
credits2str(buf2, price, 2); /* Transport. */
@ -823,33 +813,33 @@ static void shipyard_yoursUpdate(char* str) {
buf2,
buf3);
window_modifyText(terciary_wid, "txtDDesc", buf);
window_modifyText(wid, "txtDDesc", buf);
buf4 = pilot_getOutfits(ship);
window_modifyText(terciary_wid, "txtDOutfits", buf4);
window_modifyText(wid, "txtDOutfits", buf4);
free(buf4);
/* Button disabling. */
if(strcmp(land_planet->name, loc)) {
/* Ship not here. */
window_disableButton(terciary_wid, "btnChangeShip");
window_disableButton(wid, "btnChangeShip");
if(price > player->credits)
window_disableButton(terciary_wid, "btnTransportShip");
else window_enableButton(terciary_wid, "btnTransportShip");
window_disableButton(wid, "btnTransportShip");
else window_enableButton(wid, "btnTransportShip");
} else {
window_enableButton(terciary_wid, "btnChangeShip");
window_disableButton(terciary_wid, "btnTransportShip");
window_enableButton(wid, "btnChangeShip");
window_disableButton(wid, "btnTransportShip");
}
/* If ship is there you can always sell. */
window_enableButton(terciary_wid, "btnSellShip");
window_enableButton(wid, "btnSellShip");
}
static void shipyard_yoursChange(char* str) {
static void shipyard_yoursChange(unsigned int wid, char* str) {
(void)str;
char* shipname, *loc;
Pilot* newship;
shipname = toolkit_getList(terciary_wid, "lstYourShips");
shipname = toolkit_getList(wid, "lstYourShips");
newship = player_getShip(shipname);
if(strcmp(shipname, "None")==0) {
/* No ships. */
@ -872,16 +862,16 @@ static void shipyard_yoursChange(char* str) {
player_swapShip(shipname);
/* Recreate the window. */
shipyard_yours_close(NULL);
shipyard_yours_open(NULL);
window_destroy(wid);
shipyard_yours_open(0, NULL);
}
static void shipyard_yoursSell(char* str) {
static void shipyard_yoursSell(unsigned int wid, char* str) {
(void)str;
char* shipname, buf[16];
int price;
shipname = toolkit_getList(terciary_wid, "lstYourShips");
shipname = toolkit_getList(wid, "lstYourShips");
if(strcmp(shipname, "None")==0) { /* No ships. */
dialogue_alert("You can't sell nothing!");
return;
@ -904,16 +894,16 @@ static void shipyard_yoursSell(char* str) {
shipname, buf);
/* Recreate the window. */
shipyard_yours_close(NULL);
shipyard_yours_open(NULL);
window_destroy(wid);
shipyard_yours_open(0, NULL);
}
static void shipyard_yoursTransport(char* str) {
static void shipyard_yoursTransport(unsigned int wid, char* str) {
(void)str;
int price;
char* shipname, buf[16];
shipname = toolkit_getList(terciary_wid, "lstYourShips");
shipname = toolkit_getList(wid, "lstYourShips");
if(strcmp(shipname, "None")==0) { /* No ships. */
dialogue_alert("You can't transport nothing here!");
return;
@ -938,7 +928,7 @@ static void shipyard_yoursTransport(char* str) {
player_setLoc(shipname, land_planet->name);
/* Update the window to reflect the change. */
shipyard_yoursUpdate(NULL);
shipyard_yoursUpdate(wid, NULL);
}
static int shipyard_yoursTransportPrice(char* shipname) {
@ -958,16 +948,18 @@ static int shipyard_yoursTransportPrice(char* shipname) {
/* Spaceport bar. */
static void spaceport_bar_open(void) {
secondary_wid = window_create("SpacePort Bar", -1, -1, BAR_WIDTH, BAR_HEIGHT);
unsigned int wid;
window_addButton(secondary_wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
"btnCloseBar", "Close", spaceport_bar_close);
wid = window_create("SpacePort Bar", -1, -1, BAR_WIDTH, BAR_HEIGHT);
window_addButton(secondary_wid, 20, 20,
window_addButton(wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
"btnCloseBar", "Close", window_close);
window_addButton(wid, 20, 20,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnNews",
"News", (void(*)(char*))news_open);
"News", (void(*)(unsigned int,char*))news_open);
window_addText(secondary_wid, 20, -30,
window_addText(wid, 20, -30,
BAR_WIDTH-40, BAR_HEIGHT - 40 - BUTTON_HEIGHT, 0,
"txtDescription", &gl_smallFont, &cBlack,
land_planet->bar_description);
@ -978,98 +970,86 @@ static void spaceport_bar_open(void) {
}
}
static void spaceport_bar_close(char* str) {
if(strcmp(str, "btnCloseBar")==0)
window_destroy(secondary_wid);
secondary_wid = 0;
}
/* Planet news reports. */
static void news_open(void) {
terciary_wid = window_create("News Reports",
-1, -1, NEWS_WIDTH, NEWS_HEIGHT);
static void news_open(unsigned int parent, char* str) {
(void)parent;
(void)str;
unsigned int wid;
window_addButton(terciary_wid, -20, 20,
wid = window_create("News Reports",
-1, -1, NEWS_WIDTH, NEWS_HEIGHT);
window_addButton(wid, -20, 20,
BUTTON_WIDTH, BUTTON_HEIGHT,
"btnCloseNews", "Close", news_close);
"btnCloseNews", "Close", window_close);
window_addText(terciary_wid, 20, 20 + BUTTON_HEIGHT + 20,
window_addText(wid, 20, 20 + BUTTON_HEIGHT + 20,
NEWS_WIDTH-40, NEWS_HEIGHT - 20 - BUTTON_HEIGHT - 20 - 20 -20,
0, "txtNews", &gl_smallFont, &cBlack,
"News reporters report that they are on strike right now! D:");
}
static void news_close(char* str) {
if(strcmp(str, "btnCloseNews")==0)
window_destroy(terciary_wid);
terciary_wid = 0;
}
/* Mission computer, cos' missions rule! */
static void misn_open(void) {
secondary_wid = window_create("Mission Computer",
unsigned int wid;
wid = window_create("Mission Computer",
-1, -1, MISSION_WIDTH, MISSION_HEIGHT);
/* Buttons. */
window_addButton(secondary_wid, -20, 20,
window_addButton(wid, -20, 20,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnCloseMission",
"Close", misn_close);
"Close", window_close);
window_addButton(secondary_wid, -20, 40+BUTTON_HEIGHT,
window_addButton(wid, -20, 40+BUTTON_HEIGHT,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnAcceptMission",
"Accept", misn_accept);
/* Text. */
window_addText(secondary_wid, 300+40, -60,
window_addText(wid, 300+40, -60,
300, 40, 0, "txtSReward",
&gl_smallFont, &cDConsole, "Reward:");
window_addText(secondary_wid, 300+100, -60,
window_addText(wid, 300+100, -60,
240, 40, 0, "txtReward", &gl_smallFont, &cBlack, NULL);
window_addText(secondary_wid, 300+40, -100,
window_addText(wid, 300+40, -100,
300, MISSION_HEIGHT - BUTTON_WIDTH - 120, 0,
"txtDesc", &gl_smallFont, &cBlack, NULL);
misn_genList(1);
misn_genList(wid, 1);
}
static void misn_close(char* str) {
if(strcmp(str, "btnCloseMission")==0)
window_destroy(secondary_wid);
secondary_wid = 0;
}
static void misn_accept(char* str) {
static void misn_accept(unsigned int wid, char* str) {
char* misn_name;
Mission* misn;
int pos;
(void)str;
misn_name = toolkit_getList(secondary_wid, "lstMission");
misn_name = toolkit_getList(wid, "lstMission");
if(strcmp(misn_name, "No Missions")==0) return;
if(dialogue_YesNo("Accept Mission",
"Are you sure you want to accept this mission?")) {
pos = toolkit_getListPos(secondary_wid, "lstMission");
pos = toolkit_getListPos(wid, "lstMission");
misn = &mission_computer[pos];
if(mission_accept(misn)) {
/* Success is accepting the mission. */
memmove(misn, &mission_computer[pos+1],
sizeof(Mission) * (mission_ncomputer-pos-1));
mission_ncomputer--;
misn_genList(0);
misn_genList(wid, 0);
}
}
}
static void misn_genList(int first) {
static void misn_genList(unsigned int wid, int first) {
int i, j;
char** misn_names;
if(!first)
window_destroyWidget(secondary_wid, "lstMission");
window_destroyWidget(wid, "lstMission");
/* List. */
if(mission_ncomputer != 0) {
@ -1087,32 +1067,32 @@ static void misn_genList(int first) {
misn_names[0] = strdup("No Missions");
}
window_addList(secondary_wid, 20, -40,
window_addList(wid, 20, -40,
300, MISSION_HEIGHT-60,
"lstMission", misn_names, j, 0, misn_update);
misn_update(NULL);
misn_update(wid, NULL);
}
static void misn_update(char* str) {
static void misn_update(unsigned int wid, char* str) {
char* active_misn;
Mission* misn;
(void)str;
active_misn = toolkit_getList(secondary_wid, "lstMission");
active_misn = toolkit_getList(wid, "lstMission");
if(strcmp(active_misn, "No Missions")==0) {
window_modifyText(secondary_wid, "txtReward", "None");
window_modifyText(secondary_wid, "txtDesc",
window_modifyText(wid, "txtReward", "None");
window_modifyText(wid, "txtDesc",
"There are no missions available here.");
window_disableButton(secondary_wid, "btnAcceptMission");
window_disableButton(wid, "btnAcceptMission");
return;
}
misn = &mission_computer[toolkit_getListPos(secondary_wid, "lstMission")];
window_modifyText(secondary_wid, "txtReward", misn->reward);
window_modifyText(secondary_wid, "txtDesc", misn->desc);
window_enableButton(secondary_wid, "btnAcceptMission");
misn = &mission_computer[toolkit_getListPos(wid, "lstMission")];
window_modifyText(wid, "txtReward", misn->reward);
window_modifyText(wid, "txtDesc", misn->desc);
window_enableButton(wid, "btnAcceptMission");
}
/* Return how much it will cost to refuel the player. */
@ -1121,7 +1101,7 @@ static int refuel_price(void) {
}
/* Refuel the player. */
static void spaceport_refuel(char* str) {
static void spaceport_refuel(unsigned int wid, char* str) {
(void)str;
if(player->credits < refuel_price()) {
@ -1132,7 +1112,7 @@ static void spaceport_refuel(char* str) {
player->credits -= refuel_price();
player->fuel = player->fuel_max;
window_destroyWidget(land_wid, "btnRefuel");
window_destroyWidget(wid, "btnRefuel");
}
/* Land the player. */
@ -1166,32 +1146,32 @@ void land(Planet* p) {
"txtPlanetDesc", &gl_smallFont, &cBlack, p->description);
/* Buttons. */
window_addButton(land_wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
"btnTakeoff", "Takeoff", (void(*)(char*))takeoff);
"btnTakeoff", "Takeoff", (void(*)(unsigned int,char*))takeoff);
if(planet_hasService(land_planet, PLANET_SERVICE_COMMODITY))
window_addButton(land_wid, -20, 20 + BUTTON_HEIGHT + 20,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnCommodity",
"Commodity Exchange", (void(*)(char*))commodity_exchange_open);
"Commodity Exchange", (void(*)(unsigned int,char*))commodity_exchange_open);
if(planet_hasService(land_planet, PLANET_SERVICE_SHIPYARD))
window_addButton(land_wid, -20 - BUTTON_WIDTH - 20, 20,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnShipyard",
"Shipyard", (void(*)(char*))shipyard_open);
"Shipyard", (void(*)(unsigned int,char*))shipyard_open);
if(planet_hasService(land_planet, PLANET_SERVICE_OUTFITS))
window_addButton(land_wid, -20 - BUTTON_WIDTH - 20, 20 + BUTTON_HEIGHT + 20,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnOutfits",
"Outfits", (void(*)(char*))outfits_open);
"Outfits", (void(*)(unsigned int,char*))outfits_open);
/* Third column. */
if(planet_hasService(land_planet, PLANET_SERVICE_BASIC)) {
window_addButton(land_wid, 20, 20,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnNews",
"Mission Terminal", (void(*)(char*))misn_open);
"Mission Terminal", (void(*)(unsigned int,char*))misn_open);
window_addButton(land_wid, 20, 20 + BUTTON_HEIGHT + 20,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnBar",
"Spaceport Bar", (void(*)(char*))spaceport_bar_open);
"Spaceport Bar", (void(*)(unsigned int,char*))spaceport_bar_open);
if(player->fuel < player->fuel_max) {
credits2str(cred, refuel_price(), 2);
@ -1284,8 +1264,6 @@ void takeoff(void) {
}
/**
* @fn void land_cleanup(void)
*
* @brief Cleans up some land-related variables.
*/
void land_cleanup(void) {
@ -1294,11 +1272,9 @@ void land_cleanup(void) {
landed = 0;
land_visited = 0;
/* Clean up window. */
if(land_wid != 0) {
/* Destroy window. */
if(land_wid > 0)
window_destroy(land_wid);
land_wid = 0;
}
/* Clean up possible stray graphic. */
if(gfx_exterior != NULL) {