From b689102f758399a74f764e18c27b085c0c8c837a Mon Sep 17 00:00:00 2001 From: Allanis Date: Tue, 20 May 2014 14:56:43 +0100 Subject: [PATCH] [Change] Lower faction loss for beams, no longer insta-hostile. --- src/weapon.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/weapon.c b/src/weapon.c index 2f09b17..6532477 100644 --- a/src/weapon.c +++ b/src/weapon.c @@ -681,7 +681,7 @@ static void weapon_hitBeam(Weapon* w, Pilot* p, WeaponLayer layer, ((player->target == p->id) || (RNGF() < 0.30*dt))) { /* 30% chance per second. */ parent = pilot_get(w->parent); if((parent != NULL) && (parent->faction == FACTION_PLAYER) && - (!pilot_isFlag(p, PILOT_HOSTILE) || (RNGF()*dt < 0.5))) { /* 50% chance. */ + (!pilot_isFlag(p, PILOT_HOSTILE) || (RNGF() < 0.50*dt))) { /* 50% chance. */ faction_modPlayer(p->faction, -1.); /* Slowly lower faction. */ } pilot_rmFlag(p, PILOT_BRIBED);