From b5175d562e689a0f63ee9cad11617896751e6aba Mon Sep 17 00:00:00 2001 From: Allanis Date: Sun, 21 Jan 2018 16:08:48 +0000 Subject: [PATCH] [Fix] Segfault on shooting stuff. --- src/space.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/space.cpp b/src/space.cpp index 4bee721..28c46dd 100644 --- a/src/space.cpp +++ b/src/space.cpp @@ -213,8 +213,6 @@ static bool _OnCollision(dGeomID g1, dGeomID g2, Object* o1, Object* o2, } Ship::LaserObj* lobj = static_cast(o2); if(o1 == lobj->owner) return false; - printf("%s (geom flag %x) was shot by %s\n", ((ModelBody::Geom*)o1)->parent->GetLabel().c_str(), - ((ModelBody::Geom*)o1)->flags, lobj->owner->GetLabel().c_str()); if(o1->GetType() == Object::SHIP) { DynamicBody* rb = (DynamicBody*)o1;