[Fix] Make sure player can accept the active mission from C side code.
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							| @ -1207,10 +1207,21 @@ static void misn_accept(unsigned int wid, char* str) { | |||||||
|   char* misn_name; |   char* misn_name; | ||||||
|   Mission* misn; |   Mission* misn; | ||||||
|   int pos; |   int pos; | ||||||
|  |   int i; | ||||||
| 
 | 
 | ||||||
|   misn_name = toolkit_getList(wid, "lstMission"); |   misn_name = toolkit_getList(wid, "lstMission"); | ||||||
| 
 | 
 | ||||||
|   if(strcmp(misn_name, "No Missions")==0) return; |   /* Make sure you have missions. */ | ||||||
|  |   if(strcmp(misn_name, "No Missions")==0) | ||||||
|  |     return; | ||||||
|  | 
 | ||||||
|  |   /* Make sure player can accept the mission. */ | ||||||
|  |   for(i = 0; i < MISSION_MAX; i++) | ||||||
|  |     if(player_missions[i].data == NULL) break; | ||||||
|  |   if(i >= MISSION_MAX) { | ||||||
|  |     dialogue_alert("You have too many active missions."); | ||||||
|  |     return; | ||||||
|  |   } | ||||||
|    |    | ||||||
|   if(dialogue_YesNo("Accept Mission", |   if(dialogue_YesNo("Accept Mission", | ||||||
|         "Are you sure you want to accept this mission?")) { |         "Are you sure you want to accept this mission?")) { | ||||||
|  | |||||||
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