[Fix] Make sure player can accept the active mission from C side code.
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b2a621bbbe
commit
b4edcb5f27
13
src/land.c
13
src/land.c
@ -1207,10 +1207,21 @@ static void misn_accept(unsigned int wid, char* str) {
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char* misn_name;
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char* misn_name;
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Mission* misn;
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Mission* misn;
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int pos;
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int pos;
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int i;
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misn_name = toolkit_getList(wid, "lstMission");
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misn_name = toolkit_getList(wid, "lstMission");
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if(strcmp(misn_name, "No Missions")==0) return;
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/* Make sure you have missions. */
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if(strcmp(misn_name, "No Missions")==0)
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return;
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/* Make sure player can accept the mission. */
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for(i = 0; i < MISSION_MAX; i++)
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if(player_missions[i].data == NULL) break;
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if(i >= MISSION_MAX) {
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dialogue_alert("You have too many active missions.");
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return;
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}
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if(dialogue_YesNo("Accept Mission",
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if(dialogue_YesNo("Accept Mission",
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"Are you sure you want to accept this mission?")) {
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"Are you sure you want to accept this mission?")) {
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